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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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551 // 565 we always use an unsized internal format to let the system pick | 551 // 565 we always use an unsized internal format to let the system pick |
552 // the best sized format to convert the 565 data to. Since TexStorage | 552 // the best sized format to convert the 565 data to. Since TexStorage |
553 // only allows sized internal formats we will instead use TexImage2D. | 553 // only allows sized internal formats we will instead use TexImage2D. |
554 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; | 554 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; |
555 } | 555 } |
556 | 556 |
557 GrGLenum internalFormat; | 557 GrGLenum internalFormat; |
558 GrGLenum externalFormat = 0x0; // suprress warning | 558 GrGLenum externalFormat = 0x0; // suprress warning |
559 GrGLenum externalType = 0x0;// suprress warning | 559 GrGLenum externalType = 0x0;// suprress warning |
560 | 560 |
561 // glTexStorage requires sized internal formats on both desktop and ES. | 561 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized |
562 // ES2 requires an unsized format for glTexImage. On ES3 and desktop we defa
ult to sized. | 562 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the |
563 bool useSizedFormat = useTexStorage || kGL_GrGLStandard == this->glStandard(
) || | 563 // size of the internal format whenever possible and so only use a sized int
ernal format when |
564 this->glVersion() >= GR_GL_VER(3, 0); | 564 // using texture storage. |
| 565 bool useSizedFormat = useTexStorage; |
| 566 // Many versions of the ES3 drivers on various platforms will not accept GL_
RED in |
| 567 // glTexImage2D for the internal format but will accept GL_R8. |
| 568 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_V
ER(3, 0) && |
| 569 kAlpha_8_GrPixelConfig == dataConfig) { |
| 570 useSizedFormat = true; |
| 571 } |
565 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, | 572 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
566 &externalFormat, &externalType)) { | 573 &externalFormat, &externalType)) { |
567 return false; | 574 return false; |
568 } | 575 } |
569 | 576 |
570 /* | 577 /* |
571 * check whether to allocate a temporary buffer for flipping y or | 578 * check whether to allocate a temporary buffer for flipping y or |
572 * because our srcData has extra bytes past each row. If so, we need | 579 * because our srcData has extra bytes past each row. If so, we need |
573 * to trim those off here, since GL ES may not let us specify | 580 * to trim those off here, since GL ES may not let us specify |
574 * GL_UNPACK_ROW_LENGTH. | 581 * GL_UNPACK_ROW_LENGTH. |
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2582 this->setVertexArrayID(gpu, 0); | 2589 this->setVertexArrayID(gpu, 0); |
2583 } | 2590 } |
2584 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2591 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2585 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2592 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2586 fDefaultVertexArrayAttribState.resize(attrCount); | 2593 fDefaultVertexArrayAttribState.resize(attrCount); |
2587 } | 2594 } |
2588 attribState = &fDefaultVertexArrayAttribState; | 2595 attribState = &fDefaultVertexArrayAttribState; |
2589 } | 2596 } |
2590 return attribState; | 2597 return attribState; |
2591 } | 2598 } |
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