| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index 61823f49fcc5a47b661b7abf228d8a8f9096df32..9c8e84886ffed85c0ada141630e03023e528798b 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -215,6 +215,8 @@ public:
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const;
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
|
|
|
| + LayoutPoint visualOffsetFromAncestor(const RenderLayer* ancestorLayer) const;
|
| +
|
| // The hitTest() method looks for mouse events by walking layers that intersect the point from front to back.
|
| bool hitTest(const HitTestRequest&, HitTestResult&);
|
| bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
|
|
|