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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" |
9 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
10 #include "ui/gl/gl_surface.h" | 11 #include "ui/gl/gl_surface.h" |
| 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" |
11 | 13 |
12 namespace ui { | 14 namespace ui { |
13 | 15 |
14 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() | 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() |
15 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { | 17 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { |
16 } | 18 } |
17 | 19 |
18 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { | 20 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
19 if (gl_fb_) | 21 if (gl_fb_) |
20 glDeleteFramebuffersEXT(1, &gl_fb_); | 22 glDeleteFramebuffersEXT(1, &gl_fb_); |
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70 | 72 |
71 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { | 73 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { |
72 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 74 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
73 } | 75 } |
74 | 76 |
75 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { | 77 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
76 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, | 78 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
77 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); | 79 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
78 } | 80 } |
79 | 81 |
80 SurfacelessGlRenderer::SurfacelessGlRenderer(gfx::AcceleratedWidget widget, | 82 SurfacelessGlRenderer::SurfacelessGlRenderer( |
81 const gfx::Size& size) | 83 gfx::AcceleratedWidget widget, |
| 84 const gfx::Size& size, |
| 85 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) |
82 : GlRenderer(widget, size), | 86 : GlRenderer(widget, size), |
| 87 buffer_factory_(buffer_factory), |
83 back_buffer_(0), | 88 back_buffer_(0), |
84 is_swapping_buffers_(false), | 89 is_swapping_buffers_(false), |
85 weak_ptr_factory_(this) { | 90 weak_ptr_factory_(this) { |
86 } | 91 } |
87 | 92 |
88 SurfacelessGlRenderer::~SurfacelessGlRenderer() { | 93 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
| 94 // Need to make current when deleting the framebuffer resources allocated in |
| 95 // the buffers. |
| 96 context_->MakeCurrent(surface_.get()); |
89 } | 97 } |
90 | 98 |
91 bool SurfacelessGlRenderer::Initialize() { | 99 bool SurfacelessGlRenderer::Initialize() { |
92 if (!GlRenderer::Initialize()) | 100 if (!GlRenderer::Initialize()) |
93 return false; | 101 return false; |
94 | 102 |
95 for (size_t i = 0; i < arraysize(buffers_); ++i) | 103 for (size_t i = 0; i < arraysize(buffers_); ++i) |
96 if (!buffers_[i].Initialize(&buffer_factory_, widget_, size_)) | 104 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) |
97 return false; | 105 return false; |
98 | 106 |
99 return true; | 107 return true; |
100 } | 108 } |
101 | 109 |
102 void SurfacelessGlRenderer::RenderFrame() { | 110 void SurfacelessGlRenderer::RenderFrame() { |
103 if (is_swapping_buffers_) | 111 if (is_swapping_buffers_) |
104 return; | 112 return; |
105 | 113 |
106 float fraction = NextFraction(); | 114 float fraction = NextFraction(); |
107 | 115 |
| 116 context_->MakeCurrent(surface_.get()); |
108 buffers_[back_buffer_].BindFramebuffer(); | 117 buffers_[back_buffer_].BindFramebuffer(); |
109 | 118 |
110 glViewport(0, 0, size_.width(), size_.height()); | 119 glViewport(0, 0, size_.width(), size_.height()); |
111 glClearColor(1 - fraction, fraction, 0.0, 1.0); | 120 glClearColor(1 - fraction, fraction, 0.0, 1.0); |
112 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 121 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
113 | 122 |
114 buffers_[back_buffer_].SchedulePlane(); | 123 buffers_[back_buffer_].SchedulePlane(); |
115 is_swapping_buffers_ = true; | 124 is_swapping_buffers_ = true; |
116 if (!surface_->SwapBuffersAsync( | 125 if (!surface_->SwapBuffersAsync( |
117 base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck, | 126 base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck, |
118 weak_ptr_factory_.GetWeakPtr()))) | 127 weak_ptr_factory_.GetWeakPtr()))) |
119 LOG(FATAL) << "Failed to swap buffers"; | 128 LOG(FATAL) << "Failed to swap buffers"; |
120 } | 129 } |
121 | 130 |
122 void SurfacelessGlRenderer::OnSwapBuffersAck() { | 131 void SurfacelessGlRenderer::OnSwapBuffersAck() { |
123 is_swapping_buffers_ = false; | 132 is_swapping_buffers_ = false; |
124 back_buffer_ ^= 1; | 133 back_buffer_ ^= 1; |
125 } | 134 } |
126 | 135 |
127 } // namespace ui | 136 } // namespace ui |
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