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Side by Side Diff: gm/lighting.cpp

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkLightingImageFilter.h" 9 #include "SkLightingImageFilter.h"
10 10
11 #define WIDTH 330 11 #define WIDTH 330
12 #define HEIGHT 440 12 #define HEIGHT 440
13 13
14 namespace skiagm { 14 namespace skiagm {
15 15
16 class ImageLightingGM : public GM { 16 class ImageLightingGM : public GM {
17 public: 17 public:
18 ImageLightingGM() : fInitialized(false) { 18 ImageLightingGM() : fInitialized(false) {
19 this->setBGColor(0xFF000000); 19 this->setBGColor(0xFF000000);
20 } 20 }
21 21
22 protected: 22 protected:
23 virtual uint32_t onGetFlags() const SK_OVERRIDE { 23 uint32_t onGetFlags() const SK_OVERRIDE {
24 return kSkipTiled_Flag; 24 return kSkipTiled_Flag;
25 } 25 }
26 26
27 virtual SkString onShortName() SK_OVERRIDE { 27 SkString onShortName() SK_OVERRIDE {
28 return SkString("lighting"); 28 return SkString("lighting");
29 } 29 }
30 30
31 void make_bitmap() { 31 void make_bitmap() {
32 fBitmap.allocN32Pixels(100, 100); 32 fBitmap.allocN32Pixels(100, 100);
33 SkCanvas canvas(fBitmap); 33 SkCanvas canvas(fBitmap);
34 canvas.clear(0x00000000); 34 canvas.clear(0x00000000);
35 SkPaint paint; 35 SkPaint paint;
36 paint.setAntiAlias(true); 36 paint.setAntiAlias(true);
37 sk_tool_utils::set_portable_typeface(&paint); 37 sk_tool_utils::set_portable_typeface(&paint);
38 paint.setColor(0xFFFFFFFF); 38 paint.setColor(0xFFFFFFFF);
39 paint.setTextSize(SkIntToScalar(96)); 39 paint.setTextSize(SkIntToScalar(96));
40 const char* str = "e"; 40 const char* str = "e";
41 canvas.drawText(str, strlen(str), SkIntToScalar(20), SkIntToScalar(70), paint); 41 canvas.drawText(str, strlen(str), SkIntToScalar(20), SkIntToScalar(70), paint);
42 } 42 }
43 43
44 virtual SkISize onISize() SK_OVERRIDE { 44 SkISize onISize() SK_OVERRIDE {
45 return SkISize::Make(WIDTH, HEIGHT); 45 return SkISize::Make(WIDTH, HEIGHT);
46 } 46 }
47 47
48 void drawClippedBitmap(SkCanvas* canvas, const SkPaint& paint, int x, int y) { 48 void drawClippedBitmap(SkCanvas* canvas, const SkPaint& paint, int x, int y) {
49 canvas->save(); 49 canvas->save();
50 canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); 50 canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
51 canvas->clipRect(SkRect::MakeWH( 51 canvas->clipRect(SkRect::MakeWH(
52 SkIntToScalar(fBitmap.width()), SkIntToScalar(fBitmap.height()))); 52 SkIntToScalar(fBitmap.width()), SkIntToScalar(fBitmap.height())));
53 canvas->drawBitmap(fBitmap, 0, 0, &paint); 53 canvas->drawBitmap(fBitmap, 0, 0, &paint);
54 canvas->restore(); 54 canvas->restore();
55 } 55 }
56 56
57 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 57 void onDraw(SkCanvas* canvas) SK_OVERRIDE {
58 if (!fInitialized) { 58 if (!fInitialized) {
59 make_bitmap(); 59 make_bitmap();
60 fInitialized = true; 60 fInitialized = true;
61 } 61 }
62 canvas->clear(0xFF101010); 62 canvas->clear(0xFF101010);
63 SkPaint checkPaint; 63 SkPaint checkPaint;
64 checkPaint.setColor(0xFF202020); 64 checkPaint.setColor(0xFF202020);
65 for (int y = 0; y < HEIGHT; y += 16) { 65 for (int y = 0; y < HEIGHT; y += 16) {
66 for (int x = 0; x < WIDTH; x += 16) { 66 for (int x = 0; x < WIDTH; x += 16) {
67 canvas->save(); 67 canvas->save();
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 SkBitmap fBitmap; 122 SkBitmap fBitmap;
123 bool fInitialized; 123 bool fInitialized;
124 }; 124 };
125 125
126 ////////////////////////////////////////////////////////////////////////////// 126 //////////////////////////////////////////////////////////////////////////////
127 127
128 static GM* MyFactory(void*) { return new ImageLightingGM; } 128 static GM* MyFactory(void*) { return new ImageLightingGM; }
129 static GMRegistry reg(MyFactory); 129 static GMRegistry reg(MyFactory);
130 130
131 } 131 }
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