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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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81 // Scheduled a wakeup to trigger an animation frame. | 81 // Scheduled a wakeup to trigger an animation frame. |
82 FutureAnimationFrame, | 82 FutureAnimationFrame, |
83 // Scheduled a animation frame for continuous update. | 83 // Scheduled a animation frame for continuous update. |
84 AnimationFrame | 84 AnimationFrame |
85 }; | 85 }; |
86 | 86 |
87 bool isTimelineRunning() const; | 87 bool isTimelineRunning() const; |
88 void scheduleAnimationFrame(SMILTime fireTime); | 88 void scheduleAnimationFrame(SMILTime fireTime); |
89 void cancelAnimationFrame(); | 89 void cancelAnimationFrame(); |
90 void wakeupTimerFired(Timer<SMILTimeContainer>*); | 90 void wakeupTimerFired(Timer<SMILTimeContainer>*); |
| 91 void animationPolicyOnceTimerFired(Timer<SMILTimeContainer>*); |
91 void updateAnimationsAndScheduleFrameIfNeeded(SMILTime elapsed, bool seekToT
ime = false); | 92 void updateAnimationsAndScheduleFrameIfNeeded(SMILTime elapsed, bool seekToT
ime = false); |
92 SMILTime updateAnimations(SMILTime elapsed, bool seekToTime = false); | 93 SMILTime updateAnimations(SMILTime elapsed, bool seekToTime = false); |
93 void serviceOnNextFrame(); | 94 void serviceOnNextFrame(); |
94 void scheduleWakeUp(double delayTime, FrameSchedulingState); | 95 void scheduleWakeUp(double delayTime, FrameSchedulingState); |
95 bool hasPendingSynchronization() const; | 96 bool hasPendingSynchronization() const; |
96 | 97 |
97 void updateDocumentOrderIndexes(); | 98 void updateDocumentOrderIndexes(); |
98 double lastResumeTime() const { return m_resumeTime ? m_resumeTime : m_begin
Time; } | 99 double lastResumeTime() const { return m_resumeTime ? m_resumeTime : m_begin
Time; } |
99 | 100 |
100 Document& document() const; | 101 Document& document() const; |
101 double currentTime() const; | 102 double currentTime() const; |
102 | 103 |
103 double m_beginTime; | 104 double m_beginTime; |
104 double m_pauseTime; | 105 double m_pauseTime; |
105 double m_resumeTime; | 106 double m_resumeTime; |
106 double m_accumulatedActiveTime; | 107 double m_accumulatedActiveTime; |
107 double m_presetStartTime; | 108 double m_presetStartTime; |
108 | 109 |
109 FrameSchedulingState m_frameSchedulingState; | 110 FrameSchedulingState m_frameSchedulingState; |
110 bool m_documentOrderIndexesDirty; | 111 bool m_documentOrderIndexesDirty; |
111 | 112 |
112 Timer<SMILTimeContainer> m_wakeupTimer; | 113 Timer<SMILTimeContainer> m_wakeupTimer; |
| 114 Timer<SMILTimeContainer> m_animationPolicyOnceTimer; |
113 | 115 |
114 using ElementAttributePair = pair<RawPtrWillBeWeakMember<SVGElement>, Qualif
iedName>; | 116 using ElementAttributePair = pair<RawPtrWillBeWeakMember<SVGElement>, Qualif
iedName>; |
115 using AnimationsLinkedHashSet = WillBeHeapLinkedHashSet<RawPtrWillBeWeakMemb
er<SVGSMILElement>>; | 117 using AnimationsLinkedHashSet = WillBeHeapLinkedHashSet<RawPtrWillBeWeakMemb
er<SVGSMILElement>>; |
116 using GroupedAnimationsMap = WillBeHeapHashMap<ElementAttributePair, OwnPtrW
illBeMember<AnimationsLinkedHashSet>>; | 118 using GroupedAnimationsMap = WillBeHeapHashMap<ElementAttributePair, OwnPtrW
illBeMember<AnimationsLinkedHashSet>>; |
117 GroupedAnimationsMap m_scheduledAnimations; | 119 GroupedAnimationsMap m_scheduledAnimations; |
118 | 120 |
119 SVGSVGElement& m_ownerSVGElement; | 121 SVGSVGElement& m_ownerSVGElement; |
120 | 122 |
121 #if ENABLE(ASSERT) | 123 #if ENABLE(ASSERT) |
122 bool m_preventScheduledAnimationsChanges; | 124 bool m_preventScheduledAnimationsChanges; |
123 #endif | 125 #endif |
124 }; | 126 }; |
125 } | 127 } |
126 | 128 |
127 #endif // SMILTimeContainer_h | 129 #endif // SMILTimeContainer_h |
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