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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 #include "ui/events/event.h" | 7 #include "ui/events/event.h" |
8 #include "ui/events/event_utils.h" | 8 #include "ui/events/event_utils.h" |
9 #include "ui/events/keycodes/dom3/dom_code.h" | 9 #include "ui/events/keycodes/dom3/dom_code.h" |
10 #include "ui/events/keycodes/dom4/keycode_converter.h" | 10 #include "ui/events/keycodes/dom4/keycode_converter.h" |
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498 } | 498 } |
499 #endif // USE_X11 || OS_WIN | 499 #endif // USE_X11 || OS_WIN |
500 | 500 |
501 TEST(EventTest, TouchEventRadiusDefaultsToOtherAxis) { | 501 TEST(EventTest, TouchEventRadiusDefaultsToOtherAxis) { |
502 const base::TimeDelta time = base::TimeDelta::FromMilliseconds(0); | 502 const base::TimeDelta time = base::TimeDelta::FromMilliseconds(0); |
503 const float non_zero_length1 = 30; | 503 const float non_zero_length1 = 30; |
504 const float non_zero_length2 = 46; | 504 const float non_zero_length2 = 46; |
505 | 505 |
506 TouchEvent event1(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | 506 TouchEvent event1(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, |
507 non_zero_length1, 0, 0, 0); | 507 non_zero_length1, 0, 0, 0); |
508 DCHECK_EQ(non_zero_length1, event1.radius_x()); | 508 EXPECT_EQ(non_zero_length1, event1.radius_x()); |
509 DCHECK_EQ(non_zero_length1, event1.radius_y()); | 509 EXPECT_EQ(non_zero_length1, event1.radius_y()); |
510 | 510 |
511 TouchEvent event2(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | 511 TouchEvent event2(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, |
512 0, non_zero_length2, 0, 0); | 512 0, non_zero_length2, 0, 0); |
513 DCHECK_EQ(non_zero_length2, event2.radius_x()); | 513 EXPECT_EQ(non_zero_length2, event2.radius_x()); |
514 DCHECK_EQ(non_zero_length2, event2.radius_y()); | 514 EXPECT_EQ(non_zero_length2, event2.radius_y()); |
515 } | |
516 | |
517 TEST(EventTest, TouchEventRotationAngleFixing) { | |
tdresser
2015/01/20 16:40:38
Awesome, thanks.
| |
518 const base::TimeDelta time = base::TimeDelta::FromMilliseconds(0); | |
519 const float radius_x = 20; | |
520 const float radius_y = 10; | |
521 | |
522 { | |
523 const float angle_in_range = 0; | |
524 TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | |
525 radius_x, radius_y, angle_in_range, 0); | |
526 EXPECT_FLOAT_EQ(angle_in_range, event.rotation_angle()); | |
527 } | |
528 | |
529 { | |
530 const float angle_in_range = 179.9; | |
531 TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | |
532 radius_x, radius_y, angle_in_range, 0); | |
533 EXPECT_FLOAT_EQ(angle_in_range, event.rotation_angle()); | |
534 } | |
535 | |
536 { | |
537 const float angle_negative = -0.1; | |
538 TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | |
539 radius_x, radius_y, angle_negative, 0); | |
540 EXPECT_FLOAT_EQ(180 - 0.1, event.rotation_angle()); | |
541 } | |
542 | |
543 { | |
544 const float angle_negative = -200; | |
545 TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | |
546 radius_x, radius_y, angle_negative, 0); | |
547 EXPECT_FLOAT_EQ(360 - 200, event.rotation_angle()); | |
548 } | |
549 | |
550 { | |
551 const float angle_too_big = 180; | |
552 TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | |
553 radius_x, radius_y, angle_too_big, 0); | |
554 EXPECT_FLOAT_EQ(0, event.rotation_angle()); | |
555 } | |
556 | |
557 { | |
558 const float angle_too_big = 400; | |
559 TouchEvent event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, 0, time, | |
560 radius_x, radius_y, angle_too_big, 0); | |
561 EXPECT_FLOAT_EQ(40, event.rotation_angle()); | |
562 } | |
515 } | 563 } |
516 | 564 |
517 } // namespace ui | 565 } // namespace ui |
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