Index: Source/core/rendering/RenderLayer.cpp |
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
index 9e24170a350a2479773e8459571027253a111896..1f0d38c707d86f164b5ce6cd1923cf70d45bfb1b 100644 |
--- a/Source/core/rendering/RenderLayer.cpp |
+++ b/Source/core/rendering/RenderLayer.cpp |
@@ -2858,11 +2858,6 @@ RenderLayer* RenderLayer::hitTestLayer(RenderLayer* rootLayer, RenderLayer* cont |
// Our layers can depth-test with our container, so share the z depth pointer with the container, if it passed one down. |
zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset; |
zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset; |
- } else if (m_has3DTransformedDescendant) { |
- // Flattening layer with 3d children; use a local zOffset pointer to depth-test children and foreground. |
- depthSortDescendants = true; |
- zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset; |
- zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset; |
} else if (zOffset) { |
zOffsetForDescendantsPtr = 0; |
// Container needs us to give back a z offset for the hit layer. |