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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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711 height = desc.fHeight; | 711 height = desc.fHeight; |
712 } | 712 } |
713 #ifdef SK_DEBUG | 713 #ifdef SK_DEBUG |
714 else { | 714 else { |
715 SkASSERT(height <= desc.fHeight); | 715 SkASSERT(height <= desc.fHeight); |
716 } | 716 } |
717 #endif | 717 #endif |
718 | 718 |
719 // Make sure that the width and height that we pass to OpenGL | 719 // Make sure that the width and height that we pass to OpenGL |
720 // is a multiple of the block size. | 720 // is a multiple of the block size. |
721 int dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); | 721 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
722 | 722 |
723 // We only need the internal format for compressed 2D textures. | 723 // We only need the internal format for compressed 2D textures. |
724 GrGLenum internalFormat = 0; | 724 GrGLenum internalFormat = 0; |
725 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NUL
L)) { | 725 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NUL
L)) { |
726 return false; | 726 return false; |
727 } | 727 } |
728 | 728 |
729 if (isNewTexture) { | 729 if (isNewTexture) { |
730 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | 730 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
731 GL_ALLOC_CALL(this->glInterface(), | 731 GL_ALLOC_CALL(this->glInterface(), |
732 CompressedTexImage2D(GR_GL_TEXTURE_2D, | 732 CompressedTexImage2D(GR_GL_TEXTURE_2D, |
733 0, // level | 733 0, // level |
734 internalFormat, | 734 internalFormat, |
735 width, height, | 735 width, height, |
736 0, // border | 736 0, // border |
737 dataSize, | 737 SkToInt(dataSize), |
738 data)); | 738 data)); |
739 GrGLenum error = check_alloc_error(desc, this->glInterface()); | 739 GrGLenum error = check_alloc_error(desc, this->glInterface()); |
740 if (error != GR_GL_NO_ERROR) { | 740 if (error != GR_GL_NO_ERROR) { |
741 return false; | 741 return false; |
742 } | 742 } |
743 } else { | 743 } else { |
744 // Paletted textures can't be updated. | 744 // Paletted textures can't be updated. |
745 if (GR_GL_PALETTE8_RGBA8 == internalFormat) { | 745 if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
746 return false; | 746 return false; |
747 } | 747 } |
748 GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, | 748 GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, |
749 0, // level | 749 0, // level |
750 left, top, | 750 left, top, |
751 width, height, | 751 width, height, |
752 internalFormat, | 752 internalFormat, |
753 dataSize, | 753 SkToInt(dataSize), |
754 data)); | 754 data)); |
755 } | 755 } |
756 | 756 |
757 return true; | 757 return true; |
758 } | 758 } |
759 | 759 |
760 static bool renderbuffer_storage_msaa(GrGLContext& ctx, | 760 static bool renderbuffer_storage_msaa(GrGLContext& ctx, |
761 int sampleCount, | 761 int sampleCount, |
762 GrGLenum format, | 762 GrGLenum format, |
763 int width, int height) { | 763 int width, int height) { |
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2589 this->setVertexArrayID(gpu, 0); | 2589 this->setVertexArrayID(gpu, 0); |
2590 } | 2590 } |
2591 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2591 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2592 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2592 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2593 fDefaultVertexArrayAttribState.resize(attrCount); | 2593 fDefaultVertexArrayAttribState.resize(attrCount); |
2594 } | 2594 } |
2595 attribState = &fDefaultVertexArrayAttribState; | 2595 attribState = &fDefaultVertexArrayAttribState; |
2596 } | 2596 } |
2597 return attribState; | 2597 return attribState; |
2598 } | 2598 } |
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