| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index ee94a4c9f9b976e11ce81ee2867d31d4729e0699..2c1e3c87534441d4ca6cd72c6815638b38c5533f 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -2061,9 +2061,10 @@ void GLRenderer::FlushTextureQuadCache() {
|
| DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
|
| GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
|
|
|
| - COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), struct_is_densely_packed);
|
| - COMPILE_ASSERT(sizeof(Float16) == 16 * sizeof(float),
|
| - struct_is_densely_packed);
|
| + static_assert(sizeof(Float4) == 4 * sizeof(float),
|
| + "Float4 struct should be densely packed");
|
| + static_assert(sizeof(Float16) == 16 * sizeof(float),
|
| + "Float16 struct should be densely packed");
|
|
|
| // Upload the tranforms for both points and uvs.
|
| GLC(gl_,
|
|
|