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Side by Side Diff: gm/matrixconvolution.cpp

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkColor.h" 9 #include "SkColor.h"
10 #include "SkMatrixConvolutionImageFilter.h" 10 #include "SkMatrixConvolutionImageFilter.h"
11 #include "SkGradientShader.h" 11 #include "SkGradientShader.h"
12 12
13 namespace skiagm { 13 namespace skiagm {
14 14
15 class MatrixConvolutionGM : public GM { 15 class MatrixConvolutionGM : public GM {
16 public: 16 public:
17 MatrixConvolutionGM() : fInitialized(false) { 17 MatrixConvolutionGM() : fInitialized(false) {
18 this->setBGColor(0x00000000); 18 this->setBGColor(0x00000000);
19 } 19 }
20 20
21 protected: 21 protected:
22 virtual uint32_t onGetFlags() const SK_OVERRIDE { 22 uint32_t onGetFlags() const SK_OVERRIDE {
23 return kSkipTiled_Flag; 23 return kSkipTiled_Flag;
24 } 24 }
25 25
26 virtual SkString onShortName() { 26 virtual SkString onShortName() {
27 return SkString("matrixconvolution"); 27 return SkString("matrixconvolution");
28 } 28 }
29 29
30 void make_bitmap() { 30 void make_bitmap() {
31 fBitmap.allocN32Pixels(80, 80); 31 fBitmap.allocN32Pixels(80, 80);
32 SkCanvas canvas(fBitmap); 32 SkCanvas canvas(fBitmap);
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 SkBitmap fBitmap; 111 SkBitmap fBitmap;
112 bool fInitialized; 112 bool fInitialized;
113 }; 113 };
114 114
115 ////////////////////////////////////////////////////////////////////////////// 115 //////////////////////////////////////////////////////////////////////////////
116 116
117 static GM* MyFactory(void*) { return new MatrixConvolutionGM; } 117 static GM* MyFactory(void*) { return new MatrixConvolutionGM; }
118 static GMRegistry reg(MyFactory); 118 static GMRegistry reg(MyFactory);
119 119
120 } 120 }
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