Index: node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/uuid/uuid.js |
diff --git a/node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/uuid/uuid.js b/node_modules/vulcanize/node_modules/update-notifier/node_modules/configstore/node_modules/uuid/uuid.js |
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+// uuid.js |
+// |
+// Copyright (c) 2010-2012 Robert Kieffer |
+// MIT License - http://opensource.org/licenses/mit-license.php |
+ |
+// Unique ID creation requires a high quality random # generator. We feature |
+// detect to determine the best RNG source, normalizing to a function that |
+// returns 128-bits of randomness, since that's what's usually required |
+var _rng = require('./rng'); |
+ |
+// Buffer class to use, |
+// we can't use `Buffer || Array` otherwise Buffer would be |
+// shimmed by browserify and added to the browser build |
+var BufferClass = require('./buffer'); |
+ |
+// Maps for number <-> hex string conversion |
+var _byteToHex = []; |
+var _hexToByte = {}; |
+for (var i = 0; i < 256; i++) { |
+ _byteToHex[i] = (i + 0x100).toString(16).substr(1); |
+ _hexToByte[_byteToHex[i]] = i; |
+} |
+ |
+// **`parse()` - Parse a UUID into it's component bytes** |
+function parse(s, buf, offset) { |
+ var i = (buf && offset) || 0, ii = 0; |
+ |
+ buf = buf || []; |
+ s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) { |
+ if (ii < 16) { // Don't overflow! |
+ buf[i + ii++] = _hexToByte[oct]; |
+ } |
+ }); |
+ |
+ // Zero out remaining bytes if string was short |
+ while (ii < 16) { |
+ buf[i + ii++] = 0; |
+ } |
+ |
+ return buf; |
+} |
+ |
+// **`unparse()` - Convert UUID byte array (ala parse()) into a string** |
+function unparse(buf, offset) { |
+ var i = offset || 0, bth = _byteToHex; |
+ return bth[buf[i++]] + bth[buf[i++]] + |
+ bth[buf[i++]] + bth[buf[i++]] + '-' + |
+ bth[buf[i++]] + bth[buf[i++]] + '-' + |
+ bth[buf[i++]] + bth[buf[i++]] + '-' + |
+ bth[buf[i++]] + bth[buf[i++]] + '-' + |
+ bth[buf[i++]] + bth[buf[i++]] + |
+ bth[buf[i++]] + bth[buf[i++]] + |
+ bth[buf[i++]] + bth[buf[i++]]; |
+} |
+ |
+// **`v1()` - Generate time-based UUID** |
+// |
+// Inspired by https://github.com/LiosK/UUID.js |
+// and http://docs.python.org/library/uuid.html |
+ |
+// random #'s we need to init node and clockseq |
+var _seedBytes = _rng(); |
+ |
+// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) |
+var _nodeId = [ |
+ _seedBytes[0] | 0x01, |
+ _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5] |
+]; |
+ |
+// Per 4.2.2, randomize (14 bit) clockseq |
+var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff; |
+ |
+// Previous uuid creation time |
+var _lastMSecs = 0, _lastNSecs = 0; |
+ |
+// See https://github.com/broofa/node-uuid for API details |
+function v1(options, buf, offset) { |
+ var i = buf && offset || 0; |
+ var b = buf || []; |
+ |
+ options = options || {}; |
+ |
+ var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; |
+ |
+ // UUID timestamps are 100 nano-second units since the Gregorian epoch, |
+ // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so |
+ // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' |
+ // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. |
+ var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); |
+ |
+ // Per 4.2.1.2, use count of uuid's generated during the current clock |
+ // cycle to simulate higher resolution clock |
+ var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; |
+ |
+ // Time since last uuid creation (in msecs) |
+ var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000; |
+ |
+ // Per 4.2.1.2, Bump clockseq on clock regression |
+ if (dt < 0 && options.clockseq === undefined) { |
+ clockseq = clockseq + 1 & 0x3fff; |
+ } |
+ |
+ // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new |
+ // time interval |
+ if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { |
+ nsecs = 0; |
+ } |
+ |
+ // Per 4.2.1.2 Throw error if too many uuids are requested |
+ if (nsecs >= 10000) { |
+ throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); |
+ } |
+ |
+ _lastMSecs = msecs; |
+ _lastNSecs = nsecs; |
+ _clockseq = clockseq; |
+ |
+ // Per 4.1.4 - Convert from unix epoch to Gregorian epoch |
+ msecs += 12219292800000; |
+ |
+ // `time_low` |
+ var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; |
+ b[i++] = tl >>> 24 & 0xff; |
+ b[i++] = tl >>> 16 & 0xff; |
+ b[i++] = tl >>> 8 & 0xff; |
+ b[i++] = tl & 0xff; |
+ |
+ // `time_mid` |
+ var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; |
+ b[i++] = tmh >>> 8 & 0xff; |
+ b[i++] = tmh & 0xff; |
+ |
+ // `time_high_and_version` |
+ b[i++] = tmh >>> 24 & 0xf | 0x10; // include version |
+ b[i++] = tmh >>> 16 & 0xff; |
+ |
+ // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) |
+ b[i++] = clockseq >>> 8 | 0x80; |
+ |
+ // `clock_seq_low` |
+ b[i++] = clockseq & 0xff; |
+ |
+ // `node` |
+ var node = options.node || _nodeId; |
+ for (var n = 0; n < 6; n++) { |
+ b[i + n] = node[n]; |
+ } |
+ |
+ return buf ? buf : unparse(b); |
+} |
+ |
+// **`v4()` - Generate random UUID** |
+ |
+// See https://github.com/broofa/node-uuid for API details |
+function v4(options, buf, offset) { |
+ // Deprecated - 'format' argument, as supported in v1.2 |
+ var i = buf && offset || 0; |
+ |
+ if (typeof(options) == 'string') { |
+ buf = options == 'binary' ? new BufferClass(16) : null; |
+ options = null; |
+ } |
+ options = options || {}; |
+ |
+ var rnds = options.random || (options.rng || _rng)(); |
+ |
+ // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` |
+ rnds[6] = (rnds[6] & 0x0f) | 0x40; |
+ rnds[8] = (rnds[8] & 0x3f) | 0x80; |
+ |
+ // Copy bytes to buffer, if provided |
+ if (buf) { |
+ for (var ii = 0; ii < 16; ii++) { |
+ buf[i + ii] = rnds[ii]; |
+ } |
+ } |
+ |
+ return buf || unparse(rnds); |
+} |
+ |
+// Export public API |
+var uuid = v4; |
+uuid.v1 = v1; |
+uuid.v4 = v4; |
+uuid.parse = parse; |
+uuid.unparse = unparse; |
+uuid.BufferClass = BufferClass; |
+ |
+module.exports = uuid; |