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1 /* | 1 /* |
2 * Copyright (C) 2012 Victor Carbune (victor@rosedu.org) | 2 * Copyright (C) 2012 Victor Carbune (victor@rosedu.org) |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef RenderVTTCue_h | 26 #ifndef RenderVTTCue_h |
27 #define RenderVTTCue_h | 27 #define RenderVTTCue_h |
28 | 28 |
29 #include "core/rendering/RenderBlockFlow.h" | 29 #include "core/rendering/RenderBlockFlow.h" |
30 #include "core/rendering/RenderInline.h" | 30 #include "core/rendering/RenderInline.h" |
31 #include "platform/geometry/FloatPoint.h" | 31 #include "platform/geometry/FloatPoint.h" |
| 32 #include "platform/heap/Handle.h" |
32 | 33 |
33 namespace blink { | 34 namespace blink { |
34 | 35 |
35 class VTTCue; | 36 class VTTCue; |
36 class VTTCueBox; | 37 class VTTCueBox; |
37 | 38 |
38 class RenderVTTCue final : public RenderBlockFlow { | 39 class RenderVTTCue final : public RenderBlockFlow { |
39 public: | 40 public: |
40 explicit RenderVTTCue(VTTCueBox*); | 41 explicit RenderVTTCue(VTTCueBox*); |
41 | 42 |
| 43 virtual void trace(Visitor*) override; |
42 private: | 44 private: |
43 virtual void layout() override; | 45 virtual void layout() override; |
44 | 46 |
45 bool isOutside() const; | 47 bool isOutside() const; |
46 bool isOverlapping() const; | 48 bool isOverlapping() const; |
47 bool shouldSwitchDirection(InlineFlowBox*, LayoutUnit) const; | 49 bool shouldSwitchDirection(InlineFlowBox*, LayoutUnit) const; |
48 | 50 |
49 void moveBoxesByStep(LayoutUnit); | 51 void moveBoxesByStep(LayoutUnit); |
50 bool switchDirection(bool&, LayoutUnit&); | 52 bool switchDirection(bool&, LayoutUnit&); |
51 | 53 |
52 bool findFirstLineBox(InlineFlowBox*&); | 54 bool findFirstLineBox(InlineFlowBox*&); |
53 bool initializeLayoutParameters(InlineFlowBox*, LayoutUnit&, LayoutUnit&); | 55 bool initializeLayoutParameters(InlineFlowBox*, LayoutUnit&, LayoutUnit&); |
54 void placeBoxInDefaultPosition(LayoutUnit, bool&); | 56 void placeBoxInDefaultPosition(LayoutUnit, bool&); |
55 void repositionCueSnapToLinesSet(); | 57 void repositionCueSnapToLinesSet(); |
56 void repositionCueSnapToLinesNotSet(); | 58 void repositionCueSnapToLinesNotSet(); |
57 | 59 |
58 VTTCue* m_cue; | 60 RawPtrWillBeMember<VTTCue> m_cue; |
59 FloatPoint m_fallbackPosition; | 61 FloatPoint m_fallbackPosition; |
60 }; | 62 }; |
61 | 63 |
62 } // namespace blink | 64 } // namespace blink |
63 | 65 |
64 #endif // RenderVTTCue_h | 66 #endif // RenderVTTCue_h |
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