| Index: Source/core/paint/BoxPainter.cpp
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| diff --git a/Source/core/paint/BoxPainter.cpp b/Source/core/paint/BoxPainter.cpp
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| index 6044ebb7427cb00aaab132ea3bc1f481f32c6b15..ce09539312785250cfa6a991912f5b5ddea93855 100644
|
| --- a/Source/core/paint/BoxPainter.cpp
|
| +++ b/Source/core/paint/BoxPainter.cpp
|
| @@ -69,11 +69,13 @@ LayoutRect BoxPainter::boundsForDrawingRecorder(const LayoutPoint& paintOffset)
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|
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| void BoxPainter::paintBoxDecorationBackgroundWithRect(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect)
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| {
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| + RenderDrawingRecorder recorder(paintInfo.context, m_renderBox, paintInfo.phase, boundsForDrawingRecorder(paintOffset));
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| + if (recorder.canUseCachedDrawing())
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| + return;
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| +
|
| RenderStyle* style = m_renderBox.style();
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| BoxDecorationData boxDecorationData(*style, m_renderBox.canRenderBorderImage(), m_renderBox.backgroundHasOpaqueTopLayer(), m_renderBox.backgroundShouldAlwaysBeClipped(), paintInfo.context);
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|
|
| - RenderDrawingRecorder recorder(paintInfo.context, &m_renderBox, paintInfo.phase, boundsForDrawingRecorder(paintOffset));
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| -
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| // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
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| // custom shadows of their own.
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| if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.bleedAvoidance()))
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|
|