Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1329)

Unified Diff: remoting/webapp/crd/js/client_session.js

Issue 804783002: Improve DPI matching & scaling logic. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Improve comments Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: remoting/webapp/crd/js/client_session.js
diff --git a/remoting/webapp/crd/js/client_session.js b/remoting/webapp/crd/js/client_session.js
index 9a2cab2ed4aadf3befb689e96256de4948a8d60b..2600da39eb401c05ab4ff0551b680d7b803b86e9 100644
--- a/remoting/webapp/crd/js/client_session.js
+++ b/remoting/webapp/crd/js/client_session.js
@@ -1255,36 +1255,62 @@ remoting.ClientSession.prototype.updateDimensions = function() {
var desktopWidth = this.plugin_.getDesktopWidth();
var desktopHeight = this.plugin_.getDesktopHeight();
- // When configured to display a host at its original size, we aim to display
- // it as close to its physical size as possible, without losing data:
- // - If client and host have matching DPI, render the host pixel-for-pixel.
- // - If the host has higher DPI then still render pixel-for-pixel.
- // - If the host has lower DPI then let Chrome up-scale it to natural size.
-
- // We specify the plugin dimensions in Density-Independent Pixels, so to
- // render pixel-for-pixel we need to down-scale the host dimensions by the
- // devicePixelRatio of the client. To match the host pixel density, we choose
- // an initial scale factor based on the client devicePixelRatio and host DPI.
-
- // Determine the effective device pixel ratio of the host, based on DPI.
+ // We have the following goals in sizing the desktop display at the client:
+ // 1. Avoid losing detail by down-scaling beyond 1:1 host:device pixels.
+ // 2. Avoid up-scaling if that will cause the client to need scrollbars.
+ // 3. Avoid introducing blurriness with non-integer up-scaling factors.
+ // 4. Avoid having huge "letterboxes" around the desktop, if it's really
+ // small.
+ //
+ // To determine the ideal size we follow a four-stage process:
+ // 1. Determine the "natural" size at which to display the desktop.
+ // a. Initially assume 1:1 mapping of desktop to client device pixels.
+ // b. If host DPI is less than the client's then up-scale accordingly.
Jamie 2015/01/09 22:23:47 Does this overrule constraint 3, above?
+ // c. If desktopScale is configured for the host then allow that to
+ // cancel-out some or all of the up-scaling from (b).
Jamie 2015/01/09 22:23:47 It's not clear what "some or all" means here. Can
+ // 2. If the natural size of the desktop is smaller than the client device
+ // then apply up-scaling by an integer scale factor to avoid excessive
+ // letterboxing.
Jamie 2015/01/09 22:23:47 Does "avoid excessive letterboxing" imply that we'
+ // 3. If shrink-to-fit is configured, and the natural size exceeds the
+ // client size then apply down-scaling by an arbitrary scale factor.
+ // 4. If the overall scale factor is fractionally over an integer factor
+ // then reduce it to that integer factor, to avoid blurring.
Jamie 2015/01/09 22:23:47 By "fractionally", do mean "only just"? Given that
+
+ // All calculations are performed in device pixels.
+ var clientWidth = clientArea.width * window.devicePixelRatio;
+ var clientHeight = clientArea.height * window.devicePixelRatio;
+
+ // 1. Determine a "natural" size at which to display the desktop.
+ var scale = 1.0;
+
+ // Determine the effective host device pixel ratio.
var hostPixelRatioX = Math.ceil(this.plugin_.getDesktopXDpi() / 96);
var hostPixelRatioY = Math.ceil(this.plugin_.getDesktopYDpi() / 96);
var hostPixelRatio = Math.min(hostPixelRatioX, hostPixelRatioY);
- // Include the desktopScale in the hostPixelRatio before comparing it with
- // the client devicePixelRatio to determine the "natural" scale to use.
- hostPixelRatio *= this.desktopScale_;
+ // Allow up-scaling to account for DPI.
+ scale = Math.max(scale, window.devicePixelRatio / hostPixelRatio);
- // Down-scale by the smaller of the client and host ratios.
- var scale = 1.0 / Math.min(window.devicePixelRatio, hostPixelRatio);
+ // Allow some or all of the up-scaling to be cancelled by the desktopScale.
+ if (this.desktopScale_ > 1.0) {
+ scale = Math.max(1.0, scale / this.desktopScale_);
+ }
+
+ // 2. Up-scale to avoid excessive letterboxing, if necessary.
+ if (desktopWidth * scale <= clientWidth &&
+ desktopHeight * scale <= clientHeight) {
+ var scaleX = Math.floor(clientWidth / desktopWidth);
+ var scaleY = Math.floor(clientHeight / desktopHeight);
+ scale = Math.min(scaleX, scaleY);
+ }
+ // 3. Apply shrink-to-fit, if configured.
if (this.shrinkToFit_) {
- // Reduce the scale, if necessary, to fit the whole desktop in the window.
- var scaleFitWidth = Math.min(scale, 1.0 * clientArea.width / desktopWidth);
- var scaleFitHeight =
- Math.min(scale, 1.0 * clientArea.height / desktopHeight);
+ var scaleFitWidth = Math.min(scale, 1.0 * clientWidth / desktopWidth);
+ var scaleFitHeight = Math.min(scale, 1.0 * clientHeight / desktopHeight);
scale = Math.min(scaleFitHeight, scaleFitWidth);
+ // TODO(wez): Fix multi-monitor and wide/tall desktop handling.
// If we're running full-screen then try to handle common side-by-side
// multi-monitor combinations more intelligently.
if (remoting.fullscreen.isActive()) {
@@ -1305,6 +1331,16 @@ remoting.ClientSession.prototype.updateDimensions = function() {
}
}
+ // 4. Avoid blurring for close-to-integer up-scaling factors.
+ if (scale > 1.0) {
+ var scaleBlurriness = scale / Math.floor(scale);
+ if (scaleBlurriness < 1.1) {
+ scale = Math.floor(scale);
+ }
+ }
+
+ // Determine the necessary plugin dimensions in DIPs.
+ scale = scale / window.devicePixelRatio;
var pluginWidth = Math.round(desktopWidth * scale);
var pluginHeight = Math.round(desktopHeight * scale);
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698