Index: ui/gfx/nine_image_painter.cc |
diff --git a/ui/gfx/nine_image_painter.cc b/ui/gfx/nine_image_painter.cc |
index 500c536beeaab9d17612a9864e35ef3865ef11d5..b94ab92d5987cd4d3f31157d5066621d16a9dfd1 100644 |
--- a/ui/gfx/nine_image_painter.cc |
+++ b/ui/gfx/nine_image_painter.cc |
@@ -25,10 +25,14 @@ namespace { |
// The following functions width and height of the image in pixels for the |
// scale factor in the Canvas. |
int ImageWidthInPixels(const ImageSkia& i, Canvas* c) { |
+ if (i.isNull()) |
+ return 0; |
return i.GetRepresentation(c->image_scale()).pixel_width(); |
} |
int ImageHeightInPixels(const ImageSkia& i, Canvas* c) { |
+ if (i.isNull()) |
+ return 0; |
return i.GetRepresentation(c->image_scale()).pixel_height(); |
} |
@@ -146,22 +150,44 @@ void NineImagePainter::Paint(Canvas* canvas, |
SkPaint paint; |
paint.setAlpha(alpha); |
- if (!images_[4].isNull()) |
- Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint); |
canvas->DrawImageIntInPixel(images_[0], 0, 0, i0w, i0h, |
0, 0, i0w, i0h, false, paint); |
- Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); |
- canvas->DrawImageIntInPixel(images_[2], 0, 0, i2w, i2h, width_in_pixels - i2w, |
- 0, i2w, i2h, false, paint); |
- Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); |
- Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w, |
- height_in_pixels - i2h - i8h, paint); |
- canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, |
- height_in_pixels - i6h, i6w, i6h, false, paint); |
- Fill(canvas, images_[7], i6w, height_in_pixels - i7h, |
- width_in_pixels - i6w - i8w, i7h, paint); |
- canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, width_in_pixels - i8w, |
- height_in_pixels - i8h, i8w, i8h, false, paint); |
+ |
+ if (!images_[1].isNull()) |
+ Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint); |
+ |
+ if (!images_[2].isNull()) { |
+ canvas->DrawImageIntInPixel( |
+ images_[2], 0, 0, i2w, i2h, width_in_pixels - i2w, |
+ 0, i2w, i2h, false, paint); |
+ } |
+ |
+ if (!images_[4].isNull()) |
+ Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint); |
+ |
+ if (!images_[3].isNull()) |
+ Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint); |
+ |
+ if (!images_[5].isNull()) { |
+ Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w, |
+ height_in_pixels - i2h - i8h, paint); |
+ } |
+ |
+ if (!images_[6].isNull()) { |
+ canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, |
+ height_in_pixels - i6h, i6w, i6h, false, paint); |
+ } |
+ |
+ if (!images_[7].isNull()) { |
+ Fill(canvas, images_[7], i6w, height_in_pixels - i7h, |
+ width_in_pixels - i6w - i8w, i7h, paint); |
+ } |
+ |
+ if (!images_[8].isNull()) { |
+ canvas->DrawImageIntInPixel( |
+ images_[8], 0, 0, i8w, i8h, width_in_pixels - i8w, |
+ height_in_pixels - i8h, i8w, i8h, false, paint); |
+ } |
sadrul
2014/12/15 17:21:19
It would be nice if we didn't need to check isNull
|
} |
} // namespace gfx |