| Index: mojo/edk/system/message_pipe_test_utils.cc
|
| diff --git a/mojo/edk/system/message_pipe_test_utils.cc b/mojo/edk/system/message_pipe_test_utils.cc
|
| index 38fc8990fa696412298f1d8954f9287e8bf30fa9..ba6a0e0d19c0a3eea72bccbd33598695a3020f5d 100644
|
| --- a/mojo/edk/system/message_pipe_test_utils.cc
|
| +++ b/mojo/edk/system/message_pipe_test_utils.cc
|
| @@ -76,13 +76,13 @@ void ChannelThread::InitChannelOnIOThread(
|
| channel_ = new Channel(platform_support_);
|
| CHECK(channel_->Init(RawChannel::Create(platform_handle.Pass())));
|
|
|
| - // Attach and run the endpoint.
|
| + // Start the bootstrap endpoint.
|
| // Note: On the "server" (parent process) side, we need not attach/run the
|
| // endpoint immediately. However, on the "client" (child process) side, this
|
| // *must* be done here -- otherwise, the |Channel| may receive/process
|
| // messages (which it can do as soon as it's hooked up to the IO thread
|
| // message loop, and that message loop runs) before the endpoint is attached.
|
| - channel_->AttachAndRunEndpoint(channel_endpoint, true);
|
| + channel_->SetBootstrapEndpoint(channel_endpoint);
|
| }
|
|
|
| void ChannelThread::ShutdownChannelOnIOThread() {
|
|
|