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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
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67 | 67 |
68 if (useDrawVertices) { | 68 if (useDrawVertices) { |
69 fName.append("_drawVerts"); | 69 fName.append("_drawVerts"); |
70 } | 70 } |
71 | 71 |
72 // It's HTML 5 canvas, so always AA | 72 // It's HTML 5 canvas, so always AA |
73 fName.append("_aa"); | 73 fName.append("_aa"); |
74 } | 74 } |
75 | 75 |
76 protected: | 76 protected: |
77 virtual const char* onGetName() SK_OVERRIDE { | 77 const char* onGetName() SK_OVERRIDE { |
78 return fName.c_str(); | 78 return fName.c_str(); |
79 } | 79 } |
80 | 80 |
81 virtual void onPreDraw() SK_OVERRIDE { | 81 void onPreDraw() SK_OVERRIDE { |
82 if (!fInitialized) { | 82 if (!fInitialized) { |
83 this->makeCheckerboard(); | 83 this->makeCheckerboard(); |
84 this->makeAtlas(); | 84 this->makeAtlas(); |
85 fInitialized = true; | 85 fInitialized = true; |
86 } | 86 } |
87 } | 87 } |
88 | 88 |
89 virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { | 89 void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { |
90 SkRandom scaleRand; | 90 SkRandom scaleRand; |
91 SkRandom transRand; | 91 SkRandom transRand; |
92 SkRandom rotRand; | 92 SkRandom rotRand; |
93 | 93 |
94 int width, height; | 94 int width, height; |
95 if (fUseAtlas) { | 95 if (fUseAtlas) { |
96 width = kAtlasCellWidth; | 96 width = kAtlasCellWidth; |
97 height = kAtlasCellHeight; | 97 height = kAtlasCellHeight; |
98 } else { | 98 } else { |
99 width = kCheckerboardWidth; | 99 width = kCheckerboardWidth; |
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325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
326 GameBench::kFull_Clear, true)); ) | 326 GameBench::kFull_Clear, true)); ) |
327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, | 327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, |
328 GameBench::kFull_Clear)); ) | 328 GameBench::kFull_Clear)); ) |
329 | 329 |
330 // Atlased | 330 // Atlased |
331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
332 GameBench::kFull_Clear, false, true)
); ) | 332 GameBench::kFull_Clear, false, true)
); ) |
333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
334 GameBench::kFull_Clear, false, true,
true)); ) | 334 GameBench::kFull_Clear, false, true,
true)); ) |
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