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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 module mojo; | |
| 6 | |
| 7 import "mojo/services/public/interfaces/network/cookie_store.mojom"; | |
| 8 import "mojo/services/public/interfaces/network/net_address.mojom"; | |
| 9 import "mojo/services/public/interfaces/network/network_error.mojom"; | |
| 10 import "mojo/services/public/interfaces/network/tcp_bound_socket.mojom"; | |
| 11 import "mojo/services/public/interfaces/network/tcp_connected_socket.mojom"; | |
| 12 import "mojo/services/public/interfaces/network/udp_socket.mojom"; | |
| 13 import "mojo/services/public/interfaces/network/url_loader.mojom"; | |
| 14 import "mojo/services/public/interfaces/network/web_socket.mojom"; | |
| 15 | |
| 16 // TODO Darin suggfests that this should probably be two classes. One for | |
| 17 // high-level origin-build requests like WebSockets and HTTP, and the other for | |
| 18 // non-origin-bound low-level stuff like DNS, UDP, and TCP. | |
| 19 interface NetworkService { | |
| 20 CreateURLLoader(URLLoader& loader); | |
| 21 | |
| 22 GetCookieStore(CookieStore& cookie_store); | |
| 23 | |
| 24 CreateWebSocket(WebSocket& socket); | |
| 25 | |
| 26 // Creates a TCP socket bound to a given local address. This bound socket | |
| 27 // can be used for creating a client or server socket on that local address. | |
| 28 // | |
| 29 // If you want to create a client socket to connect to a server and are in | |
| 30 // the common case where you don't care about the local address it's bound | |
| 31 // to, use CreateTCPConnectedSocket. | |
| 32 // | |
| 33 // The local address can specify 0 for the port to specify that the OS should | |
| 34 // pick an available port for the given address, or it can pass 0 for the | |
| 35 // address and port for the OS to pick both the local address and port. In | |
| 36 // all success cases, the resulting local address will be passed to the | |
| 37 // callback as bound_to. | |
| 38 CreateTCPBoundSocket(NetAddress? local_address, | |
| 39 TCPBoundSocket& bound_socket) | |
| 40 => (NetworkError result, NetAddress? bound_to); | |
| 41 | |
| 42 // Creates a client socket connected to the given remote address. A local | |
| 43 // address and port will be allocated for the connection and passed to the | |
| 44 // callback on success. | |
| 45 // | |
| 46 // If you want control over the local address and port, instead use | |
| 47 // CreateTCPBoundSocket. | |
| 48 // | |
| 49 // IMPORTANT: This does not work yet! We need to add a new parameter to | |
| 50 // indicate the protocol type (IPv4 or IPv6) actually be able to create the | |
| 51 // right type of socket. We also need to figure out how the client is supposed | |
| 52 // to decide between IPv4 and IPv6 on a given system. | |
| 53 CreateTCPConnectedSocket(NetAddress remote_address, | |
| 54 handle<data_pipe_consumer> send_stream, | |
| 55 handle<data_pipe_producer> receive_stream, | |
| 56 TCPConnectedSocket& client_socket) | |
| 57 => (NetworkError result, | |
| 58 NetAddress? local_address); | |
| 59 | |
| 60 CreateUDPSocket(UDPSocket& socket); | |
| 61 }; | |
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