Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index 61823f49fcc5a47b661b7abf228d8a8f9096df32..9c8e84886ffed85c0ada141630e03023e528798b 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -215,6 +215,8 @@ public: |
void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const; |
void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const; |
+ LayoutPoint visualOffsetFromAncestor(const RenderLayer* ancestorLayer) const; |
+ |
// The hitTest() method looks for mouse events by walking layers that intersect the point from front to back. |
bool hitTest(const HitTestRequest&, HitTestResult&); |
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |