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Side by Side Diff: include/core/SkShader.h

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef SkShader_DEFINED 9 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED 10 #define SkShader_DEFINED
(...skipping 464 matching lines...) Expand 10 before | Expand all | Expand 10 after
475 * 475 *
476 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility 476 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility
477 * of the caller to balance that with unref() when they are done. 477 * of the caller to balance that with unref() when they are done.
478 */ 478 */
479 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const; 479 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
480 480
481 SK_TO_STRING_VIRT() 481 SK_TO_STRING_VIRT()
482 SK_DEFINE_FLATTENABLE_TYPE(SkShader) 482 SK_DEFINE_FLATTENABLE_TYPE(SkShader)
483 483
484 protected: 484 protected:
485 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 485 void flatten(SkWriteBuffer&) const SK_OVERRIDE;
486 486
487 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const; 487 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;
488 488
489 /** 489 /**
490 * Your subclass must also override contextSize() if it overrides onCreateC ontext(). 490 * Your subclass must also override contextSize() if it overrides onCreateC ontext().
491 * Base class impl returns NULL. 491 * Base class impl returns NULL.
492 */ 492 */
493 virtual Context* onCreateContext(const ContextRec&, void* storage) const; 493 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
494 494
495 virtual bool onAsLuminanceColor(SkColor*) const { 495 virtual bool onAsLuminanceColor(SkColor*) const {
496 return false; 496 return false;
497 } 497 }
498 private: 498 private:
499 // This is essentially const, but not officially so it can be modified in 499 // This is essentially const, but not officially so it can be modified in
500 // constructors. 500 // constructors.
501 SkMatrix fLocalMatrix; 501 SkMatrix fLocalMatrix;
502 502
503 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 503 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
504 friend class SkLocalMatrixShader; 504 friend class SkLocalMatrixShader;
505 505
506 typedef SkFlattenable INHERITED; 506 typedef SkFlattenable INHERITED;
507 }; 507 };
508 508
509 #endif 509 #endif
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