Chromium Code Reviews| Index: remoting/client/plugin/touch_input_scaler.cc | 
| diff --git a/remoting/client/plugin/touch_input_scaler.cc b/remoting/client/plugin/touch_input_scaler.cc | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..6397e10e5dd77315b81da95a34b0804d2d9c410f | 
| --- /dev/null | 
| +++ b/remoting/client/plugin/touch_input_scaler.cc | 
| @@ -0,0 +1,77 @@ | 
| +// Copyright 2015 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#include "remoting/client/plugin/touch_input_scaler.h" | 
| + | 
| +#include "base/logging.h" | 
| +#include "remoting/proto/event.pb.h" | 
| + | 
| +namespace remoting { | 
| + | 
| +using protocol::TouchEvent; | 
| +using protocol::TouchEventPoint; | 
| + | 
| +namespace { | 
| + | 
| +// |value| is the number to be scaled. |output_max| is the output desktop's max | 
| +// height or width. |input_max| is the input desktop's max height or width. | 
| +float Scale(float value, int output_max, int input_max) { | 
| + DCHECK_GT(output_max, 0); | 
| + DCHECK_GT(input_max, 0); | 
| + value *= output_max; | 
| + value /= input_max; | 
| + return value; | 
| +} | 
| + | 
| +// Same as Scale() but |value| will be scaled and clamped using |output_max| and | 
| +// |input_max|. | 
| +float ScaleAndClamp(float value, int output_max, int input_max) { | 
| + value = Scale(value, output_max, input_max); | 
| + return std::max(0.0f, std::min(static_cast<float>(output_max), value)); | 
| +} | 
| + | 
| +} // namespace | 
| + | 
| +TouchInputScaler::TouchInputScaler(InputStub* input_stub) | 
| + : InputFilter(input_stub) {} | 
| + | 
| +TouchInputScaler::~TouchInputScaler() {} | 
| + | 
| +void TouchInputScaler::InjectTouchEvent(const TouchEvent& event) { | 
| + if (input_size_.is_empty() || output_size_.is_empty()) | 
| + return; | 
| + | 
| + // We scale based on the maximum input & output coordinates, rather than the | 
| + // input and output sizes, so that it's possible to reach the edge of the | 
| + // output when up-scaling. We also take care to round up or down correctly, | 
| + // which is important when down-scaling. | 
| + TouchEvent out_event(event); | 
| + for (int i = 0; i < out_event.touch_points().size(); ++i) { | 
| + TouchEventPoint* point = out_event.mutable_touch_points(i); | 
| + if (point->has_x() || point->has_y()) { | 
| + DCHECK(point->has_x() && point->has_y()); | 
| + point->set_x( | 
| + ScaleAndClamp(point->x(), output_size_.width(), input_size_.width())); | 
| + point->set_y(ScaleAndClamp(point->y(), output_size_.height(), | 
| + input_size_.height())); | 
| + } | 
| + | 
| + // Also scale the touch size. When the output desktop and the input desktop | 
| + // sizes do not match, the touch size should be scaled for more predicatable | 
| 
 
Wez
2015/02/23 23:24:07
typo: predictable.
It's not clear what it means f
 
Rintaro Kuroiwa
2015/02/24 23:43:10
Changed description and an example where scaling i
 
 | 
| + // hit testing. | 
| + // TODO(rkuroiwa): Also clamp. Note that point->angle() affects the maximum | 
| + // size. | 
| + if (point->has_radius_x() || point->has_radius_y()) { | 
| + DCHECK(point->has_radius_x() && point->has_radius_y()); | 
| + point->set_radius_x( | 
| + Scale(point->radius_x(), output_size_.width(), input_size_.width())); | 
| + point->set_radius_y(Scale(point->radius_y(), output_size_.height(), | 
| + input_size_.height())); | 
| + } | 
| + } | 
| + | 
| + InputFilter::InjectTouchEvent(out_event); | 
| +} | 
| + | 
| +} // namespace remoting |