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Unified Diff: Source/WebCore/html/canvas/WebGLRenderingContext.h

Issue 8043033: Merge 95728 - Ref protect shaders in V8WebGLRenderingContext::getAttachedShadersCallback (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 3 months ago
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Index: Source/WebCore/html/canvas/WebGLRenderingContext.h
===================================================================
--- Source/WebCore/html/canvas/WebGLRenderingContext.h (revision 95971)
+++ Source/WebCore/html/canvas/WebGLRenderingContext.h (working copy)
@@ -143,7 +143,7 @@
PassRefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GC3Duint index, ExceptionCode&);
PassRefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GC3Duint index, ExceptionCode&);
- bool getAttachedShaders(WebGLProgram*, Vector<WebGLShader*>&, ExceptionCode&);
+ bool getAttachedShaders(WebGLProgram*, Vector<RefPtr<WebGLShader> >&, ExceptionCode&);
GC3Dint getAttribLocation(WebGLProgram*, const String& name);
WebGLGetInfo getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode&);
PassRefPtr<WebGLContextAttributes> getContextAttributes();

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