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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 70 class PannerNode; | 70 class PannerNode; |
| 71 class PeriodicWave; | 71 class PeriodicWave; |
| 72 class ScriptProcessorNode; | 72 class ScriptProcessorNode; |
| 73 class SecurityOrigin; | 73 class SecurityOrigin; |
| 74 class StereoPannerNode; | 74 class StereoPannerNode; |
| 75 class WaveShaperNode; | 75 class WaveShaperNode; |
| 76 | 76 |
| 77 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 77 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
| 78 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 78 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
| 79 | 79 |
| 80 class AudioContext : public RefCountedGarbageCollectedEventTargetWithInlineData<
AudioContext>, public ActiveDOMObject { | 80 class AudioContext |
| 81 : public RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext> |
| 82 , public ActiveDOMObject |
| 83 , private ThreadState::MarkingTask { |
| 81 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); | 84 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); |
| 82 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 85 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
| 83 DEFINE_WRAPPERTYPEINFO(); | 86 DEFINE_WRAPPERTYPEINFO(); |
| 84 public: | 87 public: |
| 85 // The state of an audio context. On creation, the state is Suspended. The
state is Running if | 88 // The state of an audio context. On creation, the state is Suspended. The
state is Running if |
| 86 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the | 89 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the |
| 87 // audio context has been closed. The valid transitions are from Suspended
to either Running or | 90 // audio context has been closed. The valid transitions are from Suspended
to either Running or |
| 88 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. | 91 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. |
| 89 enum AudioContextState { | 92 enum AudioContextState { |
| 90 Suspended, | 93 Suspended, |
| 91 Running, | 94 Running, |
| 92 Closed | 95 Closed |
| 93 }; | 96 }; |
| 94 | 97 |
| 95 // Create an AudioContext for rendering to the audio hardware. | 98 // Create an AudioContext for rendering to the audio hardware. |
| 96 static AudioContext* create(Document&, ExceptionState&); | 99 static AudioContext* create(Document&, ExceptionState&); |
| 97 | 100 |
| 98 virtual ~AudioContext(); | 101 virtual ~AudioContext(); |
| 99 | 102 |
| 100 virtual void trace(Visitor*) override; | 103 virtual void trace(Visitor*) override; |
| 101 | 104 |
| 102 bool isInitialized() const { return m_isInitialized; } | 105 bool isInitialized() const { return m_isInitialized; } |
| 103 bool isOfflineContext() { return m_isOfflineContext; } | 106 bool isOfflineContext() { return m_isOfflineContext; } |
| 107 AudioContextState contextState() const { return m_contextState; } |
| 108 void setLastZombie(void*); |
| 104 | 109 |
| 105 // Document notification | 110 // Document notification |
| 106 virtual void stop() override final; | 111 virtual void stop() override final; |
| 107 virtual bool hasPendingActivity() const override; | 112 virtual bool hasPendingActivity() const override; |
| 108 | 113 |
| 109 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 114 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
| 110 // currentSampleFrame() returns the current sample frame. It should only be
called from the | 115 // currentSampleFrame() returns the current sample frame. It should only be
called from the |
| 111 // audio thread. | 116 // audio thread. |
| 112 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } | 117 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } |
| 113 // cachedSampleFrame() is like currentSampleFrame() but must be called from
the main thread to | 118 // cachedSampleFrame() is like currentSampleFrame() but must be called from
the main thread to |
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| 273 | 278 |
| 274 protected: | 279 protected: |
| 275 explicit AudioContext(Document*); | 280 explicit AudioContext(Document*); |
| 276 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | 281 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); |
| 277 | 282 |
| 278 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 283 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; |
| 279 private: | 284 private: |
| 280 void initialize(); | 285 void initialize(); |
| 281 void uninitialize(); | 286 void uninitialize(); |
| 282 | 287 |
| 288 // ThreadState::MarkingTask functions. |
| 289 void willStartMarking(ThreadState&) override; |
| 290 void didFinishMarking(ThreadState&) override; |
| 291 |
| 283 // ExecutionContext calls stop twice. | 292 // ExecutionContext calls stop twice. |
| 284 // We'd like to schedule only one stop action for them. | 293 // We'd like to schedule only one stop action for them. |
| 285 bool m_isStopScheduled; | 294 bool m_isStopScheduled; |
| 286 bool m_isCleared; | 295 bool m_isCleared; |
| 287 void clear(); | 296 void clear(); |
| 288 | 297 |
| 289 // Set to true when the destination node has been initialized and is ready t
o process data. | 298 // Set to true when the destination node has been initialized and is ready t
o process data. |
| 290 bool m_isInitialized; | 299 bool m_isInitialized; |
| 291 | 300 |
| 292 void derefNode(AudioNode*); | 301 void derefNode(AudioNode*); |
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| 380 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is m
odified. | 389 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is m
odified. |
| 381 bool m_automaticPullNodesNeedUpdating; | 390 bool m_automaticPullNodesNeedUpdating; |
| 382 void updateAutomaticPullNodes(); | 391 void updateAutomaticPullNodes(); |
| 383 | 392 |
| 384 unsigned m_connectionCount; | 393 unsigned m_connectionCount; |
| 385 | 394 |
| 386 // Graph locking. | 395 // Graph locking. |
| 387 bool m_didInitializeContextGraphMutex; | 396 bool m_didInitializeContextGraphMutex; |
| 388 RecursiveMutex m_contextGraphMutex; | 397 RecursiveMutex m_contextGraphMutex; |
| 389 volatile ThreadIdentifier m_audioThread; | 398 volatile ThreadIdentifier m_audioThread; |
| 399 // Accessing m_last*Zombie should be protected by |
| 400 // m_didInitializeContextGraphMutex. |
| 401 void* m_lastZombie; |
| 402 void* m_lastRemovableZombie; |
| 390 | 403 |
| 391 // Only accessed in the audio thread. | 404 // Only accessed in the audio thread. |
| 392 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), | 405 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), |
| 393 // we cannot use HeapVectors. | 406 // we cannot use HeapVectors. |
| 394 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 407 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
| 395 Vector<AudioNode*> m_deferredBreakConnectionList; | 408 Vector<AudioNode*> m_deferredBreakConnectionList; |
| 396 | 409 |
| 397 Member<AudioBuffer> m_renderTarget; | 410 Member<AudioBuffer> m_renderTarget; |
| 398 | 411 |
| 399 bool m_isOfflineContext; | 412 bool m_isOfflineContext; |
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| 417 void handleStoppableSourceNodes(); | 430 void handleStoppableSourceNodes(); |
| 418 | 431 |
| 419 // This is considering 32 is large enough for multiple channels audio. | 432 // This is considering 32 is large enough for multiple channels audio. |
| 420 // It is somewhat arbitrary and could be increased if necessary. | 433 // It is somewhat arbitrary and could be increased if necessary. |
| 421 enum { MaxNumberOfChannels = 32 }; | 434 enum { MaxNumberOfChannels = 32 }; |
| 422 }; | 435 }; |
| 423 | 436 |
| 424 } // namespace blink | 437 } // namespace blink |
| 425 | 438 |
| 426 #endif // AudioContext_h | 439 #endif // AudioContext_h |
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