Index: node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/js-yaml/node_modules/argparse/node_modules/underscore/underscore.js |
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+// Underscore.js 1.7.0 |
+// http://underscorejs.org |
+// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors |
+// Underscore may be freely distributed under the MIT license. |
+ |
+(function() { |
+ |
+ // Baseline setup |
+ // -------------- |
+ |
+ // Establish the root object, `window` in the browser, or `exports` on the server. |
+ var root = this; |
+ |
+ // Save the previous value of the `_` variable. |
+ var previousUnderscore = root._; |
+ |
+ // Save bytes in the minified (but not gzipped) version: |
+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; |
+ |
+ // Create quick reference variables for speed access to core prototypes. |
+ var |
+ push = ArrayProto.push, |
+ slice = ArrayProto.slice, |
+ concat = ArrayProto.concat, |
+ toString = ObjProto.toString, |
+ hasOwnProperty = ObjProto.hasOwnProperty; |
+ |
+ // All **ECMAScript 5** native function implementations that we hope to use |
+ // are declared here. |
+ var |
+ nativeIsArray = Array.isArray, |
+ nativeKeys = Object.keys, |
+ nativeBind = FuncProto.bind; |
+ |
+ // Create a safe reference to the Underscore object for use below. |
+ var _ = function(obj) { |
+ if (obj instanceof _) return obj; |
+ if (!(this instanceof _)) return new _(obj); |
+ this._wrapped = obj; |
+ }; |
+ |
+ // Export the Underscore object for **Node.js**, with |
+ // backwards-compatibility for the old `require()` API. If we're in |
+ // the browser, add `_` as a global object. |
+ if (typeof exports !== 'undefined') { |
+ if (typeof module !== 'undefined' && module.exports) { |
+ exports = module.exports = _; |
+ } |
+ exports._ = _; |
+ } else { |
+ root._ = _; |
+ } |
+ |
+ // Current version. |
+ _.VERSION = '1.7.0'; |
+ |
+ // Internal function that returns an efficient (for current engines) version |
+ // of the passed-in callback, to be repeatedly applied in other Underscore |
+ // functions. |
+ var createCallback = function(func, context, argCount) { |
+ if (context === void 0) return func; |
+ switch (argCount == null ? 3 : argCount) { |
+ case 1: return function(value) { |
+ return func.call(context, value); |
+ }; |
+ case 2: return function(value, other) { |
+ return func.call(context, value, other); |
+ }; |
+ case 3: return function(value, index, collection) { |
+ return func.call(context, value, index, collection); |
+ }; |
+ case 4: return function(accumulator, value, index, collection) { |
+ return func.call(context, accumulator, value, index, collection); |
+ }; |
+ } |
+ return function() { |
+ return func.apply(context, arguments); |
+ }; |
+ }; |
+ |
+ // A mostly-internal function to generate callbacks that can be applied |
+ // to each element in a collection, returning the desired result — either |
+ // identity, an arbitrary callback, a property matcher, or a property accessor. |
+ _.iteratee = function(value, context, argCount) { |
+ if (value == null) return _.identity; |
+ if (_.isFunction(value)) return createCallback(value, context, argCount); |
+ if (_.isObject(value)) return _.matches(value); |
+ return _.property(value); |
+ }; |
+ |
+ // Collection Functions |
+ // -------------------- |
+ |
+ // The cornerstone, an `each` implementation, aka `forEach`. |
+ // Handles raw objects in addition to array-likes. Treats all |
+ // sparse array-likes as if they were dense. |
+ _.each = _.forEach = function(obj, iteratee, context) { |
+ if (obj == null) return obj; |
+ iteratee = createCallback(iteratee, context); |
+ var i, length = obj.length; |
+ if (length === +length) { |
+ for (i = 0; i < length; i++) { |
+ iteratee(obj[i], i, obj); |
+ } |
+ } else { |
+ var keys = _.keys(obj); |
+ for (i = 0, length = keys.length; i < length; i++) { |
+ iteratee(obj[keys[i]], keys[i], obj); |
+ } |
+ } |
+ return obj; |
+ }; |
+ |
+ // Return the results of applying the iteratee to each element. |
+ _.map = _.collect = function(obj, iteratee, context) { |
+ if (obj == null) return []; |
+ iteratee = _.iteratee(iteratee, context); |
+ var keys = obj.length !== +obj.length && _.keys(obj), |
+ length = (keys || obj).length, |
+ results = Array(length), |
+ currentKey; |
+ for (var index = 0; index < length; index++) { |
+ currentKey = keys ? keys[index] : index; |
+ results[index] = iteratee(obj[currentKey], currentKey, obj); |
+ } |
+ return results; |
+ }; |
+ |
+ var reduceError = 'Reduce of empty array with no initial value'; |
+ |
+ // **Reduce** builds up a single result from a list of values, aka `inject`, |
+ // or `foldl`. |
+ _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) { |
+ if (obj == null) obj = []; |
+ iteratee = createCallback(iteratee, context, 4); |
+ var keys = obj.length !== +obj.length && _.keys(obj), |
+ length = (keys || obj).length, |
+ index = 0, currentKey; |
+ if (arguments.length < 3) { |
+ if (!length) throw new TypeError(reduceError); |
+ memo = obj[keys ? keys[index++] : index++]; |
+ } |
+ for (; index < length; index++) { |
+ currentKey = keys ? keys[index] : index; |
+ memo = iteratee(memo, obj[currentKey], currentKey, obj); |
+ } |
+ return memo; |
+ }; |
+ |
+ // The right-associative version of reduce, also known as `foldr`. |
+ _.reduceRight = _.foldr = function(obj, iteratee, memo, context) { |
+ if (obj == null) obj = []; |
+ iteratee = createCallback(iteratee, context, 4); |
+ var keys = obj.length !== + obj.length && _.keys(obj), |
+ index = (keys || obj).length, |
+ currentKey; |
+ if (arguments.length < 3) { |
+ if (!index) throw new TypeError(reduceError); |
+ memo = obj[keys ? keys[--index] : --index]; |
+ } |
+ while (index--) { |
+ currentKey = keys ? keys[index] : index; |
+ memo = iteratee(memo, obj[currentKey], currentKey, obj); |
+ } |
+ return memo; |
+ }; |
+ |
+ // Return the first value which passes a truth test. Aliased as `detect`. |
+ _.find = _.detect = function(obj, predicate, context) { |
+ var result; |
+ predicate = _.iteratee(predicate, context); |
+ _.some(obj, function(value, index, list) { |
+ if (predicate(value, index, list)) { |
+ result = value; |
+ return true; |
+ } |
+ }); |
+ return result; |
+ }; |
+ |
+ // Return all the elements that pass a truth test. |
+ // Aliased as `select`. |
+ _.filter = _.select = function(obj, predicate, context) { |
+ var results = []; |
+ if (obj == null) return results; |
+ predicate = _.iteratee(predicate, context); |
+ _.each(obj, function(value, index, list) { |
+ if (predicate(value, index, list)) results.push(value); |
+ }); |
+ return results; |
+ }; |
+ |
+ // Return all the elements for which a truth test fails. |
+ _.reject = function(obj, predicate, context) { |
+ return _.filter(obj, _.negate(_.iteratee(predicate)), context); |
+ }; |
+ |
+ // Determine whether all of the elements match a truth test. |
+ // Aliased as `all`. |
+ _.every = _.all = function(obj, predicate, context) { |
+ if (obj == null) return true; |
+ predicate = _.iteratee(predicate, context); |
+ var keys = obj.length !== +obj.length && _.keys(obj), |
+ length = (keys || obj).length, |
+ index, currentKey; |
+ for (index = 0; index < length; index++) { |
+ currentKey = keys ? keys[index] : index; |
+ if (!predicate(obj[currentKey], currentKey, obj)) return false; |
+ } |
+ return true; |
+ }; |
+ |
+ // Determine if at least one element in the object matches a truth test. |
+ // Aliased as `any`. |
+ _.some = _.any = function(obj, predicate, context) { |
+ if (obj == null) return false; |
+ predicate = _.iteratee(predicate, context); |
+ var keys = obj.length !== +obj.length && _.keys(obj), |
+ length = (keys || obj).length, |
+ index, currentKey; |
+ for (index = 0; index < length; index++) { |
+ currentKey = keys ? keys[index] : index; |
+ if (predicate(obj[currentKey], currentKey, obj)) return true; |
+ } |
+ return false; |
+ }; |
+ |
+ // Determine if the array or object contains a given value (using `===`). |
+ // Aliased as `include`. |
+ _.contains = _.include = function(obj, target) { |
+ if (obj == null) return false; |
+ if (obj.length !== +obj.length) obj = _.values(obj); |
+ return _.indexOf(obj, target) >= 0; |
+ }; |
+ |
+ // Invoke a method (with arguments) on every item in a collection. |
+ _.invoke = function(obj, method) { |
+ var args = slice.call(arguments, 2); |
+ var isFunc = _.isFunction(method); |
+ return _.map(obj, function(value) { |
+ return (isFunc ? method : value[method]).apply(value, args); |
+ }); |
+ }; |
+ |
+ // Convenience version of a common use case of `map`: fetching a property. |
+ _.pluck = function(obj, key) { |
+ return _.map(obj, _.property(key)); |
+ }; |
+ |
+ // Convenience version of a common use case of `filter`: selecting only objects |
+ // containing specific `key:value` pairs. |
+ _.where = function(obj, attrs) { |
+ return _.filter(obj, _.matches(attrs)); |
+ }; |
+ |
+ // Convenience version of a common use case of `find`: getting the first object |
+ // containing specific `key:value` pairs. |
+ _.findWhere = function(obj, attrs) { |
+ return _.find(obj, _.matches(attrs)); |
+ }; |
+ |
+ // Return the maximum element (or element-based computation). |
+ _.max = function(obj, iteratee, context) { |
+ var result = -Infinity, lastComputed = -Infinity, |
+ value, computed; |
+ if (iteratee == null && obj != null) { |
+ obj = obj.length === +obj.length ? obj : _.values(obj); |
+ for (var i = 0, length = obj.length; i < length; i++) { |
+ value = obj[i]; |
+ if (value > result) { |
+ result = value; |
+ } |
+ } |
+ } else { |
+ iteratee = _.iteratee(iteratee, context); |
+ _.each(obj, function(value, index, list) { |
+ computed = iteratee(value, index, list); |
+ if (computed > lastComputed || computed === -Infinity && result === -Infinity) { |
+ result = value; |
+ lastComputed = computed; |
+ } |
+ }); |
+ } |
+ return result; |
+ }; |
+ |
+ // Return the minimum element (or element-based computation). |
+ _.min = function(obj, iteratee, context) { |
+ var result = Infinity, lastComputed = Infinity, |
+ value, computed; |
+ if (iteratee == null && obj != null) { |
+ obj = obj.length === +obj.length ? obj : _.values(obj); |
+ for (var i = 0, length = obj.length; i < length; i++) { |
+ value = obj[i]; |
+ if (value < result) { |
+ result = value; |
+ } |
+ } |
+ } else { |
+ iteratee = _.iteratee(iteratee, context); |
+ _.each(obj, function(value, index, list) { |
+ computed = iteratee(value, index, list); |
+ if (computed < lastComputed || computed === Infinity && result === Infinity) { |
+ result = value; |
+ lastComputed = computed; |
+ } |
+ }); |
+ } |
+ return result; |
+ }; |
+ |
+ // Shuffle a collection, using the modern version of the |
+ // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). |
+ _.shuffle = function(obj) { |
+ var set = obj && obj.length === +obj.length ? obj : _.values(obj); |
+ var length = set.length; |
+ var shuffled = Array(length); |
+ for (var index = 0, rand; index < length; index++) { |
+ rand = _.random(0, index); |
+ if (rand !== index) shuffled[index] = shuffled[rand]; |
+ shuffled[rand] = set[index]; |
+ } |
+ return shuffled; |
+ }; |
+ |
+ // Sample **n** random values from a collection. |
+ // If **n** is not specified, returns a single random element. |
+ // The internal `guard` argument allows it to work with `map`. |
+ _.sample = function(obj, n, guard) { |
+ if (n == null || guard) { |
+ if (obj.length !== +obj.length) obj = _.values(obj); |
+ return obj[_.random(obj.length - 1)]; |
+ } |
+ return _.shuffle(obj).slice(0, Math.max(0, n)); |
+ }; |
+ |
+ // Sort the object's values by a criterion produced by an iteratee. |
+ _.sortBy = function(obj, iteratee, context) { |
+ iteratee = _.iteratee(iteratee, context); |
+ return _.pluck(_.map(obj, function(value, index, list) { |
+ return { |
+ value: value, |
+ index: index, |
+ criteria: iteratee(value, index, list) |
+ }; |
+ }).sort(function(left, right) { |
+ var a = left.criteria; |
+ var b = right.criteria; |
+ if (a !== b) { |
+ if (a > b || a === void 0) return 1; |
+ if (a < b || b === void 0) return -1; |
+ } |
+ return left.index - right.index; |
+ }), 'value'); |
+ }; |
+ |
+ // An internal function used for aggregate "group by" operations. |
+ var group = function(behavior) { |
+ return function(obj, iteratee, context) { |
+ var result = {}; |
+ iteratee = _.iteratee(iteratee, context); |
+ _.each(obj, function(value, index) { |
+ var key = iteratee(value, index, obj); |
+ behavior(result, value, key); |
+ }); |
+ return result; |
+ }; |
+ }; |
+ |
+ // Groups the object's values by a criterion. Pass either a string attribute |
+ // to group by, or a function that returns the criterion. |
+ _.groupBy = group(function(result, value, key) { |
+ if (_.has(result, key)) result[key].push(value); else result[key] = [value]; |
+ }); |
+ |
+ // Indexes the object's values by a criterion, similar to `groupBy`, but for |
+ // when you know that your index values will be unique. |
+ _.indexBy = group(function(result, value, key) { |
+ result[key] = value; |
+ }); |
+ |
+ // Counts instances of an object that group by a certain criterion. Pass |
+ // either a string attribute to count by, or a function that returns the |
+ // criterion. |
+ _.countBy = group(function(result, value, key) { |
+ if (_.has(result, key)) result[key]++; else result[key] = 1; |
+ }); |
+ |
+ // Use a comparator function to figure out the smallest index at which |
+ // an object should be inserted so as to maintain order. Uses binary search. |
+ _.sortedIndex = function(array, obj, iteratee, context) { |
+ iteratee = _.iteratee(iteratee, context, 1); |
+ var value = iteratee(obj); |
+ var low = 0, high = array.length; |
+ while (low < high) { |
+ var mid = low + high >>> 1; |
+ if (iteratee(array[mid]) < value) low = mid + 1; else high = mid; |
+ } |
+ return low; |
+ }; |
+ |
+ // Safely create a real, live array from anything iterable. |
+ _.toArray = function(obj) { |
+ if (!obj) return []; |
+ if (_.isArray(obj)) return slice.call(obj); |
+ if (obj.length === +obj.length) return _.map(obj, _.identity); |
+ return _.values(obj); |
+ }; |
+ |
+ // Return the number of elements in an object. |
+ _.size = function(obj) { |
+ if (obj == null) return 0; |
+ return obj.length === +obj.length ? obj.length : _.keys(obj).length; |
+ }; |
+ |
+ // Split a collection into two arrays: one whose elements all satisfy the given |
+ // predicate, and one whose elements all do not satisfy the predicate. |
+ _.partition = function(obj, predicate, context) { |
+ predicate = _.iteratee(predicate, context); |
+ var pass = [], fail = []; |
+ _.each(obj, function(value, key, obj) { |
+ (predicate(value, key, obj) ? pass : fail).push(value); |
+ }); |
+ return [pass, fail]; |
+ }; |
+ |
+ // Array Functions |
+ // --------------- |
+ |
+ // Get the first element of an array. Passing **n** will return the first N |
+ // values in the array. Aliased as `head` and `take`. The **guard** check |
+ // allows it to work with `_.map`. |
+ _.first = _.head = _.take = function(array, n, guard) { |
+ if (array == null) return void 0; |
+ if (n == null || guard) return array[0]; |
+ if (n < 0) return []; |
+ return slice.call(array, 0, n); |
+ }; |
+ |
+ // Returns everything but the last entry of the array. Especially useful on |
+ // the arguments object. Passing **n** will return all the values in |
+ // the array, excluding the last N. The **guard** check allows it to work with |
+ // `_.map`. |
+ _.initial = function(array, n, guard) { |
+ return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); |
+ }; |
+ |
+ // Get the last element of an array. Passing **n** will return the last N |
+ // values in the array. The **guard** check allows it to work with `_.map`. |
+ _.last = function(array, n, guard) { |
+ if (array == null) return void 0; |
+ if (n == null || guard) return array[array.length - 1]; |
+ return slice.call(array, Math.max(array.length - n, 0)); |
+ }; |
+ |
+ // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. |
+ // Especially useful on the arguments object. Passing an **n** will return |
+ // the rest N values in the array. The **guard** |
+ // check allows it to work with `_.map`. |
+ _.rest = _.tail = _.drop = function(array, n, guard) { |
+ return slice.call(array, n == null || guard ? 1 : n); |
+ }; |
+ |
+ // Trim out all falsy values from an array. |
+ _.compact = function(array) { |
+ return _.filter(array, _.identity); |
+ }; |
+ |
+ // Internal implementation of a recursive `flatten` function. |
+ var flatten = function(input, shallow, strict, output) { |
+ if (shallow && _.every(input, _.isArray)) { |
+ return concat.apply(output, input); |
+ } |
+ for (var i = 0, length = input.length; i < length; i++) { |
+ var value = input[i]; |
+ if (!_.isArray(value) && !_.isArguments(value)) { |
+ if (!strict) output.push(value); |
+ } else if (shallow) { |
+ push.apply(output, value); |
+ } else { |
+ flatten(value, shallow, strict, output); |
+ } |
+ } |
+ return output; |
+ }; |
+ |
+ // Flatten out an array, either recursively (by default), or just one level. |
+ _.flatten = function(array, shallow) { |
+ return flatten(array, shallow, false, []); |
+ }; |
+ |
+ // Return a version of the array that does not contain the specified value(s). |
+ _.without = function(array) { |
+ return _.difference(array, slice.call(arguments, 1)); |
+ }; |
+ |
+ // Produce a duplicate-free version of the array. If the array has already |
+ // been sorted, you have the option of using a faster algorithm. |
+ // Aliased as `unique`. |
+ _.uniq = _.unique = function(array, isSorted, iteratee, context) { |
+ if (array == null) return []; |
+ if (!_.isBoolean(isSorted)) { |
+ context = iteratee; |
+ iteratee = isSorted; |
+ isSorted = false; |
+ } |
+ if (iteratee != null) iteratee = _.iteratee(iteratee, context); |
+ var result = []; |
+ var seen = []; |
+ for (var i = 0, length = array.length; i < length; i++) { |
+ var value = array[i]; |
+ if (isSorted) { |
+ if (!i || seen !== value) result.push(value); |
+ seen = value; |
+ } else if (iteratee) { |
+ var computed = iteratee(value, i, array); |
+ if (_.indexOf(seen, computed) < 0) { |
+ seen.push(computed); |
+ result.push(value); |
+ } |
+ } else if (_.indexOf(result, value) < 0) { |
+ result.push(value); |
+ } |
+ } |
+ return result; |
+ }; |
+ |
+ // Produce an array that contains the union: each distinct element from all of |
+ // the passed-in arrays. |
+ _.union = function() { |
+ return _.uniq(flatten(arguments, true, true, [])); |
+ }; |
+ |
+ // Produce an array that contains every item shared between all the |
+ // passed-in arrays. |
+ _.intersection = function(array) { |
+ if (array == null) return []; |
+ var result = []; |
+ var argsLength = arguments.length; |
+ for (var i = 0, length = array.length; i < length; i++) { |
+ var item = array[i]; |
+ if (_.contains(result, item)) continue; |
+ for (var j = 1; j < argsLength; j++) { |
+ if (!_.contains(arguments[j], item)) break; |
+ } |
+ if (j === argsLength) result.push(item); |
+ } |
+ return result; |
+ }; |
+ |
+ // Take the difference between one array and a number of other arrays. |
+ // Only the elements present in just the first array will remain. |
+ _.difference = function(array) { |
+ var rest = flatten(slice.call(arguments, 1), true, true, []); |
+ return _.filter(array, function(value){ |
+ return !_.contains(rest, value); |
+ }); |
+ }; |
+ |
+ // Zip together multiple lists into a single array -- elements that share |
+ // an index go together. |
+ _.zip = function(array) { |
+ if (array == null) return []; |
+ var length = _.max(arguments, 'length').length; |
+ var results = Array(length); |
+ for (var i = 0; i < length; i++) { |
+ results[i] = _.pluck(arguments, i); |
+ } |
+ return results; |
+ }; |
+ |
+ // Converts lists into objects. Pass either a single array of `[key, value]` |
+ // pairs, or two parallel arrays of the same length -- one of keys, and one of |
+ // the corresponding values. |
+ _.object = function(list, values) { |
+ if (list == null) return {}; |
+ var result = {}; |
+ for (var i = 0, length = list.length; i < length; i++) { |
+ if (values) { |
+ result[list[i]] = values[i]; |
+ } else { |
+ result[list[i][0]] = list[i][1]; |
+ } |
+ } |
+ return result; |
+ }; |
+ |
+ // Return the position of the first occurrence of an item in an array, |
+ // or -1 if the item is not included in the array. |
+ // If the array is large and already in sort order, pass `true` |
+ // for **isSorted** to use binary search. |
+ _.indexOf = function(array, item, isSorted) { |
+ if (array == null) return -1; |
+ var i = 0, length = array.length; |
+ if (isSorted) { |
+ if (typeof isSorted == 'number') { |
+ i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted; |
+ } else { |
+ i = _.sortedIndex(array, item); |
+ return array[i] === item ? i : -1; |
+ } |
+ } |
+ for (; i < length; i++) if (array[i] === item) return i; |
+ return -1; |
+ }; |
+ |
+ _.lastIndexOf = function(array, item, from) { |
+ if (array == null) return -1; |
+ var idx = array.length; |
+ if (typeof from == 'number') { |
+ idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1); |
+ } |
+ while (--idx >= 0) if (array[idx] === item) return idx; |
+ return -1; |
+ }; |
+ |
+ // Generate an integer Array containing an arithmetic progression. A port of |
+ // the native Python `range()` function. See |
+ // [the Python documentation](http://docs.python.org/library/functions.html#range). |
+ _.range = function(start, stop, step) { |
+ if (arguments.length <= 1) { |
+ stop = start || 0; |
+ start = 0; |
+ } |
+ step = step || 1; |
+ |
+ var length = Math.max(Math.ceil((stop - start) / step), 0); |
+ var range = Array(length); |
+ |
+ for (var idx = 0; idx < length; idx++, start += step) { |
+ range[idx] = start; |
+ } |
+ |
+ return range; |
+ }; |
+ |
+ // Function (ahem) Functions |
+ // ------------------ |
+ |
+ // Reusable constructor function for prototype setting. |
+ var Ctor = function(){}; |
+ |
+ // Create a function bound to a given object (assigning `this`, and arguments, |
+ // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if |
+ // available. |
+ _.bind = function(func, context) { |
+ var args, bound; |
+ if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); |
+ if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function'); |
+ args = slice.call(arguments, 2); |
+ bound = function() { |
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); |
+ Ctor.prototype = func.prototype; |
+ var self = new Ctor; |
+ Ctor.prototype = null; |
+ var result = func.apply(self, args.concat(slice.call(arguments))); |
+ if (_.isObject(result)) return result; |
+ return self; |
+ }; |
+ return bound; |
+ }; |
+ |
+ // Partially apply a function by creating a version that has had some of its |
+ // arguments pre-filled, without changing its dynamic `this` context. _ acts |
+ // as a placeholder, allowing any combination of arguments to be pre-filled. |
+ _.partial = function(func) { |
+ var boundArgs = slice.call(arguments, 1); |
+ return function() { |
+ var position = 0; |
+ var args = boundArgs.slice(); |
+ for (var i = 0, length = args.length; i < length; i++) { |
+ if (args[i] === _) args[i] = arguments[position++]; |
+ } |
+ while (position < arguments.length) args.push(arguments[position++]); |
+ return func.apply(this, args); |
+ }; |
+ }; |
+ |
+ // Bind a number of an object's methods to that object. Remaining arguments |
+ // are the method names to be bound. Useful for ensuring that all callbacks |
+ // defined on an object belong to it. |
+ _.bindAll = function(obj) { |
+ var i, length = arguments.length, key; |
+ if (length <= 1) throw new Error('bindAll must be passed function names'); |
+ for (i = 1; i < length; i++) { |
+ key = arguments[i]; |
+ obj[key] = _.bind(obj[key], obj); |
+ } |
+ return obj; |
+ }; |
+ |
+ // Memoize an expensive function by storing its results. |
+ _.memoize = function(func, hasher) { |
+ var memoize = function(key) { |
+ var cache = memoize.cache; |
+ var address = hasher ? hasher.apply(this, arguments) : key; |
+ if (!_.has(cache, address)) cache[address] = func.apply(this, arguments); |
+ return cache[address]; |
+ }; |
+ memoize.cache = {}; |
+ return memoize; |
+ }; |
+ |
+ // Delays a function for the given number of milliseconds, and then calls |
+ // it with the arguments supplied. |
+ _.delay = function(func, wait) { |
+ var args = slice.call(arguments, 2); |
+ return setTimeout(function(){ |
+ return func.apply(null, args); |
+ }, wait); |
+ }; |
+ |
+ // Defers a function, scheduling it to run after the current call stack has |
+ // cleared. |
+ _.defer = function(func) { |
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); |
+ }; |
+ |
+ // Returns a function, that, when invoked, will only be triggered at most once |
+ // during a given window of time. Normally, the throttled function will run |
+ // as much as it can, without ever going more than once per `wait` duration; |
+ // but if you'd like to disable the execution on the leading edge, pass |
+ // `{leading: false}`. To disable execution on the trailing edge, ditto. |
+ _.throttle = function(func, wait, options) { |
+ var context, args, result; |
+ var timeout = null; |
+ var previous = 0; |
+ if (!options) options = {}; |
+ var later = function() { |
+ previous = options.leading === false ? 0 : _.now(); |
+ timeout = null; |
+ result = func.apply(context, args); |
+ if (!timeout) context = args = null; |
+ }; |
+ return function() { |
+ var now = _.now(); |
+ if (!previous && options.leading === false) previous = now; |
+ var remaining = wait - (now - previous); |
+ context = this; |
+ args = arguments; |
+ if (remaining <= 0 || remaining > wait) { |
+ clearTimeout(timeout); |
+ timeout = null; |
+ previous = now; |
+ result = func.apply(context, args); |
+ if (!timeout) context = args = null; |
+ } else if (!timeout && options.trailing !== false) { |
+ timeout = setTimeout(later, remaining); |
+ } |
+ return result; |
+ }; |
+ }; |
+ |
+ // Returns a function, that, as long as it continues to be invoked, will not |
+ // be triggered. The function will be called after it stops being called for |
+ // N milliseconds. If `immediate` is passed, trigger the function on the |
+ // leading edge, instead of the trailing. |
+ _.debounce = function(func, wait, immediate) { |
+ var timeout, args, context, timestamp, result; |
+ |
+ var later = function() { |
+ var last = _.now() - timestamp; |
+ |
+ if (last < wait && last > 0) { |
+ timeout = setTimeout(later, wait - last); |
+ } else { |
+ timeout = null; |
+ if (!immediate) { |
+ result = func.apply(context, args); |
+ if (!timeout) context = args = null; |
+ } |
+ } |
+ }; |
+ |
+ return function() { |
+ context = this; |
+ args = arguments; |
+ timestamp = _.now(); |
+ var callNow = immediate && !timeout; |
+ if (!timeout) timeout = setTimeout(later, wait); |
+ if (callNow) { |
+ result = func.apply(context, args); |
+ context = args = null; |
+ } |
+ |
+ return result; |
+ }; |
+ }; |
+ |
+ // Returns the first function passed as an argument to the second, |
+ // allowing you to adjust arguments, run code before and after, and |
+ // conditionally execute the original function. |
+ _.wrap = function(func, wrapper) { |
+ return _.partial(wrapper, func); |
+ }; |
+ |
+ // Returns a negated version of the passed-in predicate. |
+ _.negate = function(predicate) { |
+ return function() { |
+ return !predicate.apply(this, arguments); |
+ }; |
+ }; |
+ |
+ // Returns a function that is the composition of a list of functions, each |
+ // consuming the return value of the function that follows. |
+ _.compose = function() { |
+ var args = arguments; |
+ var start = args.length - 1; |
+ return function() { |
+ var i = start; |
+ var result = args[start].apply(this, arguments); |
+ while (i--) result = args[i].call(this, result); |
+ return result; |
+ }; |
+ }; |
+ |
+ // Returns a function that will only be executed after being called N times. |
+ _.after = function(times, func) { |
+ return function() { |
+ if (--times < 1) { |
+ return func.apply(this, arguments); |
+ } |
+ }; |
+ }; |
+ |
+ // Returns a function that will only be executed before being called N times. |
+ _.before = function(times, func) { |
+ var memo; |
+ return function() { |
+ if (--times > 0) { |
+ memo = func.apply(this, arguments); |
+ } else { |
+ func = null; |
+ } |
+ return memo; |
+ }; |
+ }; |
+ |
+ // Returns a function that will be executed at most one time, no matter how |
+ // often you call it. Useful for lazy initialization. |
+ _.once = _.partial(_.before, 2); |
+ |
+ // Object Functions |
+ // ---------------- |
+ |
+ // Retrieve the names of an object's properties. |
+ // Delegates to **ECMAScript 5**'s native `Object.keys` |
+ _.keys = function(obj) { |
+ if (!_.isObject(obj)) return []; |
+ if (nativeKeys) return nativeKeys(obj); |
+ var keys = []; |
+ for (var key in obj) if (_.has(obj, key)) keys.push(key); |
+ return keys; |
+ }; |
+ |
+ // Retrieve the values of an object's properties. |
+ _.values = function(obj) { |
+ var keys = _.keys(obj); |
+ var length = keys.length; |
+ var values = Array(length); |
+ for (var i = 0; i < length; i++) { |
+ values[i] = obj[keys[i]]; |
+ } |
+ return values; |
+ }; |
+ |
+ // Convert an object into a list of `[key, value]` pairs. |
+ _.pairs = function(obj) { |
+ var keys = _.keys(obj); |
+ var length = keys.length; |
+ var pairs = Array(length); |
+ for (var i = 0; i < length; i++) { |
+ pairs[i] = [keys[i], obj[keys[i]]]; |
+ } |
+ return pairs; |
+ }; |
+ |
+ // Invert the keys and values of an object. The values must be serializable. |
+ _.invert = function(obj) { |
+ var result = {}; |
+ var keys = _.keys(obj); |
+ for (var i = 0, length = keys.length; i < length; i++) { |
+ result[obj[keys[i]]] = keys[i]; |
+ } |
+ return result; |
+ }; |
+ |
+ // Return a sorted list of the function names available on the object. |
+ // Aliased as `methods` |
+ _.functions = _.methods = function(obj) { |
+ var names = []; |
+ for (var key in obj) { |
+ if (_.isFunction(obj[key])) names.push(key); |
+ } |
+ return names.sort(); |
+ }; |
+ |
+ // Extend a given object with all the properties in passed-in object(s). |
+ _.extend = function(obj) { |
+ if (!_.isObject(obj)) return obj; |
+ var source, prop; |
+ for (var i = 1, length = arguments.length; i < length; i++) { |
+ source = arguments[i]; |
+ for (prop in source) { |
+ if (hasOwnProperty.call(source, prop)) { |
+ obj[prop] = source[prop]; |
+ } |
+ } |
+ } |
+ return obj; |
+ }; |
+ |
+ // Return a copy of the object only containing the whitelisted properties. |
+ _.pick = function(obj, iteratee, context) { |
+ var result = {}, key; |
+ if (obj == null) return result; |
+ if (_.isFunction(iteratee)) { |
+ iteratee = createCallback(iteratee, context); |
+ for (key in obj) { |
+ var value = obj[key]; |
+ if (iteratee(value, key, obj)) result[key] = value; |
+ } |
+ } else { |
+ var keys = concat.apply([], slice.call(arguments, 1)); |
+ obj = new Object(obj); |
+ for (var i = 0, length = keys.length; i < length; i++) { |
+ key = keys[i]; |
+ if (key in obj) result[key] = obj[key]; |
+ } |
+ } |
+ return result; |
+ }; |
+ |
+ // Return a copy of the object without the blacklisted properties. |
+ _.omit = function(obj, iteratee, context) { |
+ if (_.isFunction(iteratee)) { |
+ iteratee = _.negate(iteratee); |
+ } else { |
+ var keys = _.map(concat.apply([], slice.call(arguments, 1)), String); |
+ iteratee = function(value, key) { |
+ return !_.contains(keys, key); |
+ }; |
+ } |
+ return _.pick(obj, iteratee, context); |
+ }; |
+ |
+ // Fill in a given object with default properties. |
+ _.defaults = function(obj) { |
+ if (!_.isObject(obj)) return obj; |
+ for (var i = 1, length = arguments.length; i < length; i++) { |
+ var source = arguments[i]; |
+ for (var prop in source) { |
+ if (obj[prop] === void 0) obj[prop] = source[prop]; |
+ } |
+ } |
+ return obj; |
+ }; |
+ |
+ // Create a (shallow-cloned) duplicate of an object. |
+ _.clone = function(obj) { |
+ if (!_.isObject(obj)) return obj; |
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj); |
+ }; |
+ |
+ // Invokes interceptor with the obj, and then returns obj. |
+ // The primary purpose of this method is to "tap into" a method chain, in |
+ // order to perform operations on intermediate results within the chain. |
+ _.tap = function(obj, interceptor) { |
+ interceptor(obj); |
+ return obj; |
+ }; |
+ |
+ // Internal recursive comparison function for `isEqual`. |
+ var eq = function(a, b, aStack, bStack) { |
+ // Identical objects are equal. `0 === -0`, but they aren't identical. |
+ // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). |
+ if (a === b) return a !== 0 || 1 / a === 1 / b; |
+ // A strict comparison is necessary because `null == undefined`. |
+ if (a == null || b == null) return a === b; |
+ // Unwrap any wrapped objects. |
+ if (a instanceof _) a = a._wrapped; |
+ if (b instanceof _) b = b._wrapped; |
+ // Compare `[[Class]]` names. |
+ var className = toString.call(a); |
+ if (className !== toString.call(b)) return false; |
+ switch (className) { |
+ // Strings, numbers, regular expressions, dates, and booleans are compared by value. |
+ case '[object RegExp]': |
+ // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i') |
+ case '[object String]': |
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is |
+ // equivalent to `new String("5")`. |
+ return '' + a === '' + b; |
+ case '[object Number]': |
+ // `NaN`s are equivalent, but non-reflexive. |
+ // Object(NaN) is equivalent to NaN |
+ if (+a !== +a) return +b !== +b; |
+ // An `egal` comparison is performed for other numeric values. |
+ return +a === 0 ? 1 / +a === 1 / b : +a === +b; |
+ case '[object Date]': |
+ case '[object Boolean]': |
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their |
+ // millisecond representations. Note that invalid dates with millisecond representations |
+ // of `NaN` are not equivalent. |
+ return +a === +b; |
+ } |
+ if (typeof a != 'object' || typeof b != 'object') return false; |
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic |
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. |
+ var length = aStack.length; |
+ while (length--) { |
+ // Linear search. Performance is inversely proportional to the number of |
+ // unique nested structures. |
+ if (aStack[length] === a) return bStack[length] === b; |
+ } |
+ // Objects with different constructors are not equivalent, but `Object`s |
+ // from different frames are. |
+ var aCtor = a.constructor, bCtor = b.constructor; |
+ if ( |
+ aCtor !== bCtor && |
+ // Handle Object.create(x) cases |
+ 'constructor' in a && 'constructor' in b && |
+ !(_.isFunction(aCtor) && aCtor instanceof aCtor && |
+ _.isFunction(bCtor) && bCtor instanceof bCtor) |
+ ) { |
+ return false; |
+ } |
+ // Add the first object to the stack of traversed objects. |
+ aStack.push(a); |
+ bStack.push(b); |
+ var size, result; |
+ // Recursively compare objects and arrays. |
+ if (className === '[object Array]') { |
+ // Compare array lengths to determine if a deep comparison is necessary. |
+ size = a.length; |
+ result = size === b.length; |
+ if (result) { |
+ // Deep compare the contents, ignoring non-numeric properties. |
+ while (size--) { |
+ if (!(result = eq(a[size], b[size], aStack, bStack))) break; |
+ } |
+ } |
+ } else { |
+ // Deep compare objects. |
+ var keys = _.keys(a), key; |
+ size = keys.length; |
+ // Ensure that both objects contain the same number of properties before comparing deep equality. |
+ result = _.keys(b).length === size; |
+ if (result) { |
+ while (size--) { |
+ // Deep compare each member |
+ key = keys[size]; |
+ if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break; |
+ } |
+ } |
+ } |
+ // Remove the first object from the stack of traversed objects. |
+ aStack.pop(); |
+ bStack.pop(); |
+ return result; |
+ }; |
+ |
+ // Perform a deep comparison to check if two objects are equal. |
+ _.isEqual = function(a, b) { |
+ return eq(a, b, [], []); |
+ }; |
+ |
+ // Is a given array, string, or object empty? |
+ // An "empty" object has no enumerable own-properties. |
+ _.isEmpty = function(obj) { |
+ if (obj == null) return true; |
+ if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0; |
+ for (var key in obj) if (_.has(obj, key)) return false; |
+ return true; |
+ }; |
+ |
+ // Is a given value a DOM element? |
+ _.isElement = function(obj) { |
+ return !!(obj && obj.nodeType === 1); |
+ }; |
+ |
+ // Is a given value an array? |
+ // Delegates to ECMA5's native Array.isArray |
+ _.isArray = nativeIsArray || function(obj) { |
+ return toString.call(obj) === '[object Array]'; |
+ }; |
+ |
+ // Is a given variable an object? |
+ _.isObject = function(obj) { |
+ var type = typeof obj; |
+ return type === 'function' || type === 'object' && !!obj; |
+ }; |
+ |
+ // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. |
+ _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { |
+ _['is' + name] = function(obj) { |
+ return toString.call(obj) === '[object ' + name + ']'; |
+ }; |
+ }); |
+ |
+ // Define a fallback version of the method in browsers (ahem, IE), where |
+ // there isn't any inspectable "Arguments" type. |
+ if (!_.isArguments(arguments)) { |
+ _.isArguments = function(obj) { |
+ return _.has(obj, 'callee'); |
+ }; |
+ } |
+ |
+ // Optimize `isFunction` if appropriate. Work around an IE 11 bug. |
+ if (typeof /./ !== 'function') { |
+ _.isFunction = function(obj) { |
+ return typeof obj == 'function' || false; |
+ }; |
+ } |
+ |
+ // Is a given object a finite number? |
+ _.isFinite = function(obj) { |
+ return isFinite(obj) && !isNaN(parseFloat(obj)); |
+ }; |
+ |
+ // Is the given value `NaN`? (NaN is the only number which does not equal itself). |
+ _.isNaN = function(obj) { |
+ return _.isNumber(obj) && obj !== +obj; |
+ }; |
+ |
+ // Is a given value a boolean? |
+ _.isBoolean = function(obj) { |
+ return obj === true || obj === false || toString.call(obj) === '[object Boolean]'; |
+ }; |
+ |
+ // Is a given value equal to null? |
+ _.isNull = function(obj) { |
+ return obj === null; |
+ }; |
+ |
+ // Is a given variable undefined? |
+ _.isUndefined = function(obj) { |
+ return obj === void 0; |
+ }; |
+ |
+ // Shortcut function for checking if an object has a given property directly |
+ // on itself (in other words, not on a prototype). |
+ _.has = function(obj, key) { |
+ return obj != null && hasOwnProperty.call(obj, key); |
+ }; |
+ |
+ // Utility Functions |
+ // ----------------- |
+ |
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its |
+ // previous owner. Returns a reference to the Underscore object. |
+ _.noConflict = function() { |
+ root._ = previousUnderscore; |
+ return this; |
+ }; |
+ |
+ // Keep the identity function around for default iteratees. |
+ _.identity = function(value) { |
+ return value; |
+ }; |
+ |
+ _.constant = function(value) { |
+ return function() { |
+ return value; |
+ }; |
+ }; |
+ |
+ _.noop = function(){}; |
+ |
+ _.property = function(key) { |
+ return function(obj) { |
+ return obj[key]; |
+ }; |
+ }; |
+ |
+ // Returns a predicate for checking whether an object has a given set of `key:value` pairs. |
+ _.matches = function(attrs) { |
+ var pairs = _.pairs(attrs), length = pairs.length; |
+ return function(obj) { |
+ if (obj == null) return !length; |
+ obj = new Object(obj); |
+ for (var i = 0; i < length; i++) { |
+ var pair = pairs[i], key = pair[0]; |
+ if (pair[1] !== obj[key] || !(key in obj)) return false; |
+ } |
+ return true; |
+ }; |
+ }; |
+ |
+ // Run a function **n** times. |
+ _.times = function(n, iteratee, context) { |
+ var accum = Array(Math.max(0, n)); |
+ iteratee = createCallback(iteratee, context, 1); |
+ for (var i = 0; i < n; i++) accum[i] = iteratee(i); |
+ return accum; |
+ }; |
+ |
+ // Return a random integer between min and max (inclusive). |
+ _.random = function(min, max) { |
+ if (max == null) { |
+ max = min; |
+ min = 0; |
+ } |
+ return min + Math.floor(Math.random() * (max - min + 1)); |
+ }; |
+ |
+ // A (possibly faster) way to get the current timestamp as an integer. |
+ _.now = Date.now || function() { |
+ return new Date().getTime(); |
+ }; |
+ |
+ // List of HTML entities for escaping. |
+ var escapeMap = { |
+ '&': '&', |
+ '<': '<', |
+ '>': '>', |
+ '"': '"', |
+ "'": ''', |
+ '`': '`' |
+ }; |
+ var unescapeMap = _.invert(escapeMap); |
+ |
+ // Functions for escaping and unescaping strings to/from HTML interpolation. |
+ var createEscaper = function(map) { |
+ var escaper = function(match) { |
+ return map[match]; |
+ }; |
+ // Regexes for identifying a key that needs to be escaped |
+ var source = '(?:' + _.keys(map).join('|') + ')'; |
+ var testRegexp = RegExp(source); |
+ var replaceRegexp = RegExp(source, 'g'); |
+ return function(string) { |
+ string = string == null ? '' : '' + string; |
+ return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string; |
+ }; |
+ }; |
+ _.escape = createEscaper(escapeMap); |
+ _.unescape = createEscaper(unescapeMap); |
+ |
+ // If the value of the named `property` is a function then invoke it with the |
+ // `object` as context; otherwise, return it. |
+ _.result = function(object, property) { |
+ if (object == null) return void 0; |
+ var value = object[property]; |
+ return _.isFunction(value) ? object[property]() : value; |
+ }; |
+ |
+ // Generate a unique integer id (unique within the entire client session). |
+ // Useful for temporary DOM ids. |
+ var idCounter = 0; |
+ _.uniqueId = function(prefix) { |
+ var id = ++idCounter + ''; |
+ return prefix ? prefix + id : id; |
+ }; |
+ |
+ // By default, Underscore uses ERB-style template delimiters, change the |
+ // following template settings to use alternative delimiters. |
+ _.templateSettings = { |
+ evaluate : /<%([\s\S]+?)%>/g, |
+ interpolate : /<%=([\s\S]+?)%>/g, |
+ escape : /<%-([\s\S]+?)%>/g |
+ }; |
+ |
+ // When customizing `templateSettings`, if you don't want to define an |
+ // interpolation, evaluation or escaping regex, we need one that is |
+ // guaranteed not to match. |
+ var noMatch = /(.)^/; |
+ |
+ // Certain characters need to be escaped so that they can be put into a |
+ // string literal. |
+ var escapes = { |
+ "'": "'", |
+ '\\': '\\', |
+ '\r': 'r', |
+ '\n': 'n', |
+ '\u2028': 'u2028', |
+ '\u2029': 'u2029' |
+ }; |
+ |
+ var escaper = /\\|'|\r|\n|\u2028|\u2029/g; |
+ |
+ var escapeChar = function(match) { |
+ return '\\' + escapes[match]; |
+ }; |
+ |
+ // JavaScript micro-templating, similar to John Resig's implementation. |
+ // Underscore templating handles arbitrary delimiters, preserves whitespace, |
+ // and correctly escapes quotes within interpolated code. |
+ // NB: `oldSettings` only exists for backwards compatibility. |
+ _.template = function(text, settings, oldSettings) { |
+ if (!settings && oldSettings) settings = oldSettings; |
+ settings = _.defaults({}, settings, _.templateSettings); |
+ |
+ // Combine delimiters into one regular expression via alternation. |
+ var matcher = RegExp([ |
+ (settings.escape || noMatch).source, |
+ (settings.interpolate || noMatch).source, |
+ (settings.evaluate || noMatch).source |
+ ].join('|') + '|$', 'g'); |
+ |
+ // Compile the template source, escaping string literals appropriately. |
+ var index = 0; |
+ var source = "__p+='"; |
+ text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { |
+ source += text.slice(index, offset).replace(escaper, escapeChar); |
+ index = offset + match.length; |
+ |
+ if (escape) { |
+ source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; |
+ } else if (interpolate) { |
+ source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; |
+ } else if (evaluate) { |
+ source += "';\n" + evaluate + "\n__p+='"; |
+ } |
+ |
+ // Adobe VMs need the match returned to produce the correct offest. |
+ return match; |
+ }); |
+ source += "';\n"; |
+ |
+ // If a variable is not specified, place data values in local scope. |
+ if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; |
+ |
+ source = "var __t,__p='',__j=Array.prototype.join," + |
+ "print=function(){__p+=__j.call(arguments,'');};\n" + |
+ source + 'return __p;\n'; |
+ |
+ try { |
+ var render = new Function(settings.variable || 'obj', '_', source); |
+ } catch (e) { |
+ e.source = source; |
+ throw e; |
+ } |
+ |
+ var template = function(data) { |
+ return render.call(this, data, _); |
+ }; |
+ |
+ // Provide the compiled source as a convenience for precompilation. |
+ var argument = settings.variable || 'obj'; |
+ template.source = 'function(' + argument + '){\n' + source + '}'; |
+ |
+ return template; |
+ }; |
+ |
+ // Add a "chain" function. Start chaining a wrapped Underscore object. |
+ _.chain = function(obj) { |
+ var instance = _(obj); |
+ instance._chain = true; |
+ return instance; |
+ }; |
+ |
+ // OOP |
+ // --------------- |
+ // If Underscore is called as a function, it returns a wrapped object that |
+ // can be used OO-style. This wrapper holds altered versions of all the |
+ // underscore functions. Wrapped objects may be chained. |
+ |
+ // Helper function to continue chaining intermediate results. |
+ var result = function(obj) { |
+ return this._chain ? _(obj).chain() : obj; |
+ }; |
+ |
+ // Add your own custom functions to the Underscore object. |
+ _.mixin = function(obj) { |
+ _.each(_.functions(obj), function(name) { |
+ var func = _[name] = obj[name]; |
+ _.prototype[name] = function() { |
+ var args = [this._wrapped]; |
+ push.apply(args, arguments); |
+ return result.call(this, func.apply(_, args)); |
+ }; |
+ }); |
+ }; |
+ |
+ // Add all of the Underscore functions to the wrapper object. |
+ _.mixin(_); |
+ |
+ // Add all mutator Array functions to the wrapper. |
+ _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { |
+ var method = ArrayProto[name]; |
+ _.prototype[name] = function() { |
+ var obj = this._wrapped; |
+ method.apply(obj, arguments); |
+ if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0]; |
+ return result.call(this, obj); |
+ }; |
+ }); |
+ |
+ // Add all accessor Array functions to the wrapper. |
+ _.each(['concat', 'join', 'slice'], function(name) { |
+ var method = ArrayProto[name]; |
+ _.prototype[name] = function() { |
+ return result.call(this, method.apply(this._wrapped, arguments)); |
+ }; |
+ }); |
+ |
+ // Extracts the result from a wrapped and chained object. |
+ _.prototype.value = function() { |
+ return this._wrapped; |
+ }; |
+ |
+ // AMD registration happens at the end for compatibility with AMD loaders |
+ // that may not enforce next-turn semantics on modules. Even though general |
+ // practice for AMD registration is to be anonymous, underscore registers |
+ // as a named module because, like jQuery, it is a base library that is |
+ // popular enough to be bundled in a third party lib, but not be part of |
+ // an AMD load request. Those cases could generate an error when an |
+ // anonymous define() is called outside of a loader request. |
+ if (typeof define === 'function' && define.amd) { |
+ define('underscore', [], function() { |
+ return _; |
+ }); |
+ } |
+}.call(this)); |