Index: remoting/webapp/crd/js/client_session.js |
diff --git a/remoting/webapp/crd/js/client_session.js b/remoting/webapp/crd/js/client_session.js |
index 73bf54e140d656e608692780f81aaf345da29b51..3918e13bd90b543a1d7d2a013f3a8defba50e742 100644 |
--- a/remoting/webapp/crd/js/client_session.js |
+++ b/remoting/webapp/crd/js/client_session.js |
@@ -1244,43 +1244,115 @@ remoting.ClientSession.prototype.updateDimensions = function() { |
return; |
} |
- var clientArea = this.getClientArea_(); |
- var desktopWidth = this.plugin_.getDesktopWidth(); |
- var desktopHeight = this.plugin_.getDesktopHeight(); |
- |
- // When configured to display a host at its original size, we aim to display |
- // it as close to its physical size as possible, without losing data: |
- // - If client and host have matching DPI, render the host pixel-for-pixel. |
- // - If the host has higher DPI then still render pixel-for-pixel. |
- // - If the host has lower DPI then let Chrome up-scale it to natural size. |
- |
- // We specify the plugin dimensions in Density-Independent Pixels, so to |
- // render pixel-for-pixel we need to down-scale the host dimensions by the |
- // devicePixelRatio of the client. To match the host pixel density, we choose |
- // an initial scale factor based on the client devicePixelRatio and host DPI. |
- |
- // Determine the effective device pixel ratio of the host, based on DPI. |
- var hostPixelRatioX = Math.ceil(this.plugin_.getDesktopXDpi() / 96); |
- var hostPixelRatioY = Math.ceil(this.plugin_.getDesktopYDpi() / 96); |
+ var desktopSize = { width: this.plugin_.getDesktopWidth(), |
+ height: this.plugin_.getDesktopHeight() }; |
+ var desktopDpi = { x: this.plugin_.getDesktopXDpi(), |
+ y: this.plugin_.getDesktopYDpi() }; |
+ var newSize = remoting.ClientSession.choosePluginSize( |
+ this.getClientArea_(), window.devicePixelRatio, |
+ desktopSize, desktopDpi, this.desktopScale_, |
+ remoting.fullscreen.isActive(), this.shrinkToFit_); |
+ |
+ // Resize the plugin if necessary. |
+ // TODO(wez): Handle high-DPI to high-DPI properly (crbug.com/135089). |
+ this.plugin_.element().style.width = newSize.width + 'px'; |
+ this.plugin_.element().style.height = newSize.height + 'px'; |
+ |
+ // Position the container. |
+ // Note that clientWidth/Height take into account scrollbars. |
+ var clientWidth = document.documentElement.clientWidth; |
+ var clientHeight = document.documentElement.clientHeight; |
+ var parentNode = this.plugin_.element().parentNode; |
+ |
+ console.log('plugin dimensions: ' + |
+ parentNode.style.left + ',' + |
+ parentNode.style.top + '-' + |
+ newSize.width + 'x' + newSize.height + '.'); |
+ |
+ // When we receive the first plugin dimensions from the host, we know that |
+ // remote host has started. |
+ remoting.app.onVideoStreamingStarted(); |
+} |
+ |
+/** |
+ * Helper function accepting client and host dimensions, and returning a chosen |
+ * size for the plugin element, in DIPs. |
+ * |
+ * @param {{width: number, height: number}} clientSizeDips Available client |
+ * dimensions, in DIPs. |
+ * @param {number} clientPixelRatio Number of physical pixels per client DIP. |
+ * @param {{width: number, height: number}} desktopSize Size of the host desktop |
+ * in physical pixels. |
+ * @param {{x: number, y: number}} desktopDpi DPI of the host desktop in both |
+ * dimensions. |
+ * @param {number} desktopScale The scale factor configured for the host. |
+ * @param {boolean} isFullscreen True if full-screen mode is active. |
+ * @param {boolean} shrinkToFit True if shrink-to-fit should be applied. |
+ * @return {{width: number, height: number}} |
+ */ |
+remoting.ClientSession.choosePluginSize = function( |
+ clientSizeDips, clientPixelRatio, desktopSize, desktopDpi, desktopScale, |
+ isFullscreen, shrinkToFit) { |
Jamie
2015/02/04 23:18:30
Maybe assert that any value used as a numerator (o
Wez
2015/02/06 01:29:42
Done.
|
+ // We have the following goals in sizing the desktop display at the client: |
+ // 1. Avoid losing detail by down-scaling beyond 1:1 host:device pixels. |
+ // 2. Avoid up-scaling if that will cause the client to need scrollbars. |
+ // 3. Avoid introducing blurriness with non-integer up-scaling factors. |
+ // 4. Avoid having huge "letterboxes" around the desktop, if it's really |
+ // small. |
Sergey Ulanov
2015/02/04 23:57:41
I think another goal here should also be to render
Wez
2015/02/06 01:29:42
Exactly; the DPI is only included as part of calcu
|
+ // |
+ // To determine the ideal size we follow a four-stage process: |
+ // 1. Determine the "natural" size at which to display the desktop. |
+ // a. Initially assume 1:1 mapping of desktop to client device pixels. |
+ // b. If host DPI is less than the client's then up-scale accordingly. |
+ // c. If desktopScale is configured for the host then allow that to |
+ // cancel-out some or all of the up-scaling from (b). |
Jamie
2015/02/04 23:18:29
It's not clear what "cancel-out" means in this con
Wez
2015/02/06 01:29:42
Done.
|
+ // 2. If the natural size of the desktop is smaller than the client device |
+ // then apply up-scaling by an integer scale factor to avoid excessive |
+ // letterboxing. |
+ // 3. If shrink-to-fit is configured, and the natural size exceeds the |
+ // client size then apply down-scaling by an arbitrary scale factor. |
+ // 4. If the overall scale factor is fractionally over an integer factor |
+ // then reduce it to that integer factor, to avoid blurring. |
+ |
+ // All calculations are performed in device pixels. |
+ var clientWidth = clientSizeDips.width * clientPixelRatio; |
+ var clientHeight = clientSizeDips.height * clientPixelRatio; |
+ |
+ // 1. Determine a "natural" size at which to display the desktop. |
+ var scale = 1.0; |
+ |
+ // Determine the effective host device pixel ratio. |
+ var hostPixelRatioX = Math.ceil(desktopDpi.x / 96); |
Sergey Ulanov
2015/02/04 23:57:41
can this be Math.floor() instead of Math.ceil()? T
Wez
2015/02/06 01:29:42
We should actually be able to remove the rounding
|
+ var hostPixelRatioY = Math.ceil(desktopDpi.y / 96); |
var hostPixelRatio = Math.min(hostPixelRatioX, hostPixelRatioY); |
- // Include the desktopScale in the hostPixelRatio before comparing it with |
- // the client devicePixelRatio to determine the "natural" scale to use. |
- hostPixelRatio *= this.desktopScale_; |
+ // Allow up-scaling to account for DPI. |
+ scale = Math.max(scale, clientPixelRatio / hostPixelRatio); |
- // Down-scale by the smaller of the client and host ratios. |
- var scale = 1.0 / Math.min(window.devicePixelRatio, hostPixelRatio); |
+ // Allow some or all of the up-scaling to be cancelled by the desktopScale. |
+ if (desktopScale > 1.0) { |
+ scale = Math.max(1.0, scale / desktopScale); |
+ } |
- if (this.shrinkToFit_) { |
- // Reduce the scale, if necessary, to fit the whole desktop in the window. |
- var scaleFitWidth = Math.min(scale, 1.0 * clientArea.width / desktopWidth); |
+ // 2. Up-scale to avoid excessive letterboxing, if necessary. |
+ if (desktopSize.width * scale <= clientWidth && |
+ desktopSize.height * scale <= clientHeight) { |
+ var scaleX = Math.floor(clientWidth / desktopSize.width); |
+ var scaleY = Math.floor(clientHeight / desktopSize.height); |
+ scale = Math.min(scaleX, scaleY); |
Jamie
2015/02/04 23:18:30
It's not immediately obvious from reading the code
Wez
2015/02/06 01:29:42
Done.
|
+ } |
+ |
+ // 3. Apply shrink-to-fit, if configured. |
+ if (shrinkToFit) { |
+ var scaleFitWidth = Math.min(scale, 1.0 * clientWidth / desktopSize.width); |
var scaleFitHeight = |
- Math.min(scale, 1.0 * clientArea.height / desktopHeight); |
+ Math.min(scale, 1.0 * clientHeight / desktopSize.height); |
Jamie
2015/02/04 23:18:30
I'm not sure what the "1.0 *" was doing in the ori
Wez
2015/02/06 01:29:42
D'oh; thanks for spotting that!
|
scale = Math.min(scaleFitHeight, scaleFitWidth); |
+ // TODO(wez): Fix multi-monitor and wide/tall desktop handling. |
// If we're running full-screen then try to handle common side-by-side |
// multi-monitor combinations more intelligently. |
- if (remoting.fullscreen.isActive()) { |
+ if (isFullscreen) { |
// If the host has two monitors each the same size as the client then |
// scale-to-fit will have the desktop occupy only 50% of the client area, |
// in which case it would be preferable to down-scale less and let the |
@@ -1298,29 +1370,20 @@ remoting.ClientSession.prototype.updateDimensions = function() { |
} |
} |
- var pluginWidth = Math.round(desktopWidth * scale); |
- var pluginHeight = Math.round(desktopHeight * scale); |
- |
- // Resize the plugin if necessary. |
- // TODO(wez): Handle high-DPI to high-DPI properly (crbug.com/135089). |
- this.plugin_.element().style.width = pluginWidth + 'px'; |
- this.plugin_.element().style.height = pluginHeight + 'px'; |
- |
- // Position the container. |
- // Note that clientWidth/Height take into account scrollbars. |
- var clientWidth = document.documentElement.clientWidth; |
- var clientHeight = document.documentElement.clientHeight; |
- var parentNode = this.plugin_.element().parentNode; |
- |
- console.log('plugin dimensions: ' + |
- parentNode.style.left + ',' + |
- parentNode.style.top + '-' + |
- pluginWidth + 'x' + pluginHeight + '.'); |
+ // 4. Avoid blurring for close-to-integer up-scaling factors. |
+ if (scale > 1.0) { |
+ var scaleBlurriness = scale / Math.floor(scale); |
+ if (scaleBlurriness < 1.1) { |
Jamie
2015/02/04 23:18:30
Optional: I wonder if this would be better express
Wez
2015/02/06 01:29:42
I considered that, but I think a ratio makes more
|
+ scale = Math.floor(scale); |
+ } |
+ } |
- // When we receive the first plugin dimensions from the host, we know that |
- // remote host has started. |
- remoting.app.onVideoStreamingStarted(); |
-}; |
+ // Return the necessary plugin dimensions in DIPs. |
+ scale = scale / clientPixelRatio; |
+ var pluginWidth = Math.round(desktopSize.width * scale); |
+ var pluginHeight = Math.round(desktopSize.height * scale); |
+ return { width: pluginWidth, height: pluginHeight }; |
+} |
/** |
* Returns an associative array with a set of stats for this connection. |