Chromium Code Reviews| Index: ALLOCATION.rst |
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| +Object allocation and lifetime in ICE |
| +===================================== |
| + |
| +This document discusses object lifetime and scoping issues, starting with |
| +bitcode parsing and ending with ELF file emission. |
| + |
| +Multithreaded translation model |
| +------------------------------- |
| + |
| +A single thread is responsible for parsing PNaCl bitcode (possibly concurrently |
| +with downloading the bitcode file) and constructing the initial high-level ICE. |
| +The result is a queue of Cfg pointers. The parser thread incrementally adds a |
| +Cfg pointer to the queue after the Cfg is created, and then moves on to parse |
| +the next function. |
| + |
| +Multiple translation worker threads draw from the queue of Cfg pointers as they |
| +are added to the queue, such that several functions can be translated in parallel. |
| +The result is a queue of assembler buffers, each of which consists of machine code |
| +plus fixups. |
| + |
| +A single thread is responsible for writing the assembler buffers to an ELF file. |
| +It consumes the assembler buffers from the queue that the translation threads |
| +write to. |
| + |
| +This means that Cfgs are created by the parser thread and destroyed by the |
| +translation thread (including Cfg nodes, instructions, and most kinds of |
| +operands), and assembler buffers are created by the translation thread and |
| +destroyed by the writer thread. |
| + |
| +Deterministic execution |
| +^^^^^^^^^^^^^^^^^^^^^^^ |
| + |
| +Although code randomization is a key aspect of security, deterministic and |
| +repeatable translation is sometimes needed, e.g. for regression testing. |
| +Multithreaded translation introduces potential for randomness that may need to |
| +be made deterministic. |
| + |
| +* Bitcode parsing is sequential, so it's easy to use a FIFO queue to keep the |
| + translation queue in deterministic order. But since translation is |
| + multithreaded, FIFO order for the assembler buffer queue may not be |
| + deterministic. The writer thread would be responsible for reordering the |
| + buffers, potentially waiting for slower translations to complete even if other |
| + assembler buffers are available. |
| + |
| +* Different translation threads may add new constant pool entries at different |
| + times. Some constant pool entries are emitted as read-only data. This |
| + includes floating-point constants for x86, as well as integer immediate |
| + randomization through constant pooling. These constant pool entries are |
| + emitted after all assembler buffers have been written. The writer needs to be |
| + able to sort them deterministically before emitting them. |
| + |
| +Object lifetimes |
| +---------------- |
| + |
| +Objects of type Constant, or a subclass of Constant, are pooled globally. The |
| +pooling is managed by the GlobalContext class. Since Constants are added or |
| +lookup up by translation threads and the parser thread, access to the constant |
|
jvoung (off chromium)
2014/12/19 17:42:23
"lookup up by" -> "looked up by" ?
Jim Stichnoth
2014/12/19 20:51:25
Done.
|
| +pools, as well as GlobalContext in general, need to be arbitrated by locks. |
| +(It's possible that if there's too much contention, we can maintain a |
| +thread-local cache for Constant pool lookups.) Constants live across all |
| +function translations, and are destroyed only at the end. |
| + |
| +Several object types are scoped within the lifetime of the Cfg. These include |
| +CfgNode, Inst, Variable, and any target-specific subclasses of Inst and Operand. |
| +When the Cfg is destroyed, these scoped objects are destroyed as well. To keep |
| +this cheap, the Cfg includes a slab allocator from which these objects are |
| +allocated, and the objects should not contain fields with non-trivial |
| +destructors. Most of these fields are POD, but in a couple of cases these |
| +fields are STL containers. We deal with this, and avoid leaking memory, by |
| +providing the container with an allocator that uses the Cfg-local slab |
| +allocator. Since the container allocator generally needs to be stateless, we |
| +store a pointer to the slab allocator in thread-local storage (TLS). This is |
| +straightforward since on any of the threads, only one Cfg is active at a time, |
| +and a given Cfg is only active in one thread at a time (either the parser |
| +thread, or at most one translation thread, or the writer thread). |
| + |
| +Even though there is a one-to-one correspondence between Cfgs and assembler |
| +buffers, they need to use different allocators. This is because the translation |
| +thread wants to destroy the Cfg and reclaim all its memory after translation |
| +completes, but possibly before the assembly buffer is written to the ELF file. |
| +Ownership of the assembler buffer and its allocator are transferred to the |
| +writer thread after translation completes, similar to the way ownership of the |
| +Cfg and its allocator are transferred to the translation thread after parsing |
| +completes. |
| + |
| +Allocators and TLS |
| +------------------ |
| + |
| +Part of the Cfg building, and transformations on the Cfg, include STL container |
| +operations which may need to allocate additional memory in a stateless fashion. |
| +This requires maintaining the proper slab allocator pointer in TLS. |
| + |
| +When the parser thread creates a new Cfg object, it puts a pointer to the Cfg's |
| +slab allocator into its own TLS. This is used as the Cfg is built within the |
| +parser thread. After the Cfg is built, the parser thread clears its allocator |
| +pointer, adds the new Cfg pointer to the translation queue, continues with the |
| +next function. |
| + |
| +When the translation thread grabs a new Cfg pointer, it installs the Cfg's slab |
| +allocator into its TLS and translates the function. When generating the |
| +assembly buffer, it must take care not to use the Cfg's slab allocator. If |
| +there is a slab allocator for the assembler buffer, a pointer to it can also be |
|
jvoung (off chromium)
2014/12/19 17:42:23
re: "If there is a slab allocator for the assemble
Jim Stichnoth
2014/12/19 20:51:25
Right, I think that's where we'll need to go when
|
| +installed in TLS if needed. |
| + |
| +The translation thread destroys the Cfg when it is done translating, including |
| +the Cfg's slab allocator, and clears the allocator pointer from its TLS. |
| +Likewise, the writer thread destroys the assembler buffer when it is finished |
| +with it. |
| + |
| +Thread safety |
| +------------- |
| + |
| +The parse/translate/write stages of the translation pipeline are fairly |
| +independent, with little opportunity for threads to interfere. The Subzero |
| +design calls for all shared accesses to go through the GlobalContext, which adds |
| +locking as appropriate. This includes the coarse-grain work queues for Cfgs and |
| +assembler buffers. It also includes finer-grain access to constant pool |
| +entries, as well as output streams for verbose debugging output. |
| + |
| +If locked access to constant pools becomes a bottleneck, we can investigate |
| +thread-local caches of constants (as mentioned earlier). Also, it should be |
| +safe though slightly less efficient to allow duplicate copies of constants |
| +across threads (which could be de-dupped by the writer at the end). |
| + |
| +We will use ThreadSanitizer as a way to detect potential data races in the |
| +implementation. |