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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkColorMatrixFilter.h" | 8 #include "SkColorMatrixFilter.h" |
9 #include "SkColorMatrix.h" | 9 #include "SkColorMatrix.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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409 GrGLProgramDataManager::UniformHandle fVectorHandle; | 409 GrGLProgramDataManager::UniformHandle fVectorHandle; |
410 | 410 |
411 typedef GrGLFragmentProcessor INHERITED; | 411 typedef GrGLFragmentProcessor INHERITED; |
412 }; | 412 }; |
413 | 413 |
414 private: | 414 private: |
415 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) { | 415 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) { |
416 this->initClassID<ColorMatrixEffect>(); | 416 this->initClassID<ColorMatrixEffect>(); |
417 } | 417 } |
418 | 418 |
419 virtual bool onIsEqual(const GrFragmentProcessor& s) const { | 419 virtual bool onIsEqual(const GrFragmentProcessor& s) const SK_OVERRIDE { |
420 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>(); | 420 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>(); |
421 return cme.fMatrix == fMatrix; | 421 return cme.fMatrix == fMatrix; |
422 } | 422 } |
423 | 423 |
424 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE
RRIDE { | 424 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE
RRIDE { |
425 // We only bother to check whether the alpha channel will be constant. I
f SkColorMatrix had | 425 // We only bother to check whether the alpha channel will be constant. I
f SkColorMatrix had |
426 // type flags it might be worth checking the other components. | 426 // type flags it might be worth checking the other components. |
427 | 427 |
428 // The matrix is defined such the 4th row determines the output alpha. T
he first four | 428 // The matrix is defined such the 4th row determines the output alpha. T
he first four |
429 // columns of that row multiply the input r, g, b, and a, respectively,
and the last column | 429 // columns of that row multiply the input r, g, b, and a, respectively,
and the last column |
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497 str->append("matrix: ("); | 497 str->append("matrix: ("); |
498 for (int i = 0; i < 20; ++i) { | 498 for (int i = 0; i < 20; ++i) { |
499 str->appendScalar(fMatrix.fMat[i]); | 499 str->appendScalar(fMatrix.fMat[i]); |
500 if (i < 19) { | 500 if (i < 19) { |
501 str->append(", "); | 501 str->append(", "); |
502 } | 502 } |
503 } | 503 } |
504 str->append(")"); | 504 str->append(")"); |
505 } | 505 } |
506 #endif | 506 #endif |
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