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Side by Side Diff: gm/samplerstress.cpp

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkShader.h" 10 #include "SkShader.h"
(...skipping 10 matching lines...) Expand all
21 SamplerStressGM() 21 SamplerStressGM()
22 : fTextureCreated(false) 22 : fTextureCreated(false)
23 , fShader(NULL) 23 , fShader(NULL)
24 , fMaskFilter(NULL) { 24 , fMaskFilter(NULL) {
25 } 25 }
26 26
27 virtual ~SamplerStressGM() { 27 virtual ~SamplerStressGM() {
28 } 28 }
29 29
30 protected: 30 protected:
31 virtual uint32_t onGetFlags() const SK_OVERRIDE { 31 uint32_t onGetFlags() const SK_OVERRIDE {
32 return kSkipTiled_Flag; 32 return kSkipTiled_Flag;
33 } 33 }
34 34
35 virtual SkString onShortName() SK_OVERRIDE { 35 SkString onShortName() SK_OVERRIDE {
36 return SkString("gpusamplerstress"); 36 return SkString("gpusamplerstress");
37 } 37 }
38 38
39 virtual SkISize onISize() SK_OVERRIDE { 39 SkISize onISize() SK_OVERRIDE {
40 return SkISize::Make(640, 480); 40 return SkISize::Make(640, 480);
41 } 41 }
42 42
43 /** 43 /**
44 * Create a red & green stripes on black texture 44 * Create a red & green stripes on black texture
45 */ 45 */
46 void createTexture() { 46 void createTexture() {
47 if (fTextureCreated) { 47 if (fTextureCreated) {
48 return; 48 return;
49 } 49 }
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
84 84
85 void createMaskFilter() { 85 void createMaskFilter() {
86 if (fMaskFilter.get()) { 86 if (fMaskFilter.get()) {
87 return; 87 return;
88 } 88 }
89 89
90 const SkScalar sigma = 1; 90 const SkScalar sigma = 1;
91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); 91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma));
92 } 92 }
93 93
94 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 94 void onDraw(SkCanvas* canvas) SK_OVERRIDE {
95 createShader(); 95 createShader();
96 createMaskFilter(); 96 createMaskFilter();
97 97
98 canvas->save(); 98 canvas->save();
99 99
100 // draw a letter "M" with a green & red striped texture and a 100 // draw a letter "M" with a green & red striped texture and a
101 // stipple mask with a round rect soft clip 101 // stipple mask with a round rect soft clip
102 SkPaint paint; 102 SkPaint paint;
103 paint.setAntiAlias(true); 103 paint.setAntiAlias(true);
104 paint.setTextSize(72); 104 paint.setTextSize(72);
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 147
148 typedef GM INHERITED; 148 typedef GM INHERITED;
149 }; 149 };
150 150
151 ////////////////////////////////////////////////////////////////////////////// 151 //////////////////////////////////////////////////////////////////////////////
152 152
153 static GM* MyFactory(void*) { return new SamplerStressGM; } 153 static GM* MyFactory(void*) { return new SamplerStressGM; }
154 static GMRegistry reg(MyFactory); 154 static GMRegistry reg(MyFactory);
155 155
156 } 156 }
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