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Side by Side Diff: base/message_pump_win.h

Issue 8021009: Consolidate message observer API for win and aura (and touch). (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_MESSAGE_PUMP_WIN_H_ 5 #ifndef BASE_MESSAGE_PUMP_WIN_H_
6 #define BASE_MESSAGE_PUMP_WIN_H_ 6 #define BASE_MESSAGE_PUMP_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include <windows.h> 9 #include <windows.h>
10 10
11 #include <list> 11 #include <list>
12 12
13 #include "base/base_export.h" 13 #include "base/base_export.h"
14 #include "base/basictypes.h" 14 #include "base/basictypes.h"
15 #include "base/message_pump.h" 15 #include "base/message_pump.h"
16 #include "base/observer_list.h" 16 #include "base/observer_list.h"
17 #include "base/time.h" 17 #include "base/time.h"
18 #include "base/win/scoped_handle.h" 18 #include "base/win/scoped_handle.h"
19 19
20 namespace base { 20 namespace base {
21 21
22 typedef MSG NativeEvent;
23
24 enum EventStatus {
25 EVENT_CONTINUE, // The event should be dispatched as normal.
26 };
27
22 // MessagePumpWin serves as the base for specialized versions of the MessagePump 28 // MessagePumpWin serves as the base for specialized versions of the MessagePump
23 // for Windows. It provides basic functionality like handling of observers and 29 // for Windows. It provides basic functionality like handling of observers and
24 // controlling the lifetime of the message pump. 30 // controlling the lifetime of the message pump.
25 class BASE_EXPORT MessagePumpWin : public MessagePump { 31 class BASE_EXPORT MessagePumpWin : public MessagePump {
26 public: 32 public:
27 // An Observer is an object that receives global notifications from the 33 // An Observer is an object that receives global notifications from the
28 // UI MessageLoop. 34 // UI MessageLoop.
29 // 35 //
30 // NOTE: An Observer implementation should be extremely fast! 36 // NOTE: An Observer implementation should be extremely fast!
31 // 37 //
32 class BASE_EXPORT Observer { 38 class BASE_EXPORT Observer {
33 public: 39 public:
34 virtual ~Observer() {} 40 virtual ~Observer() {}
35 41
36 // This method is called before processing a message. 42 // This method is called before processing a message.
37 // The message may be undefined in which case msg.message is 0 43 // The message may be undefined in which case msg.message is 0
38 virtual void WillProcessMessage(const MSG& msg) = 0; 44 virtual EventStatus WillProcessEvent(const NativeEvent& msg) = 0;
39 45
40 // This method is called when control returns from processing a UI message. 46 // This method is called when control returns from processing a UI message.
41 // The message may be undefined in which case msg.message is 0 47 // The message may be undefined in which case msg.message is 0
42 virtual void DidProcessMessage(const MSG& msg) = 0; 48 virtual void DidProcessEvent(const NativeEvent& msg) = 0;
43 }; 49 };
44 50
45 // Dispatcher is used during a nested invocation of Run to dispatch events. 51 // Dispatcher is used during a nested invocation of Run to dispatch events.
46 // If Run is invoked with a non-NULL Dispatcher, MessageLoop does not 52 // If Run is invoked with a non-NULL Dispatcher, MessageLoop does not
47 // dispatch events (or invoke TranslateMessage), rather every message is 53 // dispatch events (or invoke TranslateMessage), rather every message is
48 // passed to Dispatcher's Dispatch method for dispatch. It is up to the 54 // passed to Dispatcher's Dispatch method for dispatch. It is up to the
49 // Dispatcher to dispatch, or not, the event. 55 // Dispatcher to dispatch, or not, the event.
50 // 56 //
51 // The nested loop is exited by either posting a quit, or returning false 57 // The nested loop is exited by either posting a quit, or returning false
52 // from Dispatch. 58 // from Dispatch.
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63 69
64 // Add an Observer, which will start receiving notifications immediately. 70 // Add an Observer, which will start receiving notifications immediately.
65 void AddObserver(Observer* observer); 71 void AddObserver(Observer* observer);
66 72
67 // Remove an Observer. It is safe to call this method while an Observer is 73 // Remove an Observer. It is safe to call this method while an Observer is
68 // receiving a notification callback. 74 // receiving a notification callback.
69 void RemoveObserver(Observer* observer); 75 void RemoveObserver(Observer* observer);
70 76
71 // Give a chance to code processing additional messages to notify the 77 // Give a chance to code processing additional messages to notify the
72 // message loop observers that another message has been processed. 78 // message loop observers that another message has been processed.
73 void WillProcessMessage(const MSG& msg); 79 void WillProcessEvent(const MSG& msg);
74 void DidProcessMessage(const MSG& msg); 80 void DidProcessEvent(const MSG& msg);
75 81
76 // Like MessagePump::Run, but MSG objects are routed through dispatcher. 82 // Like MessagePump::Run, but MSG objects are routed through dispatcher.
77 void RunWithDispatcher(Delegate* delegate, Dispatcher* dispatcher); 83 void RunWithDispatcher(Delegate* delegate, Dispatcher* dispatcher);
78 84
79 // MessagePump methods: 85 // MessagePump methods:
80 virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); } 86 virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
81 virtual void Quit(); 87 virtual void Quit();
82 88
83 protected: 89 protected:
84 struct RunState { 90 struct RunState {
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361 // This list will be empty almost always. It stores IO completions that have 367 // This list will be empty almost always. It stores IO completions that have
362 // not been delivered yet because somebody was doing cleanup. 368 // not been delivered yet because somebody was doing cleanup.
363 std::list<IOItem> completed_io_; 369 std::list<IOItem> completed_io_;
364 370
365 ObserverList<IOObserver> io_observers_; 371 ObserverList<IOObserver> io_observers_;
366 }; 372 };
367 373
368 } // namespace base 374 } // namespace base
369 375
370 #endif // BASE_MESSAGE_PUMP_WIN_H_ 376 #endif // BASE_MESSAGE_PUMP_WIN_H_
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