| Index: node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/js-yaml/node_modules/argparse/node_modules/underscore/underscore.js
|
| diff --git a/node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/js-yaml/node_modules/argparse/node_modules/underscore/underscore.js b/node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/js-yaml/node_modules/argparse/node_modules/underscore/underscore.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b4f49a0204cae8f267d9ae0f3009d9a485c1ba46
|
| --- /dev/null
|
| +++ b/node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/js-yaml/node_modules/argparse/node_modules/underscore/underscore.js
|
| @@ -0,0 +1,1415 @@
|
| +// Underscore.js 1.7.0
|
| +// http://underscorejs.org
|
| +// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
|
| +// Underscore may be freely distributed under the MIT license.
|
| +
|
| +(function() {
|
| +
|
| + // Baseline setup
|
| + // --------------
|
| +
|
| + // Establish the root object, `window` in the browser, or `exports` on the server.
|
| + var root = this;
|
| +
|
| + // Save the previous value of the `_` variable.
|
| + var previousUnderscore = root._;
|
| +
|
| + // Save bytes in the minified (but not gzipped) version:
|
| + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
|
| +
|
| + // Create quick reference variables for speed access to core prototypes.
|
| + var
|
| + push = ArrayProto.push,
|
| + slice = ArrayProto.slice,
|
| + concat = ArrayProto.concat,
|
| + toString = ObjProto.toString,
|
| + hasOwnProperty = ObjProto.hasOwnProperty;
|
| +
|
| + // All **ECMAScript 5** native function implementations that we hope to use
|
| + // are declared here.
|
| + var
|
| + nativeIsArray = Array.isArray,
|
| + nativeKeys = Object.keys,
|
| + nativeBind = FuncProto.bind;
|
| +
|
| + // Create a safe reference to the Underscore object for use below.
|
| + var _ = function(obj) {
|
| + if (obj instanceof _) return obj;
|
| + if (!(this instanceof _)) return new _(obj);
|
| + this._wrapped = obj;
|
| + };
|
| +
|
| + // Export the Underscore object for **Node.js**, with
|
| + // backwards-compatibility for the old `require()` API. If we're in
|
| + // the browser, add `_` as a global object.
|
| + if (typeof exports !== 'undefined') {
|
| + if (typeof module !== 'undefined' && module.exports) {
|
| + exports = module.exports = _;
|
| + }
|
| + exports._ = _;
|
| + } else {
|
| + root._ = _;
|
| + }
|
| +
|
| + // Current version.
|
| + _.VERSION = '1.7.0';
|
| +
|
| + // Internal function that returns an efficient (for current engines) version
|
| + // of the passed-in callback, to be repeatedly applied in other Underscore
|
| + // functions.
|
| + var createCallback = function(func, context, argCount) {
|
| + if (context === void 0) return func;
|
| + switch (argCount == null ? 3 : argCount) {
|
| + case 1: return function(value) {
|
| + return func.call(context, value);
|
| + };
|
| + case 2: return function(value, other) {
|
| + return func.call(context, value, other);
|
| + };
|
| + case 3: return function(value, index, collection) {
|
| + return func.call(context, value, index, collection);
|
| + };
|
| + case 4: return function(accumulator, value, index, collection) {
|
| + return func.call(context, accumulator, value, index, collection);
|
| + };
|
| + }
|
| + return function() {
|
| + return func.apply(context, arguments);
|
| + };
|
| + };
|
| +
|
| + // A mostly-internal function to generate callbacks that can be applied
|
| + // to each element in a collection, returning the desired result — either
|
| + // identity, an arbitrary callback, a property matcher, or a property accessor.
|
| + _.iteratee = function(value, context, argCount) {
|
| + if (value == null) return _.identity;
|
| + if (_.isFunction(value)) return createCallback(value, context, argCount);
|
| + if (_.isObject(value)) return _.matches(value);
|
| + return _.property(value);
|
| + };
|
| +
|
| + // Collection Functions
|
| + // --------------------
|
| +
|
| + // The cornerstone, an `each` implementation, aka `forEach`.
|
| + // Handles raw objects in addition to array-likes. Treats all
|
| + // sparse array-likes as if they were dense.
|
| + _.each = _.forEach = function(obj, iteratee, context) {
|
| + if (obj == null) return obj;
|
| + iteratee = createCallback(iteratee, context);
|
| + var i, length = obj.length;
|
| + if (length === +length) {
|
| + for (i = 0; i < length; i++) {
|
| + iteratee(obj[i], i, obj);
|
| + }
|
| + } else {
|
| + var keys = _.keys(obj);
|
| + for (i = 0, length = keys.length; i < length; i++) {
|
| + iteratee(obj[keys[i]], keys[i], obj);
|
| + }
|
| + }
|
| + return obj;
|
| + };
|
| +
|
| + // Return the results of applying the iteratee to each element.
|
| + _.map = _.collect = function(obj, iteratee, context) {
|
| + if (obj == null) return [];
|
| + iteratee = _.iteratee(iteratee, context);
|
| + var keys = obj.length !== +obj.length && _.keys(obj),
|
| + length = (keys || obj).length,
|
| + results = Array(length),
|
| + currentKey;
|
| + for (var index = 0; index < length; index++) {
|
| + currentKey = keys ? keys[index] : index;
|
| + results[index] = iteratee(obj[currentKey], currentKey, obj);
|
| + }
|
| + return results;
|
| + };
|
| +
|
| + var reduceError = 'Reduce of empty array with no initial value';
|
| +
|
| + // **Reduce** builds up a single result from a list of values, aka `inject`,
|
| + // or `foldl`.
|
| + _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
|
| + if (obj == null) obj = [];
|
| + iteratee = createCallback(iteratee, context, 4);
|
| + var keys = obj.length !== +obj.length && _.keys(obj),
|
| + length = (keys || obj).length,
|
| + index = 0, currentKey;
|
| + if (arguments.length < 3) {
|
| + if (!length) throw new TypeError(reduceError);
|
| + memo = obj[keys ? keys[index++] : index++];
|
| + }
|
| + for (; index < length; index++) {
|
| + currentKey = keys ? keys[index] : index;
|
| + memo = iteratee(memo, obj[currentKey], currentKey, obj);
|
| + }
|
| + return memo;
|
| + };
|
| +
|
| + // The right-associative version of reduce, also known as `foldr`.
|
| + _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
|
| + if (obj == null) obj = [];
|
| + iteratee = createCallback(iteratee, context, 4);
|
| + var keys = obj.length !== + obj.length && _.keys(obj),
|
| + index = (keys || obj).length,
|
| + currentKey;
|
| + if (arguments.length < 3) {
|
| + if (!index) throw new TypeError(reduceError);
|
| + memo = obj[keys ? keys[--index] : --index];
|
| + }
|
| + while (index--) {
|
| + currentKey = keys ? keys[index] : index;
|
| + memo = iteratee(memo, obj[currentKey], currentKey, obj);
|
| + }
|
| + return memo;
|
| + };
|
| +
|
| + // Return the first value which passes a truth test. Aliased as `detect`.
|
| + _.find = _.detect = function(obj, predicate, context) {
|
| + var result;
|
| + predicate = _.iteratee(predicate, context);
|
| + _.some(obj, function(value, index, list) {
|
| + if (predicate(value, index, list)) {
|
| + result = value;
|
| + return true;
|
| + }
|
| + });
|
| + return result;
|
| + };
|
| +
|
| + // Return all the elements that pass a truth test.
|
| + // Aliased as `select`.
|
| + _.filter = _.select = function(obj, predicate, context) {
|
| + var results = [];
|
| + if (obj == null) return results;
|
| + predicate = _.iteratee(predicate, context);
|
| + _.each(obj, function(value, index, list) {
|
| + if (predicate(value, index, list)) results.push(value);
|
| + });
|
| + return results;
|
| + };
|
| +
|
| + // Return all the elements for which a truth test fails.
|
| + _.reject = function(obj, predicate, context) {
|
| + return _.filter(obj, _.negate(_.iteratee(predicate)), context);
|
| + };
|
| +
|
| + // Determine whether all of the elements match a truth test.
|
| + // Aliased as `all`.
|
| + _.every = _.all = function(obj, predicate, context) {
|
| + if (obj == null) return true;
|
| + predicate = _.iteratee(predicate, context);
|
| + var keys = obj.length !== +obj.length && _.keys(obj),
|
| + length = (keys || obj).length,
|
| + index, currentKey;
|
| + for (index = 0; index < length; index++) {
|
| + currentKey = keys ? keys[index] : index;
|
| + if (!predicate(obj[currentKey], currentKey, obj)) return false;
|
| + }
|
| + return true;
|
| + };
|
| +
|
| + // Determine if at least one element in the object matches a truth test.
|
| + // Aliased as `any`.
|
| + _.some = _.any = function(obj, predicate, context) {
|
| + if (obj == null) return false;
|
| + predicate = _.iteratee(predicate, context);
|
| + var keys = obj.length !== +obj.length && _.keys(obj),
|
| + length = (keys || obj).length,
|
| + index, currentKey;
|
| + for (index = 0; index < length; index++) {
|
| + currentKey = keys ? keys[index] : index;
|
| + if (predicate(obj[currentKey], currentKey, obj)) return true;
|
| + }
|
| + return false;
|
| + };
|
| +
|
| + // Determine if the array or object contains a given value (using `===`).
|
| + // Aliased as `include`.
|
| + _.contains = _.include = function(obj, target) {
|
| + if (obj == null) return false;
|
| + if (obj.length !== +obj.length) obj = _.values(obj);
|
| + return _.indexOf(obj, target) >= 0;
|
| + };
|
| +
|
| + // Invoke a method (with arguments) on every item in a collection.
|
| + _.invoke = function(obj, method) {
|
| + var args = slice.call(arguments, 2);
|
| + var isFunc = _.isFunction(method);
|
| + return _.map(obj, function(value) {
|
| + return (isFunc ? method : value[method]).apply(value, args);
|
| + });
|
| + };
|
| +
|
| + // Convenience version of a common use case of `map`: fetching a property.
|
| + _.pluck = function(obj, key) {
|
| + return _.map(obj, _.property(key));
|
| + };
|
| +
|
| + // Convenience version of a common use case of `filter`: selecting only objects
|
| + // containing specific `key:value` pairs.
|
| + _.where = function(obj, attrs) {
|
| + return _.filter(obj, _.matches(attrs));
|
| + };
|
| +
|
| + // Convenience version of a common use case of `find`: getting the first object
|
| + // containing specific `key:value` pairs.
|
| + _.findWhere = function(obj, attrs) {
|
| + return _.find(obj, _.matches(attrs));
|
| + };
|
| +
|
| + // Return the maximum element (or element-based computation).
|
| + _.max = function(obj, iteratee, context) {
|
| + var result = -Infinity, lastComputed = -Infinity,
|
| + value, computed;
|
| + if (iteratee == null && obj != null) {
|
| + obj = obj.length === +obj.length ? obj : _.values(obj);
|
| + for (var i = 0, length = obj.length; i < length; i++) {
|
| + value = obj[i];
|
| + if (value > result) {
|
| + result = value;
|
| + }
|
| + }
|
| + } else {
|
| + iteratee = _.iteratee(iteratee, context);
|
| + _.each(obj, function(value, index, list) {
|
| + computed = iteratee(value, index, list);
|
| + if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
|
| + result = value;
|
| + lastComputed = computed;
|
| + }
|
| + });
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Return the minimum element (or element-based computation).
|
| + _.min = function(obj, iteratee, context) {
|
| + var result = Infinity, lastComputed = Infinity,
|
| + value, computed;
|
| + if (iteratee == null && obj != null) {
|
| + obj = obj.length === +obj.length ? obj : _.values(obj);
|
| + for (var i = 0, length = obj.length; i < length; i++) {
|
| + value = obj[i];
|
| + if (value < result) {
|
| + result = value;
|
| + }
|
| + }
|
| + } else {
|
| + iteratee = _.iteratee(iteratee, context);
|
| + _.each(obj, function(value, index, list) {
|
| + computed = iteratee(value, index, list);
|
| + if (computed < lastComputed || computed === Infinity && result === Infinity) {
|
| + result = value;
|
| + lastComputed = computed;
|
| + }
|
| + });
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Shuffle a collection, using the modern version of the
|
| + // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
|
| + _.shuffle = function(obj) {
|
| + var set = obj && obj.length === +obj.length ? obj : _.values(obj);
|
| + var length = set.length;
|
| + var shuffled = Array(length);
|
| + for (var index = 0, rand; index < length; index++) {
|
| + rand = _.random(0, index);
|
| + if (rand !== index) shuffled[index] = shuffled[rand];
|
| + shuffled[rand] = set[index];
|
| + }
|
| + return shuffled;
|
| + };
|
| +
|
| + // Sample **n** random values from a collection.
|
| + // If **n** is not specified, returns a single random element.
|
| + // The internal `guard` argument allows it to work with `map`.
|
| + _.sample = function(obj, n, guard) {
|
| + if (n == null || guard) {
|
| + if (obj.length !== +obj.length) obj = _.values(obj);
|
| + return obj[_.random(obj.length - 1)];
|
| + }
|
| + return _.shuffle(obj).slice(0, Math.max(0, n));
|
| + };
|
| +
|
| + // Sort the object's values by a criterion produced by an iteratee.
|
| + _.sortBy = function(obj, iteratee, context) {
|
| + iteratee = _.iteratee(iteratee, context);
|
| + return _.pluck(_.map(obj, function(value, index, list) {
|
| + return {
|
| + value: value,
|
| + index: index,
|
| + criteria: iteratee(value, index, list)
|
| + };
|
| + }).sort(function(left, right) {
|
| + var a = left.criteria;
|
| + var b = right.criteria;
|
| + if (a !== b) {
|
| + if (a > b || a === void 0) return 1;
|
| + if (a < b || b === void 0) return -1;
|
| + }
|
| + return left.index - right.index;
|
| + }), 'value');
|
| + };
|
| +
|
| + // An internal function used for aggregate "group by" operations.
|
| + var group = function(behavior) {
|
| + return function(obj, iteratee, context) {
|
| + var result = {};
|
| + iteratee = _.iteratee(iteratee, context);
|
| + _.each(obj, function(value, index) {
|
| + var key = iteratee(value, index, obj);
|
| + behavior(result, value, key);
|
| + });
|
| + return result;
|
| + };
|
| + };
|
| +
|
| + // Groups the object's values by a criterion. Pass either a string attribute
|
| + // to group by, or a function that returns the criterion.
|
| + _.groupBy = group(function(result, value, key) {
|
| + if (_.has(result, key)) result[key].push(value); else result[key] = [value];
|
| + });
|
| +
|
| + // Indexes the object's values by a criterion, similar to `groupBy`, but for
|
| + // when you know that your index values will be unique.
|
| + _.indexBy = group(function(result, value, key) {
|
| + result[key] = value;
|
| + });
|
| +
|
| + // Counts instances of an object that group by a certain criterion. Pass
|
| + // either a string attribute to count by, or a function that returns the
|
| + // criterion.
|
| + _.countBy = group(function(result, value, key) {
|
| + if (_.has(result, key)) result[key]++; else result[key] = 1;
|
| + });
|
| +
|
| + // Use a comparator function to figure out the smallest index at which
|
| + // an object should be inserted so as to maintain order. Uses binary search.
|
| + _.sortedIndex = function(array, obj, iteratee, context) {
|
| + iteratee = _.iteratee(iteratee, context, 1);
|
| + var value = iteratee(obj);
|
| + var low = 0, high = array.length;
|
| + while (low < high) {
|
| + var mid = low + high >>> 1;
|
| + if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
|
| + }
|
| + return low;
|
| + };
|
| +
|
| + // Safely create a real, live array from anything iterable.
|
| + _.toArray = function(obj) {
|
| + if (!obj) return [];
|
| + if (_.isArray(obj)) return slice.call(obj);
|
| + if (obj.length === +obj.length) return _.map(obj, _.identity);
|
| + return _.values(obj);
|
| + };
|
| +
|
| + // Return the number of elements in an object.
|
| + _.size = function(obj) {
|
| + if (obj == null) return 0;
|
| + return obj.length === +obj.length ? obj.length : _.keys(obj).length;
|
| + };
|
| +
|
| + // Split a collection into two arrays: one whose elements all satisfy the given
|
| + // predicate, and one whose elements all do not satisfy the predicate.
|
| + _.partition = function(obj, predicate, context) {
|
| + predicate = _.iteratee(predicate, context);
|
| + var pass = [], fail = [];
|
| + _.each(obj, function(value, key, obj) {
|
| + (predicate(value, key, obj) ? pass : fail).push(value);
|
| + });
|
| + return [pass, fail];
|
| + };
|
| +
|
| + // Array Functions
|
| + // ---------------
|
| +
|
| + // Get the first element of an array. Passing **n** will return the first N
|
| + // values in the array. Aliased as `head` and `take`. The **guard** check
|
| + // allows it to work with `_.map`.
|
| + _.first = _.head = _.take = function(array, n, guard) {
|
| + if (array == null) return void 0;
|
| + if (n == null || guard) return array[0];
|
| + if (n < 0) return [];
|
| + return slice.call(array, 0, n);
|
| + };
|
| +
|
| + // Returns everything but the last entry of the array. Especially useful on
|
| + // the arguments object. Passing **n** will return all the values in
|
| + // the array, excluding the last N. The **guard** check allows it to work with
|
| + // `_.map`.
|
| + _.initial = function(array, n, guard) {
|
| + return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
|
| + };
|
| +
|
| + // Get the last element of an array. Passing **n** will return the last N
|
| + // values in the array. The **guard** check allows it to work with `_.map`.
|
| + _.last = function(array, n, guard) {
|
| + if (array == null) return void 0;
|
| + if (n == null || guard) return array[array.length - 1];
|
| + return slice.call(array, Math.max(array.length - n, 0));
|
| + };
|
| +
|
| + // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
|
| + // Especially useful on the arguments object. Passing an **n** will return
|
| + // the rest N values in the array. The **guard**
|
| + // check allows it to work with `_.map`.
|
| + _.rest = _.tail = _.drop = function(array, n, guard) {
|
| + return slice.call(array, n == null || guard ? 1 : n);
|
| + };
|
| +
|
| + // Trim out all falsy values from an array.
|
| + _.compact = function(array) {
|
| + return _.filter(array, _.identity);
|
| + };
|
| +
|
| + // Internal implementation of a recursive `flatten` function.
|
| + var flatten = function(input, shallow, strict, output) {
|
| + if (shallow && _.every(input, _.isArray)) {
|
| + return concat.apply(output, input);
|
| + }
|
| + for (var i = 0, length = input.length; i < length; i++) {
|
| + var value = input[i];
|
| + if (!_.isArray(value) && !_.isArguments(value)) {
|
| + if (!strict) output.push(value);
|
| + } else if (shallow) {
|
| + push.apply(output, value);
|
| + } else {
|
| + flatten(value, shallow, strict, output);
|
| + }
|
| + }
|
| + return output;
|
| + };
|
| +
|
| + // Flatten out an array, either recursively (by default), or just one level.
|
| + _.flatten = function(array, shallow) {
|
| + return flatten(array, shallow, false, []);
|
| + };
|
| +
|
| + // Return a version of the array that does not contain the specified value(s).
|
| + _.without = function(array) {
|
| + return _.difference(array, slice.call(arguments, 1));
|
| + };
|
| +
|
| + // Produce a duplicate-free version of the array. If the array has already
|
| + // been sorted, you have the option of using a faster algorithm.
|
| + // Aliased as `unique`.
|
| + _.uniq = _.unique = function(array, isSorted, iteratee, context) {
|
| + if (array == null) return [];
|
| + if (!_.isBoolean(isSorted)) {
|
| + context = iteratee;
|
| + iteratee = isSorted;
|
| + isSorted = false;
|
| + }
|
| + if (iteratee != null) iteratee = _.iteratee(iteratee, context);
|
| + var result = [];
|
| + var seen = [];
|
| + for (var i = 0, length = array.length; i < length; i++) {
|
| + var value = array[i];
|
| + if (isSorted) {
|
| + if (!i || seen !== value) result.push(value);
|
| + seen = value;
|
| + } else if (iteratee) {
|
| + var computed = iteratee(value, i, array);
|
| + if (_.indexOf(seen, computed) < 0) {
|
| + seen.push(computed);
|
| + result.push(value);
|
| + }
|
| + } else if (_.indexOf(result, value) < 0) {
|
| + result.push(value);
|
| + }
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Produce an array that contains the union: each distinct element from all of
|
| + // the passed-in arrays.
|
| + _.union = function() {
|
| + return _.uniq(flatten(arguments, true, true, []));
|
| + };
|
| +
|
| + // Produce an array that contains every item shared between all the
|
| + // passed-in arrays.
|
| + _.intersection = function(array) {
|
| + if (array == null) return [];
|
| + var result = [];
|
| + var argsLength = arguments.length;
|
| + for (var i = 0, length = array.length; i < length; i++) {
|
| + var item = array[i];
|
| + if (_.contains(result, item)) continue;
|
| + for (var j = 1; j < argsLength; j++) {
|
| + if (!_.contains(arguments[j], item)) break;
|
| + }
|
| + if (j === argsLength) result.push(item);
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Take the difference between one array and a number of other arrays.
|
| + // Only the elements present in just the first array will remain.
|
| + _.difference = function(array) {
|
| + var rest = flatten(slice.call(arguments, 1), true, true, []);
|
| + return _.filter(array, function(value){
|
| + return !_.contains(rest, value);
|
| + });
|
| + };
|
| +
|
| + // Zip together multiple lists into a single array -- elements that share
|
| + // an index go together.
|
| + _.zip = function(array) {
|
| + if (array == null) return [];
|
| + var length = _.max(arguments, 'length').length;
|
| + var results = Array(length);
|
| + for (var i = 0; i < length; i++) {
|
| + results[i] = _.pluck(arguments, i);
|
| + }
|
| + return results;
|
| + };
|
| +
|
| + // Converts lists into objects. Pass either a single array of `[key, value]`
|
| + // pairs, or two parallel arrays of the same length -- one of keys, and one of
|
| + // the corresponding values.
|
| + _.object = function(list, values) {
|
| + if (list == null) return {};
|
| + var result = {};
|
| + for (var i = 0, length = list.length; i < length; i++) {
|
| + if (values) {
|
| + result[list[i]] = values[i];
|
| + } else {
|
| + result[list[i][0]] = list[i][1];
|
| + }
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Return the position of the first occurrence of an item in an array,
|
| + // or -1 if the item is not included in the array.
|
| + // If the array is large and already in sort order, pass `true`
|
| + // for **isSorted** to use binary search.
|
| + _.indexOf = function(array, item, isSorted) {
|
| + if (array == null) return -1;
|
| + var i = 0, length = array.length;
|
| + if (isSorted) {
|
| + if (typeof isSorted == 'number') {
|
| + i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
|
| + } else {
|
| + i = _.sortedIndex(array, item);
|
| + return array[i] === item ? i : -1;
|
| + }
|
| + }
|
| + for (; i < length; i++) if (array[i] === item) return i;
|
| + return -1;
|
| + };
|
| +
|
| + _.lastIndexOf = function(array, item, from) {
|
| + if (array == null) return -1;
|
| + var idx = array.length;
|
| + if (typeof from == 'number') {
|
| + idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
|
| + }
|
| + while (--idx >= 0) if (array[idx] === item) return idx;
|
| + return -1;
|
| + };
|
| +
|
| + // Generate an integer Array containing an arithmetic progression. A port of
|
| + // the native Python `range()` function. See
|
| + // [the Python documentation](http://docs.python.org/library/functions.html#range).
|
| + _.range = function(start, stop, step) {
|
| + if (arguments.length <= 1) {
|
| + stop = start || 0;
|
| + start = 0;
|
| + }
|
| + step = step || 1;
|
| +
|
| + var length = Math.max(Math.ceil((stop - start) / step), 0);
|
| + var range = Array(length);
|
| +
|
| + for (var idx = 0; idx < length; idx++, start += step) {
|
| + range[idx] = start;
|
| + }
|
| +
|
| + return range;
|
| + };
|
| +
|
| + // Function (ahem) Functions
|
| + // ------------------
|
| +
|
| + // Reusable constructor function for prototype setting.
|
| + var Ctor = function(){};
|
| +
|
| + // Create a function bound to a given object (assigning `this`, and arguments,
|
| + // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
|
| + // available.
|
| + _.bind = function(func, context) {
|
| + var args, bound;
|
| + if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
|
| + if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
|
| + args = slice.call(arguments, 2);
|
| + bound = function() {
|
| + if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
|
| + Ctor.prototype = func.prototype;
|
| + var self = new Ctor;
|
| + Ctor.prototype = null;
|
| + var result = func.apply(self, args.concat(slice.call(arguments)));
|
| + if (_.isObject(result)) return result;
|
| + return self;
|
| + };
|
| + return bound;
|
| + };
|
| +
|
| + // Partially apply a function by creating a version that has had some of its
|
| + // arguments pre-filled, without changing its dynamic `this` context. _ acts
|
| + // as a placeholder, allowing any combination of arguments to be pre-filled.
|
| + _.partial = function(func) {
|
| + var boundArgs = slice.call(arguments, 1);
|
| + return function() {
|
| + var position = 0;
|
| + var args = boundArgs.slice();
|
| + for (var i = 0, length = args.length; i < length; i++) {
|
| + if (args[i] === _) args[i] = arguments[position++];
|
| + }
|
| + while (position < arguments.length) args.push(arguments[position++]);
|
| + return func.apply(this, args);
|
| + };
|
| + };
|
| +
|
| + // Bind a number of an object's methods to that object. Remaining arguments
|
| + // are the method names to be bound. Useful for ensuring that all callbacks
|
| + // defined on an object belong to it.
|
| + _.bindAll = function(obj) {
|
| + var i, length = arguments.length, key;
|
| + if (length <= 1) throw new Error('bindAll must be passed function names');
|
| + for (i = 1; i < length; i++) {
|
| + key = arguments[i];
|
| + obj[key] = _.bind(obj[key], obj);
|
| + }
|
| + return obj;
|
| + };
|
| +
|
| + // Memoize an expensive function by storing its results.
|
| + _.memoize = function(func, hasher) {
|
| + var memoize = function(key) {
|
| + var cache = memoize.cache;
|
| + var address = hasher ? hasher.apply(this, arguments) : key;
|
| + if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
|
| + return cache[address];
|
| + };
|
| + memoize.cache = {};
|
| + return memoize;
|
| + };
|
| +
|
| + // Delays a function for the given number of milliseconds, and then calls
|
| + // it with the arguments supplied.
|
| + _.delay = function(func, wait) {
|
| + var args = slice.call(arguments, 2);
|
| + return setTimeout(function(){
|
| + return func.apply(null, args);
|
| + }, wait);
|
| + };
|
| +
|
| + // Defers a function, scheduling it to run after the current call stack has
|
| + // cleared.
|
| + _.defer = function(func) {
|
| + return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
|
| + };
|
| +
|
| + // Returns a function, that, when invoked, will only be triggered at most once
|
| + // during a given window of time. Normally, the throttled function will run
|
| + // as much as it can, without ever going more than once per `wait` duration;
|
| + // but if you'd like to disable the execution on the leading edge, pass
|
| + // `{leading: false}`. To disable execution on the trailing edge, ditto.
|
| + _.throttle = function(func, wait, options) {
|
| + var context, args, result;
|
| + var timeout = null;
|
| + var previous = 0;
|
| + if (!options) options = {};
|
| + var later = function() {
|
| + previous = options.leading === false ? 0 : _.now();
|
| + timeout = null;
|
| + result = func.apply(context, args);
|
| + if (!timeout) context = args = null;
|
| + };
|
| + return function() {
|
| + var now = _.now();
|
| + if (!previous && options.leading === false) previous = now;
|
| + var remaining = wait - (now - previous);
|
| + context = this;
|
| + args = arguments;
|
| + if (remaining <= 0 || remaining > wait) {
|
| + clearTimeout(timeout);
|
| + timeout = null;
|
| + previous = now;
|
| + result = func.apply(context, args);
|
| + if (!timeout) context = args = null;
|
| + } else if (!timeout && options.trailing !== false) {
|
| + timeout = setTimeout(later, remaining);
|
| + }
|
| + return result;
|
| + };
|
| + };
|
| +
|
| + // Returns a function, that, as long as it continues to be invoked, will not
|
| + // be triggered. The function will be called after it stops being called for
|
| + // N milliseconds. If `immediate` is passed, trigger the function on the
|
| + // leading edge, instead of the trailing.
|
| + _.debounce = function(func, wait, immediate) {
|
| + var timeout, args, context, timestamp, result;
|
| +
|
| + var later = function() {
|
| + var last = _.now() - timestamp;
|
| +
|
| + if (last < wait && last > 0) {
|
| + timeout = setTimeout(later, wait - last);
|
| + } else {
|
| + timeout = null;
|
| + if (!immediate) {
|
| + result = func.apply(context, args);
|
| + if (!timeout) context = args = null;
|
| + }
|
| + }
|
| + };
|
| +
|
| + return function() {
|
| + context = this;
|
| + args = arguments;
|
| + timestamp = _.now();
|
| + var callNow = immediate && !timeout;
|
| + if (!timeout) timeout = setTimeout(later, wait);
|
| + if (callNow) {
|
| + result = func.apply(context, args);
|
| + context = args = null;
|
| + }
|
| +
|
| + return result;
|
| + };
|
| + };
|
| +
|
| + // Returns the first function passed as an argument to the second,
|
| + // allowing you to adjust arguments, run code before and after, and
|
| + // conditionally execute the original function.
|
| + _.wrap = function(func, wrapper) {
|
| + return _.partial(wrapper, func);
|
| + };
|
| +
|
| + // Returns a negated version of the passed-in predicate.
|
| + _.negate = function(predicate) {
|
| + return function() {
|
| + return !predicate.apply(this, arguments);
|
| + };
|
| + };
|
| +
|
| + // Returns a function that is the composition of a list of functions, each
|
| + // consuming the return value of the function that follows.
|
| + _.compose = function() {
|
| + var args = arguments;
|
| + var start = args.length - 1;
|
| + return function() {
|
| + var i = start;
|
| + var result = args[start].apply(this, arguments);
|
| + while (i--) result = args[i].call(this, result);
|
| + return result;
|
| + };
|
| + };
|
| +
|
| + // Returns a function that will only be executed after being called N times.
|
| + _.after = function(times, func) {
|
| + return function() {
|
| + if (--times < 1) {
|
| + return func.apply(this, arguments);
|
| + }
|
| + };
|
| + };
|
| +
|
| + // Returns a function that will only be executed before being called N times.
|
| + _.before = function(times, func) {
|
| + var memo;
|
| + return function() {
|
| + if (--times > 0) {
|
| + memo = func.apply(this, arguments);
|
| + } else {
|
| + func = null;
|
| + }
|
| + return memo;
|
| + };
|
| + };
|
| +
|
| + // Returns a function that will be executed at most one time, no matter how
|
| + // often you call it. Useful for lazy initialization.
|
| + _.once = _.partial(_.before, 2);
|
| +
|
| + // Object Functions
|
| + // ----------------
|
| +
|
| + // Retrieve the names of an object's properties.
|
| + // Delegates to **ECMAScript 5**'s native `Object.keys`
|
| + _.keys = function(obj) {
|
| + if (!_.isObject(obj)) return [];
|
| + if (nativeKeys) return nativeKeys(obj);
|
| + var keys = [];
|
| + for (var key in obj) if (_.has(obj, key)) keys.push(key);
|
| + return keys;
|
| + };
|
| +
|
| + // Retrieve the values of an object's properties.
|
| + _.values = function(obj) {
|
| + var keys = _.keys(obj);
|
| + var length = keys.length;
|
| + var values = Array(length);
|
| + for (var i = 0; i < length; i++) {
|
| + values[i] = obj[keys[i]];
|
| + }
|
| + return values;
|
| + };
|
| +
|
| + // Convert an object into a list of `[key, value]` pairs.
|
| + _.pairs = function(obj) {
|
| + var keys = _.keys(obj);
|
| + var length = keys.length;
|
| + var pairs = Array(length);
|
| + for (var i = 0; i < length; i++) {
|
| + pairs[i] = [keys[i], obj[keys[i]]];
|
| + }
|
| + return pairs;
|
| + };
|
| +
|
| + // Invert the keys and values of an object. The values must be serializable.
|
| + _.invert = function(obj) {
|
| + var result = {};
|
| + var keys = _.keys(obj);
|
| + for (var i = 0, length = keys.length; i < length; i++) {
|
| + result[obj[keys[i]]] = keys[i];
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Return a sorted list of the function names available on the object.
|
| + // Aliased as `methods`
|
| + _.functions = _.methods = function(obj) {
|
| + var names = [];
|
| + for (var key in obj) {
|
| + if (_.isFunction(obj[key])) names.push(key);
|
| + }
|
| + return names.sort();
|
| + };
|
| +
|
| + // Extend a given object with all the properties in passed-in object(s).
|
| + _.extend = function(obj) {
|
| + if (!_.isObject(obj)) return obj;
|
| + var source, prop;
|
| + for (var i = 1, length = arguments.length; i < length; i++) {
|
| + source = arguments[i];
|
| + for (prop in source) {
|
| + if (hasOwnProperty.call(source, prop)) {
|
| + obj[prop] = source[prop];
|
| + }
|
| + }
|
| + }
|
| + return obj;
|
| + };
|
| +
|
| + // Return a copy of the object only containing the whitelisted properties.
|
| + _.pick = function(obj, iteratee, context) {
|
| + var result = {}, key;
|
| + if (obj == null) return result;
|
| + if (_.isFunction(iteratee)) {
|
| + iteratee = createCallback(iteratee, context);
|
| + for (key in obj) {
|
| + var value = obj[key];
|
| + if (iteratee(value, key, obj)) result[key] = value;
|
| + }
|
| + } else {
|
| + var keys = concat.apply([], slice.call(arguments, 1));
|
| + obj = new Object(obj);
|
| + for (var i = 0, length = keys.length; i < length; i++) {
|
| + key = keys[i];
|
| + if (key in obj) result[key] = obj[key];
|
| + }
|
| + }
|
| + return result;
|
| + };
|
| +
|
| + // Return a copy of the object without the blacklisted properties.
|
| + _.omit = function(obj, iteratee, context) {
|
| + if (_.isFunction(iteratee)) {
|
| + iteratee = _.negate(iteratee);
|
| + } else {
|
| + var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
|
| + iteratee = function(value, key) {
|
| + return !_.contains(keys, key);
|
| + };
|
| + }
|
| + return _.pick(obj, iteratee, context);
|
| + };
|
| +
|
| + // Fill in a given object with default properties.
|
| + _.defaults = function(obj) {
|
| + if (!_.isObject(obj)) return obj;
|
| + for (var i = 1, length = arguments.length; i < length; i++) {
|
| + var source = arguments[i];
|
| + for (var prop in source) {
|
| + if (obj[prop] === void 0) obj[prop] = source[prop];
|
| + }
|
| + }
|
| + return obj;
|
| + };
|
| +
|
| + // Create a (shallow-cloned) duplicate of an object.
|
| + _.clone = function(obj) {
|
| + if (!_.isObject(obj)) return obj;
|
| + return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
|
| + };
|
| +
|
| + // Invokes interceptor with the obj, and then returns obj.
|
| + // The primary purpose of this method is to "tap into" a method chain, in
|
| + // order to perform operations on intermediate results within the chain.
|
| + _.tap = function(obj, interceptor) {
|
| + interceptor(obj);
|
| + return obj;
|
| + };
|
| +
|
| + // Internal recursive comparison function for `isEqual`.
|
| + var eq = function(a, b, aStack, bStack) {
|
| + // Identical objects are equal. `0 === -0`, but they aren't identical.
|
| + // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
|
| + if (a === b) return a !== 0 || 1 / a === 1 / b;
|
| + // A strict comparison is necessary because `null == undefined`.
|
| + if (a == null || b == null) return a === b;
|
| + // Unwrap any wrapped objects.
|
| + if (a instanceof _) a = a._wrapped;
|
| + if (b instanceof _) b = b._wrapped;
|
| + // Compare `[[Class]]` names.
|
| + var className = toString.call(a);
|
| + if (className !== toString.call(b)) return false;
|
| + switch (className) {
|
| + // Strings, numbers, regular expressions, dates, and booleans are compared by value.
|
| + case '[object RegExp]':
|
| + // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
|
| + case '[object String]':
|
| + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
|
| + // equivalent to `new String("5")`.
|
| + return '' + a === '' + b;
|
| + case '[object Number]':
|
| + // `NaN`s are equivalent, but non-reflexive.
|
| + // Object(NaN) is equivalent to NaN
|
| + if (+a !== +a) return +b !== +b;
|
| + // An `egal` comparison is performed for other numeric values.
|
| + return +a === 0 ? 1 / +a === 1 / b : +a === +b;
|
| + case '[object Date]':
|
| + case '[object Boolean]':
|
| + // Coerce dates and booleans to numeric primitive values. Dates are compared by their
|
| + // millisecond representations. Note that invalid dates with millisecond representations
|
| + // of `NaN` are not equivalent.
|
| + return +a === +b;
|
| + }
|
| + if (typeof a != 'object' || typeof b != 'object') return false;
|
| + // Assume equality for cyclic structures. The algorithm for detecting cyclic
|
| + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
|
| + var length = aStack.length;
|
| + while (length--) {
|
| + // Linear search. Performance is inversely proportional to the number of
|
| + // unique nested structures.
|
| + if (aStack[length] === a) return bStack[length] === b;
|
| + }
|
| + // Objects with different constructors are not equivalent, but `Object`s
|
| + // from different frames are.
|
| + var aCtor = a.constructor, bCtor = b.constructor;
|
| + if (
|
| + aCtor !== bCtor &&
|
| + // Handle Object.create(x) cases
|
| + 'constructor' in a && 'constructor' in b &&
|
| + !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
|
| + _.isFunction(bCtor) && bCtor instanceof bCtor)
|
| + ) {
|
| + return false;
|
| + }
|
| + // Add the first object to the stack of traversed objects.
|
| + aStack.push(a);
|
| + bStack.push(b);
|
| + var size, result;
|
| + // Recursively compare objects and arrays.
|
| + if (className === '[object Array]') {
|
| + // Compare array lengths to determine if a deep comparison is necessary.
|
| + size = a.length;
|
| + result = size === b.length;
|
| + if (result) {
|
| + // Deep compare the contents, ignoring non-numeric properties.
|
| + while (size--) {
|
| + if (!(result = eq(a[size], b[size], aStack, bStack))) break;
|
| + }
|
| + }
|
| + } else {
|
| + // Deep compare objects.
|
| + var keys = _.keys(a), key;
|
| + size = keys.length;
|
| + // Ensure that both objects contain the same number of properties before comparing deep equality.
|
| + result = _.keys(b).length === size;
|
| + if (result) {
|
| + while (size--) {
|
| + // Deep compare each member
|
| + key = keys[size];
|
| + if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
|
| + }
|
| + }
|
| + }
|
| + // Remove the first object from the stack of traversed objects.
|
| + aStack.pop();
|
| + bStack.pop();
|
| + return result;
|
| + };
|
| +
|
| + // Perform a deep comparison to check if two objects are equal.
|
| + _.isEqual = function(a, b) {
|
| + return eq(a, b, [], []);
|
| + };
|
| +
|
| + // Is a given array, string, or object empty?
|
| + // An "empty" object has no enumerable own-properties.
|
| + _.isEmpty = function(obj) {
|
| + if (obj == null) return true;
|
| + if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
|
| + for (var key in obj) if (_.has(obj, key)) return false;
|
| + return true;
|
| + };
|
| +
|
| + // Is a given value a DOM element?
|
| + _.isElement = function(obj) {
|
| + return !!(obj && obj.nodeType === 1);
|
| + };
|
| +
|
| + // Is a given value an array?
|
| + // Delegates to ECMA5's native Array.isArray
|
| + _.isArray = nativeIsArray || function(obj) {
|
| + return toString.call(obj) === '[object Array]';
|
| + };
|
| +
|
| + // Is a given variable an object?
|
| + _.isObject = function(obj) {
|
| + var type = typeof obj;
|
| + return type === 'function' || type === 'object' && !!obj;
|
| + };
|
| +
|
| + // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
|
| + _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
|
| + _['is' + name] = function(obj) {
|
| + return toString.call(obj) === '[object ' + name + ']';
|
| + };
|
| + });
|
| +
|
| + // Define a fallback version of the method in browsers (ahem, IE), where
|
| + // there isn't any inspectable "Arguments" type.
|
| + if (!_.isArguments(arguments)) {
|
| + _.isArguments = function(obj) {
|
| + return _.has(obj, 'callee');
|
| + };
|
| + }
|
| +
|
| + // Optimize `isFunction` if appropriate. Work around an IE 11 bug.
|
| + if (typeof /./ !== 'function') {
|
| + _.isFunction = function(obj) {
|
| + return typeof obj == 'function' || false;
|
| + };
|
| + }
|
| +
|
| + // Is a given object a finite number?
|
| + _.isFinite = function(obj) {
|
| + return isFinite(obj) && !isNaN(parseFloat(obj));
|
| + };
|
| +
|
| + // Is the given value `NaN`? (NaN is the only number which does not equal itself).
|
| + _.isNaN = function(obj) {
|
| + return _.isNumber(obj) && obj !== +obj;
|
| + };
|
| +
|
| + // Is a given value a boolean?
|
| + _.isBoolean = function(obj) {
|
| + return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
|
| + };
|
| +
|
| + // Is a given value equal to null?
|
| + _.isNull = function(obj) {
|
| + return obj === null;
|
| + };
|
| +
|
| + // Is a given variable undefined?
|
| + _.isUndefined = function(obj) {
|
| + return obj === void 0;
|
| + };
|
| +
|
| + // Shortcut function for checking if an object has a given property directly
|
| + // on itself (in other words, not on a prototype).
|
| + _.has = function(obj, key) {
|
| + return obj != null && hasOwnProperty.call(obj, key);
|
| + };
|
| +
|
| + // Utility Functions
|
| + // -----------------
|
| +
|
| + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
|
| + // previous owner. Returns a reference to the Underscore object.
|
| + _.noConflict = function() {
|
| + root._ = previousUnderscore;
|
| + return this;
|
| + };
|
| +
|
| + // Keep the identity function around for default iteratees.
|
| + _.identity = function(value) {
|
| + return value;
|
| + };
|
| +
|
| + _.constant = function(value) {
|
| + return function() {
|
| + return value;
|
| + };
|
| + };
|
| +
|
| + _.noop = function(){};
|
| +
|
| + _.property = function(key) {
|
| + return function(obj) {
|
| + return obj[key];
|
| + };
|
| + };
|
| +
|
| + // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
|
| + _.matches = function(attrs) {
|
| + var pairs = _.pairs(attrs), length = pairs.length;
|
| + return function(obj) {
|
| + if (obj == null) return !length;
|
| + obj = new Object(obj);
|
| + for (var i = 0; i < length; i++) {
|
| + var pair = pairs[i], key = pair[0];
|
| + if (pair[1] !== obj[key] || !(key in obj)) return false;
|
| + }
|
| + return true;
|
| + };
|
| + };
|
| +
|
| + // Run a function **n** times.
|
| + _.times = function(n, iteratee, context) {
|
| + var accum = Array(Math.max(0, n));
|
| + iteratee = createCallback(iteratee, context, 1);
|
| + for (var i = 0; i < n; i++) accum[i] = iteratee(i);
|
| + return accum;
|
| + };
|
| +
|
| + // Return a random integer between min and max (inclusive).
|
| + _.random = function(min, max) {
|
| + if (max == null) {
|
| + max = min;
|
| + min = 0;
|
| + }
|
| + return min + Math.floor(Math.random() * (max - min + 1));
|
| + };
|
| +
|
| + // A (possibly faster) way to get the current timestamp as an integer.
|
| + _.now = Date.now || function() {
|
| + return new Date().getTime();
|
| + };
|
| +
|
| + // List of HTML entities for escaping.
|
| + var escapeMap = {
|
| + '&': '&',
|
| + '<': '<',
|
| + '>': '>',
|
| + '"': '"',
|
| + "'": ''',
|
| + '`': '`'
|
| + };
|
| + var unescapeMap = _.invert(escapeMap);
|
| +
|
| + // Functions for escaping and unescaping strings to/from HTML interpolation.
|
| + var createEscaper = function(map) {
|
| + var escaper = function(match) {
|
| + return map[match];
|
| + };
|
| + // Regexes for identifying a key that needs to be escaped
|
| + var source = '(?:' + _.keys(map).join('|') + ')';
|
| + var testRegexp = RegExp(source);
|
| + var replaceRegexp = RegExp(source, 'g');
|
| + return function(string) {
|
| + string = string == null ? '' : '' + string;
|
| + return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
|
| + };
|
| + };
|
| + _.escape = createEscaper(escapeMap);
|
| + _.unescape = createEscaper(unescapeMap);
|
| +
|
| + // If the value of the named `property` is a function then invoke it with the
|
| + // `object` as context; otherwise, return it.
|
| + _.result = function(object, property) {
|
| + if (object == null) return void 0;
|
| + var value = object[property];
|
| + return _.isFunction(value) ? object[property]() : value;
|
| + };
|
| +
|
| + // Generate a unique integer id (unique within the entire client session).
|
| + // Useful for temporary DOM ids.
|
| + var idCounter = 0;
|
| + _.uniqueId = function(prefix) {
|
| + var id = ++idCounter + '';
|
| + return prefix ? prefix + id : id;
|
| + };
|
| +
|
| + // By default, Underscore uses ERB-style template delimiters, change the
|
| + // following template settings to use alternative delimiters.
|
| + _.templateSettings = {
|
| + evaluate : /<%([\s\S]+?)%>/g,
|
| + interpolate : /<%=([\s\S]+?)%>/g,
|
| + escape : /<%-([\s\S]+?)%>/g
|
| + };
|
| +
|
| + // When customizing `templateSettings`, if you don't want to define an
|
| + // interpolation, evaluation or escaping regex, we need one that is
|
| + // guaranteed not to match.
|
| + var noMatch = /(.)^/;
|
| +
|
| + // Certain characters need to be escaped so that they can be put into a
|
| + // string literal.
|
| + var escapes = {
|
| + "'": "'",
|
| + '\\': '\\',
|
| + '\r': 'r',
|
| + '\n': 'n',
|
| + '\u2028': 'u2028',
|
| + '\u2029': 'u2029'
|
| + };
|
| +
|
| + var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
|
| +
|
| + var escapeChar = function(match) {
|
| + return '\\' + escapes[match];
|
| + };
|
| +
|
| + // JavaScript micro-templating, similar to John Resig's implementation.
|
| + // Underscore templating handles arbitrary delimiters, preserves whitespace,
|
| + // and correctly escapes quotes within interpolated code.
|
| + // NB: `oldSettings` only exists for backwards compatibility.
|
| + _.template = function(text, settings, oldSettings) {
|
| + if (!settings && oldSettings) settings = oldSettings;
|
| + settings = _.defaults({}, settings, _.templateSettings);
|
| +
|
| + // Combine delimiters into one regular expression via alternation.
|
| + var matcher = RegExp([
|
| + (settings.escape || noMatch).source,
|
| + (settings.interpolate || noMatch).source,
|
| + (settings.evaluate || noMatch).source
|
| + ].join('|') + '|$', 'g');
|
| +
|
| + // Compile the template source, escaping string literals appropriately.
|
| + var index = 0;
|
| + var source = "__p+='";
|
| + text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
|
| + source += text.slice(index, offset).replace(escaper, escapeChar);
|
| + index = offset + match.length;
|
| +
|
| + if (escape) {
|
| + source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
|
| + } else if (interpolate) {
|
| + source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
|
| + } else if (evaluate) {
|
| + source += "';\n" + evaluate + "\n__p+='";
|
| + }
|
| +
|
| + // Adobe VMs need the match returned to produce the correct offest.
|
| + return match;
|
| + });
|
| + source += "';\n";
|
| +
|
| + // If a variable is not specified, place data values in local scope.
|
| + if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
|
| +
|
| + source = "var __t,__p='',__j=Array.prototype.join," +
|
| + "print=function(){__p+=__j.call(arguments,'');};\n" +
|
| + source + 'return __p;\n';
|
| +
|
| + try {
|
| + var render = new Function(settings.variable || 'obj', '_', source);
|
| + } catch (e) {
|
| + e.source = source;
|
| + throw e;
|
| + }
|
| +
|
| + var template = function(data) {
|
| + return render.call(this, data, _);
|
| + };
|
| +
|
| + // Provide the compiled source as a convenience for precompilation.
|
| + var argument = settings.variable || 'obj';
|
| + template.source = 'function(' + argument + '){\n' + source + '}';
|
| +
|
| + return template;
|
| + };
|
| +
|
| + // Add a "chain" function. Start chaining a wrapped Underscore object.
|
| + _.chain = function(obj) {
|
| + var instance = _(obj);
|
| + instance._chain = true;
|
| + return instance;
|
| + };
|
| +
|
| + // OOP
|
| + // ---------------
|
| + // If Underscore is called as a function, it returns a wrapped object that
|
| + // can be used OO-style. This wrapper holds altered versions of all the
|
| + // underscore functions. Wrapped objects may be chained.
|
| +
|
| + // Helper function to continue chaining intermediate results.
|
| + var result = function(obj) {
|
| + return this._chain ? _(obj).chain() : obj;
|
| + };
|
| +
|
| + // Add your own custom functions to the Underscore object.
|
| + _.mixin = function(obj) {
|
| + _.each(_.functions(obj), function(name) {
|
| + var func = _[name] = obj[name];
|
| + _.prototype[name] = function() {
|
| + var args = [this._wrapped];
|
| + push.apply(args, arguments);
|
| + return result.call(this, func.apply(_, args));
|
| + };
|
| + });
|
| + };
|
| +
|
| + // Add all of the Underscore functions to the wrapper object.
|
| + _.mixin(_);
|
| +
|
| + // Add all mutator Array functions to the wrapper.
|
| + _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
|
| + var method = ArrayProto[name];
|
| + _.prototype[name] = function() {
|
| + var obj = this._wrapped;
|
| + method.apply(obj, arguments);
|
| + if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
|
| + return result.call(this, obj);
|
| + };
|
| + });
|
| +
|
| + // Add all accessor Array functions to the wrapper.
|
| + _.each(['concat', 'join', 'slice'], function(name) {
|
| + var method = ArrayProto[name];
|
| + _.prototype[name] = function() {
|
| + return result.call(this, method.apply(this._wrapped, arguments));
|
| + };
|
| + });
|
| +
|
| + // Extracts the result from a wrapped and chained object.
|
| + _.prototype.value = function() {
|
| + return this._wrapped;
|
| + };
|
| +
|
| + // AMD registration happens at the end for compatibility with AMD loaders
|
| + // that may not enforce next-turn semantics on modules. Even though general
|
| + // practice for AMD registration is to be anonymous, underscore registers
|
| + // as a named module because, like jQuery, it is a base library that is
|
| + // popular enough to be bundled in a third party lib, but not be part of
|
| + // an AMD load request. Those cases could generate an error when an
|
| + // anonymous define() is called outside of a loader request.
|
| + if (typeof define === 'function' && define.amd) {
|
| + define('underscore', [], function() {
|
| + return _;
|
| + });
|
| + }
|
| +}.call(this));
|
|
|