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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/window_animations.h" | 5 #include "ui/wm/core/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
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31 #include "ui/gfx/animation/animation.h" | 31 #include "ui/gfx/animation/animation.h" |
32 #include "ui/gfx/geometry/vector3d_f.h" | 32 #include "ui/gfx/geometry/vector3d_f.h" |
33 #include "ui/gfx/interpolated_transform.h" | 33 #include "ui/gfx/interpolated_transform.h" |
34 #include "ui/gfx/rect_conversions.h" | 34 #include "ui/gfx/rect_conversions.h" |
35 #include "ui/gfx/screen.h" | 35 #include "ui/gfx/screen.h" |
36 #include "ui/gfx/vector2d.h" | 36 #include "ui/gfx/vector2d.h" |
37 #include "ui/wm/core/window_util.h" | 37 #include "ui/wm/core/window_util.h" |
38 #include "ui/wm/core/wm_core_switches.h" | 38 #include "ui/wm/core/wm_core_switches.h" |
39 #include "ui/wm/public/animation_host.h" | 39 #include "ui/wm/public/animation_host.h" |
40 | 40 |
41 DECLARE_WINDOW_PROPERTY_TYPE(int) | |
42 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType) | 41 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType) |
43 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition) | 42 DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition) |
44 DECLARE_WINDOW_PROPERTY_TYPE(float) | 43 DECLARE_WINDOW_PROPERTY_TYPE(float) |
45 DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(WM_EXPORT, bool) | |
46 | 44 |
47 namespace wm { | 45 namespace wm { |
48 namespace { | 46 namespace { |
49 const float kWindowAnimation_Vertical_TranslateY = 15.f; | 47 const float kWindowAnimation_Vertical_TranslateY = 15.f; |
50 | 48 |
51 // A base class for hiding animation observer which has two roles: | 49 // A base class for hiding animation observer which has two roles: |
52 // 1) Notifies AnimationHost at the end of hiding animation. | 50 // 1) Notifies AnimationHost at the end of hiding animation. |
53 // 2) Detaches the window's layers for hiding animation and deletes | 51 // 2) Detaches the window's layers for hiding animation and deletes |
54 // them upon completion of the animation. This is necessary to a) | 52 // them upon completion of the animation. This is necessary to a) |
55 // ensure that the animation continues in the event of the window being | 53 // ensure that the animation continues in the event of the window being |
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661 // being accessed via Remote Desktop. | 659 // being accessed via Remote Desktop. |
662 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == | 660 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() == |
663 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) | 661 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION) |
664 return false; | 662 return false; |
665 | 663 |
666 // Let the user decide whether or not to play the animation. | 664 // Let the user decide whether or not to play the animation. |
667 return !gfx::Animation::ShouldRenderRichAnimation(); | 665 return !gfx::Animation::ShouldRenderRichAnimation(); |
668 } | 666 } |
669 | 667 |
670 } // namespace wm | 668 } // namespace wm |
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