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Side by Side Diff: bench/GameBench.cpp

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Benchmark.h" 8 #include "Benchmark.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkPaint.h" 10 #include "SkPaint.h"
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67 67
68 if (useDrawVertices) { 68 if (useDrawVertices) {
69 fName.append("_drawVerts"); 69 fName.append("_drawVerts");
70 } 70 }
71 71
72 // It's HTML 5 canvas, so always AA 72 // It's HTML 5 canvas, so always AA
73 fName.append("_aa"); 73 fName.append("_aa");
74 } 74 }
75 75
76 protected: 76 protected:
77 virtual const char* onGetName() SK_OVERRIDE { 77 const char* onGetName() SK_OVERRIDE {
78 return fName.c_str(); 78 return fName.c_str();
79 } 79 }
80 80
81 virtual void onPreDraw() SK_OVERRIDE { 81 void onPreDraw() SK_OVERRIDE {
82 if (!fInitialized) { 82 if (!fInitialized) {
83 this->makeCheckerboard(); 83 this->makeCheckerboard();
84 this->makeAtlas(); 84 this->makeAtlas();
85 fInitialized = true; 85 fInitialized = true;
86 } 86 }
87 } 87 }
88 88
89 virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { 89 void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
90 SkRandom scaleRand; 90 SkRandom scaleRand;
91 SkRandom transRand; 91 SkRandom transRand;
92 SkRandom rotRand; 92 SkRandom rotRand;
93 93
94 int width, height; 94 int width, height;
95 if (fUseAtlas) { 95 if (fUseAtlas) {
96 width = kAtlasCellWidth; 96 width = kAtlasCellWidth;
97 height = kAtlasCellHeight; 97 height = kAtlasCellHeight;
98 } else { 98 } else {
99 width = kCheckerboardWidth; 99 width = kCheckerboardWidth;
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325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, 325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
326 GameBench::kFull_Clear, true)); ) 326 GameBench::kFull_Clear, true)); )
327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, 327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
328 GameBench::kFull_Clear)); ) 328 GameBench::kFull_Clear)); )
329 329
330 // Atlased 330 // Atlased
331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, 331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
332 GameBench::kFull_Clear, false, true) ); ) 332 GameBench::kFull_Clear, false, true) ); )
333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, 333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
334 GameBench::kFull_Clear, false, true, true)); ) 334 GameBench::kFull_Clear, false, true, true)); )
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