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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 72 class ScriptProcessorNode; | 72 class ScriptProcessorNode; |
| 73 class ScriptPromiseResolver; | 73 class ScriptPromiseResolver; |
| 74 class ScriptState; | 74 class ScriptState; |
| 75 class SecurityOrigin; | 75 class SecurityOrigin; |
| 76 class StereoPannerNode; | 76 class StereoPannerNode; |
| 77 class WaveShaperNode; | 77 class WaveShaperNode; |
| 78 | 78 |
| 79 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 79 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
| 80 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 80 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
| 81 | 81 |
| 82 class AudioContext : public RefCountedGarbageCollectedEventTargetWithInlineData<
AudioContext>, public ActiveDOMObject { | 82 class AudioContext |
| 83 : public RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext> |
| 84 , public ActiveDOMObject |
| 85 , private ThreadState::MarkingTask { |
| 83 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); | 86 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); |
| 84 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 87 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
| 85 DEFINE_WRAPPERTYPEINFO(); | 88 DEFINE_WRAPPERTYPEINFO(); |
| 86 public: | 89 public: |
| 87 // The state of an audio context. On creation, the state is Suspended. The
state is Running if | 90 // The state of an audio context. On creation, the state is Suspended. The
state is Running if |
| 88 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the | 91 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the |
| 89 // audio context has been closed. The valid transitions are from Suspended
to either Running or | 92 // audio context has been closed. The valid transitions are from Suspended
to either Running or |
| 90 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. | 93 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. |
| 91 enum AudioContextState { | 94 enum AudioContextState { |
| 92 Suspended, | 95 Suspended, |
| 93 Running, | 96 Running, |
| 94 Closed | 97 Closed |
| 95 }; | 98 }; |
| 96 | 99 |
| 97 // Create an AudioContext for rendering to the audio hardware. | 100 // Create an AudioContext for rendering to the audio hardware. |
| 98 static AudioContext* create(Document&, ExceptionState&); | 101 static AudioContext* create(Document&, ExceptionState&); |
| 99 | 102 |
| 100 virtual ~AudioContext(); | 103 virtual ~AudioContext(); |
| 101 | 104 |
| 102 DECLARE_VIRTUAL_TRACE(); | 105 DECLARE_VIRTUAL_TRACE(); |
| 103 | 106 |
| 104 bool isInitialized() const { return m_isInitialized; } | 107 bool isInitialized() const { return m_isInitialized; } |
| 105 bool isOfflineContext() { return m_isOfflineContext; } | 108 bool isOfflineContext() { return m_isOfflineContext; } |
| 109 AudioContextState contextState() const { return m_contextState; } |
| 110 void setLastZombie(void*); |
| 106 | 111 |
| 107 // Document notification | 112 // Document notification |
| 108 virtual void stop() override final; | 113 virtual void stop() override final; |
| 109 virtual bool hasPendingActivity() const override; | 114 virtual bool hasPendingActivity() const override; |
| 110 | 115 |
| 111 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 116 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
| 112 | 117 |
| 113 size_t currentSampleFrame() const { return m_destinationNode ? m_destination
Node->currentSampleFrame() : 0; } | 118 size_t currentSampleFrame() const { return m_destinationNode ? m_destination
Node->currentSampleFrame() : 0; } |
| 114 double currentTime() const { return m_destinationNode ? m_destinationNode->c
urrentTime() : 0; } | 119 double currentTime() const { return m_destinationNode ? m_destinationNode->c
urrentTime() : 0; } |
| 115 // cachedSampleFrame() is like currentSampleFrame() but must be called from
the main thread to | 120 // cachedSampleFrame() is like currentSampleFrame() but must be called from
the main thread to |
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| 283 | 288 |
| 284 protected: | 289 protected: |
| 285 explicit AudioContext(Document*); | 290 explicit AudioContext(Document*); |
| 286 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | 291 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); |
| 287 | 292 |
| 288 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 293 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; |
| 289 private: | 294 private: |
| 290 void initialize(); | 295 void initialize(); |
| 291 void uninitialize(); | 296 void uninitialize(); |
| 292 | 297 |
| 298 // ThreadState::MarkingTask functions. |
| 299 void willStartMarking(ThreadState&) override; |
| 300 void didFinishMarking(ThreadState&) override; |
| 301 |
| 293 // ExecutionContext calls stop twice. | 302 // ExecutionContext calls stop twice. |
| 294 // We'd like to schedule only one stop action for them. | 303 // We'd like to schedule only one stop action for them. |
| 295 bool m_isStopScheduled; | 304 bool m_isStopScheduled; |
| 296 bool m_isCleared; | 305 bool m_isCleared; |
| 297 void clear(); | 306 void clear(); |
| 298 | 307 |
| 299 void throwExceptionForClosedState(ExceptionState&); | 308 void throwExceptionForClosedState(ExceptionState&); |
| 300 | 309 |
| 301 // Set to true when the destination node has been initialized and is ready t
o process data. | 310 // Set to true when the destination node has been initialized and is ready t
o process data. |
| 302 bool m_isInitialized; | 311 bool m_isInitialized; |
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| 392 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is m
odified. | 401 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is m
odified. |
| 393 bool m_automaticPullNodesNeedUpdating; | 402 bool m_automaticPullNodesNeedUpdating; |
| 394 void updateAutomaticPullNodes(); | 403 void updateAutomaticPullNodes(); |
| 395 | 404 |
| 396 unsigned m_connectionCount; | 405 unsigned m_connectionCount; |
| 397 | 406 |
| 398 // Graph locking. | 407 // Graph locking. |
| 399 bool m_didInitializeContextGraphMutex; | 408 bool m_didInitializeContextGraphMutex; |
| 400 RecursiveMutex m_contextGraphMutex; | 409 RecursiveMutex m_contextGraphMutex; |
| 401 volatile ThreadIdentifier m_audioThread; | 410 volatile ThreadIdentifier m_audioThread; |
| 411 // Accessing m_last*Zombie should be protected by |
| 412 // m_didInitializeContextGraphMutex. |
| 413 void* m_lastZombie; |
| 414 void* m_lastRemovableZombie; |
| 402 | 415 |
| 403 // Only accessed in the audio thread. | 416 // Only accessed in the audio thread. |
| 404 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), | 417 // Oilpan: Since items are added to these vectors by the audio thread (not r
egistered to Oilpan), |
| 405 // we cannot use HeapVectors. | 418 // we cannot use HeapVectors. |
| 406 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 419 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
| 407 Vector<AudioNode*> m_deferredBreakConnectionList; | 420 Vector<AudioNode*> m_deferredBreakConnectionList; |
| 408 | 421 |
| 409 Member<AudioBuffer> m_renderTarget; | 422 Member<AudioBuffer> m_renderTarget; |
| 410 | 423 |
| 411 bool m_isOfflineContext; | 424 bool m_isOfflineContext; |
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| 435 // This is considering 32 is large enough for multiple channels audio. | 448 // This is considering 32 is large enough for multiple channels audio. |
| 436 // It is somewhat arbitrary and could be increased if necessary. | 449 // It is somewhat arbitrary and could be increased if necessary. |
| 437 enum { MaxNumberOfChannels = 32 }; | 450 enum { MaxNumberOfChannels = 32 }; |
| 438 | 451 |
| 439 unsigned m_contextId; | 452 unsigned m_contextId; |
| 440 }; | 453 }; |
| 441 | 454 |
| 442 } // namespace blink | 455 } // namespace blink |
| 443 | 456 |
| 444 #endif // AudioContext_h | 457 #endif // AudioContext_h |
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