| Index: src/gpu/GrGeometryProcessor.h
|
| diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
|
| index 50ecac48ba0c74a33d27dbf29bd1f203ab9f3051..7481515577f387a2c922133811cff072ca1dd2f3 100644
|
| --- a/src/gpu/GrGeometryProcessor.h
|
| +++ b/src/gpu/GrGeometryProcessor.h
|
| @@ -80,8 +80,6 @@ public:
|
| , fHasVertexCoverage(false)
|
| , fHasLocalCoords(false) {}
|
|
|
| - virtual const char* name() const = 0;
|
| -
|
| /**
|
| * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
|
| * processor's GL backend implementation.
|
| @@ -161,7 +159,7 @@ public:
|
| virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {}
|
|
|
| GrColor color() const { return fColor; }
|
| - uint8_t coverage() const { return fCoverage; }
|
| + uint8_t coverage() const SK_OVERRIDE { return fCoverage; }
|
|
|
| // TODO this is a total hack until the gp can own whether or not it uses uniform
|
| // color / coverage
|
|
|