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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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2054 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); | 2054 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); |
2055 | 2055 |
2056 // Assume the current active textures is 0. | 2056 // Assume the current active textures is 0. |
2057 ResourceProvider::ScopedSamplerGL locked_quad( | 2057 ResourceProvider::ScopedSamplerGL locked_quad( |
2058 resource_provider_, | 2058 resource_provider_, |
2059 draw_cache_.resource_id, | 2059 draw_cache_.resource_id, |
2060 draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR); | 2060 draw_cache_.nearest_neighbor ? GL_NEAREST : GL_LINEAR); |
2061 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2061 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
2062 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); | 2062 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); |
2063 | 2063 |
2064 COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), struct_is_densely_packed); | 2064 static_assert(sizeof(Float4) == 4 * sizeof(float), |
2065 COMPILE_ASSERT(sizeof(Float16) == 16 * sizeof(float), | 2065 "Float4 struct should be densely packed"); |
2066 struct_is_densely_packed); | 2066 static_assert(sizeof(Float16) == 16 * sizeof(float), |
| 2067 "Float16 struct should be densely packed"); |
2067 | 2068 |
2068 // Upload the tranforms for both points and uvs. | 2069 // Upload the tranforms for both points and uvs. |
2069 GLC(gl_, | 2070 GLC(gl_, |
2070 gl_->UniformMatrix4fv( | 2071 gl_->UniformMatrix4fv( |
2071 static_cast<int>(draw_cache_.matrix_location), | 2072 static_cast<int>(draw_cache_.matrix_location), |
2072 static_cast<int>(draw_cache_.matrix_data.size()), | 2073 static_cast<int>(draw_cache_.matrix_data.size()), |
2073 false, | 2074 false, |
2074 reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); | 2075 reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); |
2075 GLC(gl_, | 2076 GLC(gl_, |
2076 gl_->Uniform4fv( | 2077 gl_->Uniform4fv( |
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3288 context_support_->ScheduleOverlayPlane( | 3289 context_support_->ScheduleOverlayPlane( |
3289 overlay.plane_z_order, | 3290 overlay.plane_z_order, |
3290 overlay.transform, | 3291 overlay.transform, |
3291 pending_overlay_resources_.back()->texture_id(), | 3292 pending_overlay_resources_.back()->texture_id(), |
3292 overlay.display_rect, | 3293 overlay.display_rect, |
3293 overlay.uv_rect); | 3294 overlay.uv_rect); |
3294 } | 3295 } |
3295 } | 3296 } |
3296 | 3297 |
3297 } // namespace cc | 3298 } // namespace cc |
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