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Side by Side Diff: remoting/protocol/input_event_tracker.cc

Issue 799233004: Add touch events to the protocol, the stub layer, and to the client plugin. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebased Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/protocol/input_event_tracker.h" 5 #include "remoting/protocol/input_event_tracker.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "remoting/proto/event.pb.h" 8 #include "remoting/proto/event.pb.h"
9 9
10 namespace remoting { 10 namespace remoting {
11 namespace protocol { 11 namespace protocol {
12 12
13 InputEventTracker::InputEventTracker(InputStub* input_stub) 13 InputEventTracker::InputEventTracker(InputStub* input_stub)
14 : input_stub_(input_stub), 14 : input_stub_(input_stub),
15 mouse_button_state_(0) { 15 mouse_button_state_(0) {
16 } 16 }
17 17
18 InputEventTracker::~InputEventTracker() {} 18 InputEventTracker::~InputEventTracker() {}
19 19
20 bool InputEventTracker::IsKeyPressed(uint32 usb_keycode) const { 20 bool InputEventTracker::IsKeyPressed(uint32 usb_keycode) const {
21 return pressed_keys_.find(usb_keycode) != pressed_keys_.end(); 21 return pressed_keys_.find(usb_keycode) != pressed_keys_.end();
22 } 22 }
23 23
24 int InputEventTracker::PressedKeyCount() const { 24 int InputEventTracker::PressedKeyCount() const {
25 return pressed_keys_.size(); 25 return pressed_keys_.size();
26 } 26 }
27 27
28 void InputEventTracker::ReleaseAll() { 28 void InputEventTracker::ReleaseAll() {
29 std::set<uint32>::iterator i; 29 // Release all pressed keys.
30 for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { 30 for (uint32 keycode : pressed_keys_) {
31 KeyEvent event; 31 KeyEvent event;
32 event.set_pressed(false); 32 event.set_pressed(false);
33 event.set_usb_keycode(*i); 33 event.set_usb_keycode(keycode);
34 input_stub_->InjectKeyEvent(event); 34 input_stub_->InjectKeyEvent(event);
35 } 35 }
36 pressed_keys_.clear(); 36 pressed_keys_.clear();
37 37
38 // Release all mouse buttons.
38 for (int i = MouseEvent::BUTTON_UNDEFINED + 1; 39 for (int i = MouseEvent::BUTTON_UNDEFINED + 1;
39 i < MouseEvent::BUTTON_MAX; ++i) { 40 i < MouseEvent::BUTTON_MAX; ++i) {
40 if (mouse_button_state_ & (1 << (i - 1))) { 41 if (mouse_button_state_ & (1 << (i - 1))) {
41 MouseEvent mouse; 42 MouseEvent mouse;
42 43
43 // TODO(wez): EventInjectors should cope with positionless events by 44 // TODO(wez): EventInjectors should cope with positionless events by
44 // using the current cursor position, and we wouldn't set position here. 45 // using the current cursor position, and we wouldn't set position here.
45 mouse.set_x(mouse_pos_.x()); 46 mouse.set_x(mouse_pos_.x());
46 mouse.set_y(mouse_pos_.y()); 47 mouse.set_y(mouse_pos_.y());
47 48
48 mouse.set_button((MouseEvent::MouseButton)i); 49 mouse.set_button((MouseEvent::MouseButton)i);
49 mouse.set_button_down(false); 50 mouse.set_button_down(false);
50 input_stub_->InjectMouseEvent(mouse); 51 input_stub_->InjectMouseEvent(mouse);
51 } 52 }
52 } 53 }
53 mouse_button_state_ = 0; 54 mouse_button_state_ = 0;
55
56 // Cancel all active touch points.
57 if (!touch_point_ids_.empty()) {
58 TouchEvent cancel_all_touch_event;
59 cancel_all_touch_event.set_event_type(TouchEvent::TOUCH_POINT_CANCEL);
60 for (uint32 touch_point_id : touch_point_ids_) {
61 TouchEventPoint* point = cancel_all_touch_event.add_touch_points();
62 point->set_id(touch_point_id);
63 }
64 input_stub_->InjectTouchEvent(cancel_all_touch_event);
65 touch_point_ids_.clear();
66 }
67 DCHECK(touch_point_ids_.empty());
54 } 68 }
55 69
56 void InputEventTracker::InjectKeyEvent(const KeyEvent& event) { 70 void InputEventTracker::InjectKeyEvent(const KeyEvent& event) {
57 // We don't need to track the keyboard lock states of key down events. 71 // We don't need to track the keyboard lock states of key down events.
58 // Pressed keys will be released with |lock_states| set to 0. 72 // Pressed keys will be released with |lock_states| set to 0.
59 // The lock states of auto generated key up events don't matter as long as 73 // The lock states of auto generated key up events don't matter as long as
60 // we release all the pressed keys at blurring/disconnection time. 74 // we release all the pressed keys at blurring/disconnection time.
61 if (event.has_pressed()) { 75 if (event.has_pressed()) {
62 if (event.has_usb_keycode()) { 76 if (event.has_usb_keycode()) {
63 if (event.pressed()) { 77 if (event.pressed()) {
(...skipping 21 matching lines...) Expand all
85 if (event.button_down()) { 99 if (event.button_down()) {
86 mouse_button_state_ |= button_change; 100 mouse_button_state_ |= button_change;
87 } else { 101 } else {
88 mouse_button_state_ &= ~button_change; 102 mouse_button_state_ &= ~button_change;
89 } 103 }
90 } 104 }
91 } 105 }
92 input_stub_->InjectMouseEvent(event); 106 input_stub_->InjectMouseEvent(event);
93 } 107 }
94 108
109 void InputEventTracker::InjectTouchEvent(const TouchEvent& event) {
110 // We only need the IDs to cancel all touch points in ReleaseAll(). Other
111 // fields do not have to be tracked here as long as the host keeps track of
112 // them.
113 switch (event.event_type()) {
114 case TouchEvent::TOUCH_POINT_START:
115 for (const TouchEventPoint& touch_point : event.touch_points()) {
116 DCHECK(touch_point_ids_.find(touch_point.id()) ==
117 touch_point_ids_.end());
118 touch_point_ids_.insert(touch_point.id());
119 }
120 break;
121 case TouchEvent::TOUCH_POINT_END:
122 case TouchEvent::TOUCH_POINT_CANCEL:
123 for (const TouchEventPoint& touch_point : event.touch_points()) {
124 DCHECK(touch_point_ids_.find(touch_point.id()) !=
125 touch_point_ids_.end());
126 touch_point_ids_.erase(touch_point.id());
127 }
128 break;
129 default:
130 break;
131 }
132 input_stub_->InjectTouchEvent(event);
133 }
134
95 } // namespace protocol 135 } // namespace protocol
96 } // namespace remoting 136 } // namespace remoting
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