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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "SkFloatBits.h" | 9 #include "SkFloatBits.h" |
10 #include "SkString.h" | 10 #include "SkString.h" |
11 | 11 |
12 #include <stddef.h> | 12 #include <stddef.h> |
13 | 13 |
| 14 static void normalize_perspective(SkScalar mat[9]) { |
| 15 // If it was interesting to never store the last element, we could divide al
l 8 other |
| 16 // elements here by the 9th, making it 1.0... |
| 17 // |
| 18 // When SkScalar was SkFixed, we would sometimes rescale the entire matrix t
o keep its |
| 19 // component values from getting too large. This is not a concern when using
floats/doubles, |
| 20 // so we do nothing now. |
| 21 |
| 22 // Disable this for now, but it could be enabled. |
| 23 #if 0 |
| 24 if (0 == mat[SkMatrix::kMPersp0] && 0 == mat[SkMatrix::kMPersp1]) { |
| 25 SkScalar p2 = mat[SkMatrix::kMPersp2]; |
| 26 if (p2 != 0 && p2 != 1) { |
| 27 double inv = 1.0 / p2; |
| 28 for (int i = 0; i < 6; ++i) { |
| 29 mat[i] = SkDoubleToScalar(mat[i] * inv); |
| 30 } |
| 31 mat[SkMatrix::kMPersp2] = 1; |
| 32 } |
| 33 } |
| 34 #endif |
| 35 } |
| 36 |
14 // In a few places, we performed the following | 37 // In a few places, we performed the following |
15 // a * b + c * d + e | 38 // a * b + c * d + e |
16 // as | 39 // as |
17 // a * b + (c * d + e) | 40 // a * b + (c * d + e) |
18 // | 41 // |
19 // sdot and scross are indended to capture these compound operations into a | 42 // sdot and scross are indended to capture these compound operations into a |
20 // function, with an eye toward considering upscaling the intermediates to | 43 // function, with an eye toward considering upscaling the intermediates to |
21 // doubles for more precision (as we do in concat and invert). | 44 // doubles for more precision (as we do in concat and invert). |
22 // | 45 // |
23 // However, these few lines that performed the last add before the "dot", cause | 46 // However, these few lines that performed the last add before the "dot", cause |
24 // tiny image differences, so we guard that change until we see the impact on | 47 // tiny image differences, so we guard that change until we see the impact on |
25 // chrome's layouttests. | 48 // chrome's layouttests. |
26 // | 49 // |
27 #define SK_LEGACY_MATRIX_MATH_ORDER | 50 #define SK_LEGACY_MATRIX_MATH_ORDER |
28 | 51 |
29 static inline float SkDoubleToFloat(double x) { | 52 static inline float SkDoubleToFloat(double x) { |
30 return static_cast<float>(x); | 53 return static_cast<float>(x); |
31 } | 54 } |
32 | 55 |
33 /* [scale-x skew-x trans-x] [X] [X'] | 56 /* [scale-x skew-x trans-x] [X] [X'] |
34 [skew-y scale-y trans-y] * [Y] = [Y'] | 57 [skew-y scale-y trans-y] * [Y] = [Y'] |
35 [persp-0 persp-1 persp-2] [1] [1 ] | 58 [persp-0 persp-1 persp-2] [1] [1 ] |
36 */ | 59 */ |
37 | 60 |
38 void SkMatrix::reset() { | 61 void SkMatrix::reset() { |
39 fMat[kMScaleX] = fMat[kMScaleY] = fMat[kMPersp2] = 1; | 62 fMat[kMScaleX] = fMat[kMScaleY] = fMat[kMPersp2] = 1; |
40 fMat[kMSkewX] = fMat[kMSkewY] = | 63 fMat[kMSkewX] = fMat[kMSkewY] = |
41 fMat[kMTransX] = fMat[kMTransY] = | 64 fMat[kMTransX] = fMat[kMTransY] = |
42 fMat[kMPersp0] = fMat[kMPersp1] = 0; | 65 fMat[kMPersp0] = fMat[kMPersp1] = 0; |
| 66 this->setTypeMask(kIdentity_Mask | kRectStaysRect_Mask); |
| 67 } |
43 | 68 |
44 this->setTypeMask(kIdentity_Mask | kRectStaysRect_Mask); | 69 void SkMatrix::set9(const SkScalar buffer[]) { |
| 70 memcpy(fMat, buffer, 9 * sizeof(SkScalar)); |
| 71 normalize_perspective(fMat); |
| 72 this->setTypeMask(kUnknown_Mask); |
| 73 } |
| 74 |
| 75 void SkMatrix::setAffine(const SkScalar buffer[]) { |
| 76 fMat[kMScaleX] = buffer[kAScaleX]; |
| 77 fMat[kMSkewX] = buffer[kASkewX]; |
| 78 fMat[kMTransX] = buffer[kATransX]; |
| 79 fMat[kMSkewY] = buffer[kASkewY]; |
| 80 fMat[kMScaleY] = buffer[kAScaleY]; |
| 81 fMat[kMTransY] = buffer[kATransY]; |
| 82 fMat[kMPersp0] = 0; |
| 83 fMat[kMPersp1] = 0; |
| 84 fMat[kMPersp2] = 1; |
| 85 this->setTypeMask(kUnknown_Mask); |
45 } | 86 } |
46 | 87 |
47 // this guy aligns with the masks, so we can compute a mask from a varaible 0/1 | 88 // this guy aligns with the masks, so we can compute a mask from a varaible 0/1 |
48 enum { | 89 enum { |
49 kTranslate_Shift, | 90 kTranslate_Shift, |
50 kScale_Shift, | 91 kScale_Shift, |
51 kAffine_Shift, | 92 kAffine_Shift, |
52 kPerspective_Shift, | 93 kPerspective_Shift, |
53 kRectStaysRect_Shift | 94 kRectStaysRect_Shift |
54 }; | 95 }; |
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561 /////////////////////////////////////////////////////////////////////////////// | 602 /////////////////////////////////////////////////////////////////////////////// |
562 | 603 |
563 static inline float muladdmul(float a, float b, float c, float d) { | 604 static inline float muladdmul(float a, float b, float c, float d) { |
564 return SkDoubleToFloat((double)a * b + (double)c * d); | 605 return SkDoubleToFloat((double)a * b + (double)c * d); |
565 } | 606 } |
566 | 607 |
567 static inline float rowcol3(const float row[], const float col[]) { | 608 static inline float rowcol3(const float row[], const float col[]) { |
568 return row[0] * col[0] + row[1] * col[3] + row[2] * col[6]; | 609 return row[0] * col[0] + row[1] * col[3] + row[2] * col[6]; |
569 } | 610 } |
570 | 611 |
571 static void normalize_perspective(SkScalar mat[9]) { | |
572 // If it was interesting to never store the last element, we could divide al
l 8 other | |
573 // elements here by the 9th, making it 1.0... | |
574 // | |
575 // When SkScalar was SkFixed, we would sometimes rescale the entire matrix t
o keep its | |
576 // component values from getting too large. This is not a concern when using
floats/doubles, | |
577 // so we do nothing now. | |
578 } | |
579 | |
580 static bool only_scale_and_translate(unsigned mask) { | 612 static bool only_scale_and_translate(unsigned mask) { |
581 return 0 == (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)); | 613 return 0 == (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)); |
582 } | 614 } |
583 | 615 |
584 void SkMatrix::setConcat(const SkMatrix& a, const SkMatrix& b) { | 616 void SkMatrix::setConcat(const SkMatrix& a, const SkMatrix& b) { |
585 TypeMask aType = a.getType(); | 617 TypeMask aType = a.getType(); |
586 TypeMask bType = b.getType(); | 618 TypeMask bType = b.getType(); |
587 | 619 |
588 if (a.isTriviallyIdentity()) { | 620 if (a.isTriviallyIdentity()) { |
589 *this = b; | 621 *this = b; |
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1752 rotation1->fX = cos1; | 1784 rotation1->fX = cos1; |
1753 rotation1->fY = sin1; | 1785 rotation1->fY = sin1; |
1754 } | 1786 } |
1755 if (rotation2) { | 1787 if (rotation2) { |
1756 rotation2->fX = cos2; | 1788 rotation2->fX = cos2; |
1757 rotation2->fY = sin2; | 1789 rotation2->fY = sin2; |
1758 } | 1790 } |
1759 | 1791 |
1760 return true; | 1792 return true; |
1761 } | 1793 } |
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