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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkBitmapProcState.h" 14 #include "SkBitmapProcState.h"
15 #include "SkSmallAllocator.h" 15 #include "SkSmallAllocator.h"
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = NULL); 20 const SkMatrix* localMatrix = NULL);
21 21
22 // overrides from SkShader 22 // overrides from SkShader
23 virtual bool isOpaque() const SK_OVERRIDE; 23 bool isOpaque() const SK_OVERRIDE;
24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; 24 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
25 25
26 virtual size_t contextSize() const SK_OVERRIDE; 26 size_t contextSize() const SK_OVERRIDE;
27 27
28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
29 29
30 SK_TO_STRING_OVERRIDE() 30 SK_TO_STRING_OVERRIDE()
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
32 32
33 33
34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*, 34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*,
35 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE; 35 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE;
36 36
37 class BitmapProcShaderContext : public SkShader::Context { 37 class BitmapProcShaderContext : public SkShader::Context {
38 public: 38 public:
39 // The context takes ownership of the state. It will call its destructor 39 // The context takes ownership of the state. It will call its destructor
40 // but will NOT free the memory. 40 // but will NOT free the memory.
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*); 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*);
42 virtual ~BitmapProcShaderContext(); 42 virtual ~BitmapProcShaderContext();
43 43
44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
45 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; 45 ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
46 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE; 46 void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
47 47
48 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } 48 uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
49 49
50 private: 50 private:
51 SkBitmapProcState* fState; 51 SkBitmapProcState* fState;
52 uint32_t fFlags; 52 uint32_t fFlags;
53 53
54 typedef SkShader::Context INHERITED; 54 typedef SkShader::Context INHERITED;
55 }; 55 };
56 56
57 protected: 57 protected:
58 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 58 void flatten(SkWriteBuffer&) const SK_OVERRIDE;
59 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE; 59 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE ;
60 60
61 SkBitmap fRawBitmap; // experimental for RLE encoding 61 SkBitmap fRawBitmap; // experimental for RLE encoding
62 uint8_t fTileModeX, fTileModeY; 62 uint8_t fTileModeX, fTileModeY;
63 63
64 private: 64 private:
65 typedef SkShader INHERITED; 65 typedef SkShader INHERITED;
66 }; 66 };
67 67
68 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 68 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
69 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 69 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
70 // an Sk3DBlitter in SkDraw.cpp 70 // an Sk3DBlitter in SkDraw.cpp
71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
72 // yet found a situation where the size below isn't big enough. 72 // yet found a situation where the size below isn't big enough.
73 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; 73 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
74 74
75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
76 // the SkShader. 76 // the SkShader.
77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
79 79
80 #endif 80 #endif
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