Index: content/gpu/gpu_child_thread.cc |
diff --git a/content/gpu/gpu_child_thread.cc b/content/gpu/gpu_child_thread.cc |
index 0bcfe8b97e76bba19da7d2362cd1d8db0377295a..822a6daba44083f8b5c4fddc7c9da97711f3eca3 100644 |
--- a/content/gpu/gpu_child_thread.cc |
+++ b/content/gpu/gpu_child_thread.cc |
@@ -68,9 +68,10 @@ GpuChildThread::GpuChildThread(const std::string& channel_id) |
#if defined(OS_WIN) |
target_services_ = NULL; |
#endif |
- DCHECK( |
- CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess) || |
- CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU)); |
+ DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kSingleProcess) || |
+ base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kInProcessGPU)); |
#if !defined(OS_ANDROID) |
// For single process and in-process GPU mode, we need to load and |
// initialize the GL implementation and locate the GL entry points here. |
@@ -185,7 +186,7 @@ void GpuChildThread::OnCollectGraphicsInfo() { |
#if defined(OS_WIN) |
// GPU full info collection should only happen on un-sandboxed GPU process |
// or single process/in-process gpu mode on Windows. |
- CommandLine* command_line = CommandLine::ForCurrentProcess(); |
+ base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); |
DCHECK(command_line->HasSwitch(switches::kDisableGpuSandbox) || |
in_browser_process_); |
#endif // OS_WIN |