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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/shadow.h" | 5 #include "ui/wm/core/shadow.h" |
| 6 | 6 |
| 7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
| 8 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
| 9 #include "ui/compositor/layer.h" | 9 #include "ui/compositor/layer.h" |
| 10 #include "ui/compositor/scoped_layer_animation_settings.h" | 10 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 11 #include "ui/resources/grit/ui_resources.h" | 11 #include "ui/resources/grit/ui_resources.h" |
| 12 | 12 |
| 13 namespace { | 13 namespace { |
| 14 | 14 |
| 15 // Shadow opacity for different styles. | 15 // The opacity used for active shadow when animating between |
| 16 const float kActiveShadowOpacity = 1.0f; | 16 // inactive/active shadow. |
| 17 const float kInactiveShadowOpacity = 0.2f; | 17 const float kInactiveShadowAnimationOpacity = 0.2f; |
| 18 const float kSmallShadowOpacity = 1.0f; | |
| 19 | 18 |
| 20 // Shadow aperture for different styles. | 19 // Shadow aperture for different styles. |
| 21 // Note that this may be greater than interior inset to allow shadows with | 20 // Note that this may be greater than interior inset to allow shadows with |
| 22 // curved corners that extend inwards beyond a window's borders. | 21 // curved corners that extend inwards beyond a window's borders. |
| 23 const int kActiveInteriorAperture = 134; | 22 const int kActiveInteriorAperture = 134; |
| 24 const int kInactiveInteriorAperture = 134; | 23 const int kInactiveInteriorAperture = 134; |
| 25 const int kSmallInteriorAperture = 9; | 24 const int kSmallInteriorAperture = 9; |
| 26 | 25 |
| 27 // Interior inset for different styles. | 26 // Interior inset for different styles. |
| 28 const int kActiveInteriorInset = 64; | 27 const int kActiveInteriorInset = 64; |
| 29 const int kInactiveInteriorInset = 64; | 28 const int kInactiveInteriorInset = 64; |
| 30 const int kSmallInteriorInset = 4; | 29 const int kSmallInteriorInset = 4; |
| 31 | 30 |
| 32 // Duration for opacity animation in milliseconds. | 31 // Duration for opacity animation in milliseconds. |
| 33 const int kShadowAnimationDurationMs = 100; | 32 const int kShadowAnimationDurationMs = 100; |
| 34 | 33 |
| 35 float GetOpacityForStyle(wm::Shadow::Style style) { | |
| 36 switch (style) { | |
| 37 case wm::Shadow::STYLE_ACTIVE: | |
| 38 return kActiveShadowOpacity; | |
| 39 case wm::Shadow::STYLE_INACTIVE: | |
| 40 return kInactiveShadowOpacity; | |
| 41 case wm::Shadow::STYLE_SMALL: | |
| 42 return kSmallShadowOpacity; | |
| 43 } | |
| 44 return 1.0f; | |
| 45 } | |
| 46 | |
| 47 int GetShadowApertureForStyle(wm::Shadow::Style style) { | 34 int GetShadowApertureForStyle(wm::Shadow::Style style) { |
| 48 switch (style) { | 35 switch (style) { |
| 49 case wm::Shadow::STYLE_ACTIVE: | 36 case wm::Shadow::STYLE_ACTIVE: |
| 50 return kActiveInteriorAperture; | 37 return kActiveInteriorAperture; |
| 51 case wm::Shadow::STYLE_INACTIVE: | 38 case wm::Shadow::STYLE_INACTIVE: |
| 52 return kInactiveInteriorAperture; | 39 return kInactiveInteriorAperture; |
| 53 case wm::Shadow::STYLE_SMALL: | 40 case wm::Shadow::STYLE_SMALL: |
| 54 return kSmallInteriorAperture; | 41 return kSmallInteriorAperture; |
| 55 } | 42 } |
| 56 return 0; | 43 return 0; |
| (...skipping 25 matching lines...) Expand all Loading... |
| 82 style_ = style; | 69 style_ = style; |
| 83 | 70 |
| 84 layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN)); | 71 layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN)); |
| 85 shadow_layer_.reset(new ui::Layer(ui::LAYER_NINE_PATCH)); | 72 shadow_layer_.reset(new ui::Layer(ui::LAYER_NINE_PATCH)); |
| 86 layer()->Add(shadow_layer_.get()); | 73 layer()->Add(shadow_layer_.get()); |
| 87 | 74 |
| 88 UpdateImagesForStyle(); | 75 UpdateImagesForStyle(); |
| 89 shadow_layer_->set_name("Shadow"); | 76 shadow_layer_->set_name("Shadow"); |
| 90 shadow_layer_->SetVisible(true); | 77 shadow_layer_->SetVisible(true); |
| 91 shadow_layer_->SetFillsBoundsOpaquely(false); | 78 shadow_layer_->SetFillsBoundsOpaquely(false); |
| 92 shadow_layer_->SetOpacity(GetOpacityForStyle(style_)); | |
| 93 } | 79 } |
| 94 | 80 |
| 95 void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { | 81 void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { |
| 96 content_bounds_ = content_bounds; | 82 content_bounds_ = content_bounds; |
| 97 UpdateLayerBounds(); | 83 UpdateLayerBounds(); |
| 98 } | 84 } |
| 99 | 85 |
| 100 void Shadow::SetStyle(Style style) { | 86 void Shadow::SetStyle(Style style) { |
| 101 if (style_ == style) | 87 if (style_ == style) |
| 102 return; | 88 return; |
| 103 | 89 |
| 104 Style old_style = style_; | 90 Style old_style = style_; |
| 105 style_ = style; | 91 style_ = style; |
| 106 | 92 |
| 107 // Stop waiting for any as yet unfinished implicit animations. | 93 // Stop waiting for any as yet unfinished implicit animations. |
| 108 StopObservingImplicitAnimations(); | 94 StopObservingImplicitAnimations(); |
| 109 | 95 |
| 110 // If we're switching to or from the small style, don't bother with | 96 // If we're switching to or from the small style, don't bother with |
| 111 // animations. | 97 // animations. |
| 112 if (style == STYLE_SMALL || old_style == STYLE_SMALL) { | 98 if (style == STYLE_SMALL || old_style == STYLE_SMALL) { |
| 113 UpdateImagesForStyle(); | 99 UpdateImagesForStyle(); |
| 114 shadow_layer_->SetOpacity(GetOpacityForStyle(style)); | 100 // Make sure the shadow is fully opaque. |
| 101 shadow_layer_->SetOpacity(1.0f); |
| 115 return; | 102 return; |
| 116 } | 103 } |
| 117 | 104 |
| 118 // If we're becoming active, switch images now. Because the inactive image | 105 // If we're becoming active, switch images now. Because the inactive image |
| 119 // has a very low opacity the switch isn't noticeable and this approach | 106 // has a very low opacity the switch isn't noticeable and this approach |
| 120 // allows us to use only a single set of shadow images at a time. | 107 // allows us to use only a single set of shadow images at a time. |
| 121 if (style == STYLE_ACTIVE) { | 108 if (style == STYLE_ACTIVE) { |
| 122 UpdateImagesForStyle(); | 109 UpdateImagesForStyle(); |
| 123 // Opacity was baked into inactive image, start opacity low to match. | 110 // Opacity was baked into inactive image, start opacity low to match. |
| 124 shadow_layer_->SetOpacity(kInactiveShadowOpacity); | 111 shadow_layer_->SetOpacity(kInactiveShadowAnimationOpacity); |
| 125 } | 112 } |
| 126 | 113 |
| 127 { | 114 { |
| 128 // Property sets within this scope will be implicitly animated. | 115 // Property sets within this scope will be implicitly animated. |
| 129 ui::ScopedLayerAnimationSettings settings(shadow_layer_->GetAnimator()); | 116 ui::ScopedLayerAnimationSettings settings(shadow_layer_->GetAnimator()); |
| 130 settings.AddObserver(this); | 117 settings.AddObserver(this); |
| 131 settings.SetTransitionDuration( | 118 settings.SetTransitionDuration( |
| 132 base::TimeDelta::FromMilliseconds(kShadowAnimationDurationMs)); | 119 base::TimeDelta::FromMilliseconds(kShadowAnimationDurationMs)); |
| 133 switch (style_) { | 120 switch (style_) { |
| 134 case STYLE_ACTIVE: | 121 case STYLE_ACTIVE: |
| 135 shadow_layer_->SetOpacity(kActiveShadowOpacity); | 122 // Animate the active shadow from kInactiveShadowAnimationOpacity to |
| 123 // 1.0f. |
| 124 shadow_layer_->SetOpacity(1.0f); |
| 136 break; | 125 break; |
| 137 case STYLE_INACTIVE: | 126 case STYLE_INACTIVE: |
| 138 shadow_layer_->SetOpacity(kInactiveShadowOpacity); | 127 // The opacity will be reset to 1.0f when animation is completed. |
| 128 shadow_layer_->SetOpacity(kInactiveShadowAnimationOpacity); |
| 139 break; | 129 break; |
| 140 default: | 130 default: |
| 141 NOTREACHED() << "Unhandled style " << style_; | 131 NOTREACHED() << "Unhandled style " << style_; |
| 142 break; | 132 break; |
| 143 } | 133 } |
| 144 } | 134 } |
| 145 } | 135 } |
| 146 | 136 |
| 147 void Shadow::OnImplicitAnimationsCompleted() { | 137 void Shadow::OnImplicitAnimationsCompleted() { |
| 148 // If we just finished going inactive, switch images. This doesn't cause | 138 // If we just finished going inactive, switch images. This doesn't cause |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 194 int aperture_y = std::min(aperture, layer_bounds.height() / 2); | 184 int aperture_y = std::min(aperture, layer_bounds.height() / 2); |
| 195 shadow_layer_->UpdateNinePatchLayerAperture( | 185 shadow_layer_->UpdateNinePatchLayerAperture( |
| 196 gfx::Rect(aperture_x, aperture_y, | 186 gfx::Rect(aperture_x, aperture_y, |
| 197 image_size_.width() - aperture_x * 2, | 187 image_size_.width() - aperture_x * 2, |
| 198 image_size_.height() - aperture_y * 2)); | 188 image_size_.height() - aperture_y * 2)); |
| 199 shadow_layer_->UpdateNinePatchLayerBorder( | 189 shadow_layer_->UpdateNinePatchLayerBorder( |
| 200 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); | 190 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
| 201 } | 191 } |
| 202 | 192 |
| 203 } // namespace wm | 193 } // namespace wm |
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