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Unified Diff: remoting/client/plugin/touch_input_scaler.cc

Issue 799233004: Add touch events to the protocol, the stub layer, and to the client plugin. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: changes from review Created 5 years, 10 months ago
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Index: remoting/client/plugin/touch_input_scaler.cc
diff --git a/remoting/client/plugin/touch_input_scaler.cc b/remoting/client/plugin/touch_input_scaler.cc
new file mode 100644
index 0000000000000000000000000000000000000000..6397e10e5dd77315b81da95a34b0804d2d9c410f
--- /dev/null
+++ b/remoting/client/plugin/touch_input_scaler.cc
@@ -0,0 +1,77 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/client/plugin/touch_input_scaler.h"
+
+#include "base/logging.h"
+#include "remoting/proto/event.pb.h"
+
+namespace remoting {
+
+using protocol::TouchEvent;
+using protocol::TouchEventPoint;
+
+namespace {
+
+// |value| is the number to be scaled. |output_max| is the output desktop's max
+// height or width. |input_max| is the input desktop's max height or width.
+float Scale(float value, int output_max, int input_max) {
+ DCHECK_GT(output_max, 0);
+ DCHECK_GT(input_max, 0);
+ value *= output_max;
+ value /= input_max;
+ return value;
+}
+
+// Same as Scale() but |value| will be scaled and clamped using |output_max| and
+// |input_max|.
+float ScaleAndClamp(float value, int output_max, int input_max) {
+ value = Scale(value, output_max, input_max);
+ return std::max(0.0f, std::min(static_cast<float>(output_max), value));
+}
+
+} // namespace
+
+TouchInputScaler::TouchInputScaler(InputStub* input_stub)
+ : InputFilter(input_stub) {}
+
+TouchInputScaler::~TouchInputScaler() {}
+
+void TouchInputScaler::InjectTouchEvent(const TouchEvent& event) {
+ if (input_size_.is_empty() || output_size_.is_empty())
+ return;
+
+ // We scale based on the maximum input & output coordinates, rather than the
+ // input and output sizes, so that it's possible to reach the edge of the
+ // output when up-scaling. We also take care to round up or down correctly,
+ // which is important when down-scaling.
+ TouchEvent out_event(event);
+ for (int i = 0; i < out_event.touch_points().size(); ++i) {
+ TouchEventPoint* point = out_event.mutable_touch_points(i);
+ if (point->has_x() || point->has_y()) {
+ DCHECK(point->has_x() && point->has_y());
+ point->set_x(
+ ScaleAndClamp(point->x(), output_size_.width(), input_size_.width()));
+ point->set_y(ScaleAndClamp(point->y(), output_size_.height(),
+ input_size_.height()));
+ }
+
+ // Also scale the touch size. When the output desktop and the input desktop
+ // sizes do not match, the touch size should be scaled for more predicatable
Wez 2015/02/23 23:24:07 typo: predictable. It's not clear what it means f
Rintaro Kuroiwa 2015/02/24 23:43:10 Changed description and an example where scaling i
+ // hit testing.
+ // TODO(rkuroiwa): Also clamp. Note that point->angle() affects the maximum
+ // size.
+ if (point->has_radius_x() || point->has_radius_y()) {
+ DCHECK(point->has_radius_x() && point->has_radius_y());
+ point->set_radius_x(
+ Scale(point->radius_x(), output_size_.width(), input_size_.width()));
+ point->set_radius_y(Scale(point->radius_y(), output_size_.height(),
+ input_size_.height()));
+ }
+ }
+
+ InputFilter::InjectTouchEvent(out_event);
+}
+
+} // namespace remoting
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