| Index: ui/events/event_unittest.cc
|
| diff --git a/ui/events/event_unittest.cc b/ui/events/event_unittest.cc
|
| index 11913e1f8333ce5e934b4a6c65df606cb62a7990..7e92aa0a9696b32c490e4dbbd30e9f0b8be5659a 100644
|
| --- a/ui/events/event_unittest.cc
|
| +++ b/ui/events/event_unittest.cc
|
| @@ -505,13 +505,61 @@ TEST(EventTest, TouchEventRadiusDefaultsToOtherAxis) {
|
|
|
| TouchEvent event1(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| non_zero_length1, 0, 0, 0);
|
| - DCHECK_EQ(non_zero_length1, event1.radius_x());
|
| - DCHECK_EQ(non_zero_length1, event1.radius_y());
|
| + EXPECT_EQ(non_zero_length1, event1.radius_x());
|
| + EXPECT_EQ(non_zero_length1, event1.radius_y());
|
|
|
| TouchEvent event2(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| 0, non_zero_length2, 0, 0);
|
| - DCHECK_EQ(non_zero_length2, event2.radius_x());
|
| - DCHECK_EQ(non_zero_length2, event2.radius_y());
|
| + EXPECT_EQ(non_zero_length2, event2.radius_x());
|
| + EXPECT_EQ(non_zero_length2, event2.radius_y());
|
| +}
|
| +
|
| +TEST(EventTest, TouchEventRotationAngleFixing) {
|
| + const base::TimeDelta time = base::TimeDelta::FromMilliseconds(0);
|
| + const float radius_x = 20;
|
| + const float radius_y = 10;
|
| +
|
| + {
|
| + const float angle_in_range = 0;
|
| + TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| + radius_x, radius_y, angle_in_range, 0);
|
| + EXPECT_FLOAT_EQ(angle_in_range, event.rotation_angle());
|
| + }
|
| +
|
| + {
|
| + const float angle_in_range = 179.9f;
|
| + TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| + radius_x, radius_y, angle_in_range, 0);
|
| + EXPECT_FLOAT_EQ(angle_in_range, event.rotation_angle());
|
| + }
|
| +
|
| + {
|
| + const float angle_negative = -0.1f;
|
| + TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| + radius_x, radius_y, angle_negative, 0);
|
| + EXPECT_FLOAT_EQ(180 - 0.1f, event.rotation_angle());
|
| + }
|
| +
|
| + {
|
| + const float angle_negative = -200;
|
| + TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| + radius_x, radius_y, angle_negative, 0);
|
| + EXPECT_FLOAT_EQ(360 - 200, event.rotation_angle());
|
| + }
|
| +
|
| + {
|
| + const float angle_too_big = 180;
|
| + TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| + radius_x, radius_y, angle_too_big, 0);
|
| + EXPECT_FLOAT_EQ(0, event.rotation_angle());
|
| + }
|
| +
|
| + {
|
| + const float angle_too_big = 400;
|
| + TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time,
|
| + radius_x, radius_y, angle_too_big, 0);
|
| + EXPECT_FLOAT_EQ(400 - 360, event.rotation_angle());
|
| + }
|
| }
|
|
|
| } // namespace ui
|
|
|