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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_OBJECTS_H_ | 5 #ifndef V8_OBJECTS_H_ |
| 6 #define V8_OBJECTS_H_ | 6 #define V8_OBJECTS_H_ |
| 7 | 7 |
| 8 #include <iosfwd> | 8 #include <iosfwd> |
| 9 | 9 |
| 10 #include "src/allocation.h" | 10 #include "src/allocation.h" |
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| 235 | 235 |
| 236 | 236 |
| 237 enum IcCheckType { ELEMENT, PROPERTY }; | 237 enum IcCheckType { ELEMENT, PROPERTY }; |
| 238 | 238 |
| 239 | 239 |
| 240 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER. | 240 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER. |
| 241 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER }; | 241 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER }; |
| 242 | 242 |
| 243 | 243 |
| 244 // Indicates whether a value can be loaded as a constant. | 244 // Indicates whether a value can be loaded as a constant. |
| 245 enum StoreMode { | 245 enum StoreMode { ALLOW_IN_DESCRIPTOR, FORCE_IN_OBJECT }; |
| 246 ALLOW_AS_CONSTANT, | |
| 247 FORCE_FIELD | |
| 248 }; | |
| 249 | 246 |
| 250 | 247 |
| 251 // PropertyNormalizationMode is used to specify whether to keep | 248 // PropertyNormalizationMode is used to specify whether to keep |
| 252 // inobject properties when normalizing properties of a JSObject. | 249 // inobject properties when normalizing properties of a JSObject. |
| 253 enum PropertyNormalizationMode { | 250 enum PropertyNormalizationMode { |
| 254 CLEAR_INOBJECT_PROPERTIES, | 251 CLEAR_INOBJECT_PROPERTIES, |
| 255 KEEP_INOBJECT_PROPERTIES | 252 KEEP_INOBJECT_PROPERTIES |
| 256 }; | 253 }; |
| 257 | 254 |
| 258 | 255 |
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| 11043 } else { | 11040 } else { |
| 11044 value &= ~(1 << bit_position); | 11041 value &= ~(1 << bit_position); |
| 11045 } | 11042 } |
| 11046 return value; | 11043 return value; |
| 11047 } | 11044 } |
| 11048 }; | 11045 }; |
| 11049 | 11046 |
| 11050 } } // namespace v8::internal | 11047 } } // namespace v8::internal |
| 11051 | 11048 |
| 11052 #endif // V8_OBJECTS_H_ | 11049 #endif // V8_OBJECTS_H_ |
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