| Index: Source/core/rendering/RenderLayer.cpp
|
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
|
| index bdd0e4f9090dfa1b5fb923be4ca0c8e2c5acb393..e489d5a4b27814b5dd5cb8d53ee963aa54ab207c 100644
|
| --- a/Source/core/rendering/RenderLayer.cpp
|
| +++ b/Source/core/rendering/RenderLayer.cpp
|
| @@ -2836,11 +2836,6 @@ RenderLayer* RenderLayer::hitTestLayer(RenderLayer* rootLayer, RenderLayer* cont
|
| // Our layers can depth-test with our container, so share the z depth pointer with the container, if it passed one down.
|
| zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset;
|
| zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset;
|
| - } else if (m_has3DTransformedDescendant) {
|
| - // Flattening layer with 3d children; use a local zOffset pointer to depth-test children and foreground.
|
| - depthSortDescendants = true;
|
| - zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset;
|
| - zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset;
|
| } else if (zOffset) {
|
| zOffsetForDescendantsPtr = 0;
|
| // Container needs us to give back a z offset for the hit layer.
|
|
|