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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
| 6 | 6 |
| 7 #include "android_webview/browser/browser_view_renderer.h" | 7 #include "android_webview/browser/browser_view_renderer.h" |
| 8 #include "android_webview/browser/deferred_gpu_command_service.h" | 8 #include "android_webview/browser/deferred_gpu_command_service.h" |
| 9 #include "android_webview/browser/hardware_renderer.h" | 9 #include "android_webview/browser/hardware_renderer.h" |
| 10 #include "android_webview/browser/scoped_app_gl_state_restore.h" | 10 #include "android_webview/browser/scoped_app_gl_state_restore.h" |
| 11 #include "android_webview/public/browser/draw_gl.h" | 11 #include "android_webview/public/browser/draw_gl.h" |
| 12 #include "base/bind.h" | 12 #include "base/bind.h" |
| 13 #include "base/debug/trace_event_argument.h" | 13 #include "base/debug/trace_event_argument.h" |
| 14 #include "base/lazy_instance.h" | 14 #include "base/lazy_instance.h" |
| 15 #include "base/location.h" | 15 #include "base/location.h" |
| 16 | 16 |
| 17 namespace android_webview { | 17 namespace android_webview { |
| 18 | 18 |
| 19 namespace internal { | 19 namespace internal { |
| 20 | 20 |
| 21 class RequestDrawGLTracker { | 21 class RequestDrawGLTracker { |
| 22 public: | 22 public: |
| 23 RequestDrawGLTracker(); | 23 RequestDrawGLTracker(); |
| 24 bool ShouldRequestOnNonUiThread(SharedRendererState* state); | 24 bool ShouldRequestOnNonUiThread(SharedRendererState* state); |
| 25 bool ShouldRequestOnUiThread(SharedRendererState* state); | 25 bool ShouldRequestOnUiThread(SharedRendererState* state); |
| 26 void DidRequestOnUiThread(); | |
| 27 void ResetPending(); | 26 void ResetPending(); |
| 27 void SetQueuedFunctorOnUi(SharedRendererState* state); |
| 28 | 28 |
| 29 private: | 29 private: |
| 30 base::Lock lock_; | 30 base::Lock lock_; |
| 31 SharedRendererState* pending_ui_; | 31 SharedRendererState* pending_ui_; |
| 32 SharedRendererState* pending_non_ui_; | 32 SharedRendererState* pending_non_ui_; |
| 33 }; | 33 }; |
| 34 | 34 |
| 35 RequestDrawGLTracker::RequestDrawGLTracker() | 35 RequestDrawGLTracker::RequestDrawGLTracker() |
| 36 : pending_ui_(NULL), pending_non_ui_(NULL) { | 36 : pending_ui_(NULL), pending_non_ui_(NULL) { |
| 37 } | 37 } |
| 38 | 38 |
| 39 bool RequestDrawGLTracker::ShouldRequestOnNonUiThread( | 39 bool RequestDrawGLTracker::ShouldRequestOnNonUiThread( |
| 40 SharedRendererState* state) { | 40 SharedRendererState* state) { |
| 41 base::AutoLock lock(lock_); | 41 base::AutoLock lock(lock_); |
| 42 if (pending_ui_ || pending_non_ui_) | 42 if (pending_ui_ || pending_non_ui_) |
| 43 return false; | 43 return false; |
| 44 pending_non_ui_ = state; | 44 pending_non_ui_ = state; |
| 45 return true; | 45 return true; |
| 46 } | 46 } |
| 47 | 47 |
| 48 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) { | 48 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) { |
| 49 base::AutoLock lock(lock_); | 49 base::AutoLock lock(lock_); |
| 50 if (pending_non_ui_) { | 50 if (pending_non_ui_) { |
| 51 pending_non_ui_->ResetRequestDrawGLCallback(); | 51 pending_non_ui_->ResetRequestDrawGLCallback(); |
| 52 pending_non_ui_ = NULL; | 52 pending_non_ui_ = NULL; |
| 53 } | 53 } |
| 54 // At this time, we could have already called RequestDrawGL on the UI thread, |
| 55 // but the corresponding GL mode process hasn't happened yet. In this case, |
| 56 // don't schedule another requestDrawGL on the UI thread. |
| 54 if (pending_ui_) | 57 if (pending_ui_) |
| 55 return false; | 58 return false; |
| 56 pending_ui_ = state; | 59 pending_ui_ = state; |
| 57 return true; | 60 return true; |
| 58 } | 61 } |
| 59 | 62 |
| 60 void RequestDrawGLTracker::ResetPending() { | 63 void RequestDrawGLTracker::ResetPending() { |
| 61 base::AutoLock lock(lock_); | 64 base::AutoLock lock(lock_); |
| 62 pending_non_ui_ = NULL; | 65 pending_non_ui_ = NULL; |
| 63 pending_ui_ = NULL; | 66 pending_ui_ = NULL; |
| 64 } | 67 } |
| 65 | 68 |
| 69 void RequestDrawGLTracker::SetQueuedFunctorOnUi(SharedRendererState* state) { |
| 70 base::AutoLock lock(lock_); |
| 71 DCHECK(state); |
| 72 DCHECK(pending_ui_ == state || pending_non_ui_ == state); |
| 73 pending_ui_ = state; |
| 74 pending_non_ui_ = NULL; |
| 75 } |
| 76 |
| 66 } // namespace internal | 77 } // namespace internal |
| 67 | 78 |
| 68 namespace { | 79 namespace { |
| 69 | 80 |
| 70 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = | 81 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = |
| 71 LAZY_INSTANCE_INITIALIZER; | 82 LAZY_INSTANCE_INITIALIZER; |
| 72 | 83 |
| 73 } | 84 } |
| 74 | 85 |
| 75 SharedRendererState::SharedRendererState( | 86 SharedRendererState::SharedRendererState( |
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| 118 DCHECK(ui_loop_->BelongsToCurrentThread()); | 129 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 119 base::AutoLock lock(lock_); | 130 base::AutoLock lock(lock_); |
| 120 request_draw_gl_cancelable_closure_.Reset(base::Bind( | 131 request_draw_gl_cancelable_closure_.Reset(base::Bind( |
| 121 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); | 132 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); |
| 122 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); | 133 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); |
| 123 } | 134 } |
| 124 | 135 |
| 125 void SharedRendererState::ClientRequestDrawGLOnUI() { | 136 void SharedRendererState::ClientRequestDrawGLOnUI() { |
| 126 DCHECK(ui_loop_->BelongsToCurrentThread()); | 137 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 127 ResetRequestDrawGLCallback(); | 138 ResetRequestDrawGLCallback(); |
| 139 g_request_draw_gl_tracker.Get().SetQueuedFunctorOnUi(this); |
| 128 if (!browser_view_renderer_->RequestDrawGL(false)) { | 140 if (!browser_view_renderer_->RequestDrawGL(false)) { |
| 129 g_request_draw_gl_tracker.Get().ResetPending(); | 141 g_request_draw_gl_tracker.Get().ResetPending(); |
| 130 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | 142 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; |
| 131 } | 143 } |
| 132 } | 144 } |
| 133 | 145 |
| 134 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { | 146 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { |
| 135 DCHECK(ui_loop_->BelongsToCurrentThread()); | 147 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 136 browser_view_renderer_->UpdateParentDrawConstraints(); | 148 browser_view_renderer_->UpdateParentDrawConstraints(); |
| 137 } | 149 } |
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| 260 void SharedRendererState::DrawGL(AwDrawGLInfo* draw_info) { | 272 void SharedRendererState::DrawGL(AwDrawGLInfo* draw_info) { |
| 261 TRACE_EVENT0("android_webview", "DrawFunctor"); | 273 TRACE_EVENT0("android_webview", "DrawFunctor"); |
| 262 if (draw_info->mode == AwDrawGLInfo::kModeSync) { | 274 if (draw_info->mode == AwDrawGLInfo::kModeSync) { |
| 263 TRACE_EVENT_INSTANT0("android_webview", "kModeSync", | 275 TRACE_EVENT_INSTANT0("android_webview", "kModeSync", |
| 264 TRACE_EVENT_SCOPE_THREAD); | 276 TRACE_EVENT_SCOPE_THREAD); |
| 265 if (hardware_renderer_) | 277 if (hardware_renderer_) |
| 266 hardware_renderer_->CommitFrame(); | 278 hardware_renderer_->CommitFrame(); |
| 267 return; | 279 return; |
| 268 } | 280 } |
| 269 | 281 |
| 282 // kModeProcessNoContext should never happen because we tear down hardware |
| 283 // in onTrimMemory. However that guarantee is maintained outside of chromium |
| 284 // code. Not notifying shared state in kModeProcessNoContext can lead to |
| 285 // immediate deadlock, which is slightly more catastrophic than leaks or |
| 286 // corruption. |
| 287 if (draw_info->mode == AwDrawGLInfo::kModeProcess || |
| 288 draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { |
| 289 DidDrawGLProcess(); |
| 290 } |
| 291 |
| 270 { | 292 { |
| 271 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 293 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
| 272 base::AutoLock lock(lock_); | 294 base::AutoLock lock(lock_); |
| 273 if (renderer_manager_key_ != manager->NullKey()) { | 295 if (renderer_manager_key_ != manager->NullKey()) { |
| 274 manager->DidDrawGL(renderer_manager_key_); | 296 manager->DidDrawGL(renderer_manager_key_); |
| 275 } | 297 } |
| 276 } | 298 } |
| 277 | 299 |
| 278 ScopedAppGLStateRestore state_restore( | 300 ScopedAppGLStateRestore state_restore( |
| 279 draw_info->mode == AwDrawGLInfo::kModeDraw | 301 draw_info->mode == AwDrawGLInfo::kModeDraw |
| 280 ? ScopedAppGLStateRestore::MODE_DRAW | 302 ? ScopedAppGLStateRestore::MODE_DRAW |
| 281 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); | 303 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); |
| 282 ScopedAllowGL allow_gl; | 304 ScopedAllowGL allow_gl; |
| 283 | 305 |
| 284 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | 306 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { |
| 285 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; | 307 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; |
| 286 } | 308 } |
| 287 | 309 |
| 288 // kModeProcessNoContext should never happen because we tear down hardware | |
| 289 // in onTrimMemory. However that guarantee is maintained outside of chromium | |
| 290 // code. Not notifying shared state in kModeProcessNoContext can lead to | |
| 291 // immediate deadlock, which is slightly more catastrophic than leaks or | |
| 292 // corruption. | |
| 293 if (draw_info->mode == AwDrawGLInfo::kModeProcess || | |
| 294 draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | |
| 295 DidDrawGLProcess(); | |
| 296 } | |
| 297 | |
| 298 if (IsInsideHardwareRelease()) { | 310 if (IsInsideHardwareRelease()) { |
| 299 hardware_renderer_.reset(); | 311 hardware_renderer_.reset(); |
| 300 // Flush the idle queue in tear down. | 312 // Flush the idle queue in tear down. |
| 301 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); | 313 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); |
| 302 return; | 314 return; |
| 303 } | 315 } |
| 304 | 316 |
| 305 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { | 317 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { |
| 306 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | 318 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { |
| 307 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | 319 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); |
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| 371 : shared_renderer_state_(shared_renderer_state) { | 383 : shared_renderer_state_(shared_renderer_state) { |
| 372 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | 384 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); |
| 373 shared_renderer_state_->SetInsideHardwareRelease(true); | 385 shared_renderer_state_->SetInsideHardwareRelease(true); |
| 374 } | 386 } |
| 375 | 387 |
| 376 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 388 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 377 shared_renderer_state_->SetInsideHardwareRelease(false); | 389 shared_renderer_state_->SetInsideHardwareRelease(false); |
| 378 } | 390 } |
| 379 | 391 |
| 380 } // namespace android_webview | 392 } // namespace android_webview |
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