| Index: src/core/SkBitmapDevice.cpp
|
| diff --git a/src/core/SkBitmapDevice.cpp b/src/core/SkBitmapDevice.cpp
|
| index 020f1da13b2faba3910d303479e5b5d0d9754c5f..1f17e6fac12d30212f62819c75cd6fa47b6986ea 100644
|
| --- a/src/core/SkBitmapDevice.cpp
|
| +++ b/src/core/SkBitmapDevice.cpp
|
| @@ -218,7 +218,7 @@ void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path,
|
|
|
| void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
|
| const SkMatrix& matrix, const SkPaint& paint) {
|
| - draw.drawBitmap(bitmap, matrix, paint);
|
| + draw.drawBitmap(bitmap, matrix, NULL, paint);
|
| }
|
|
|
| void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
|
| @@ -291,7 +291,7 @@ void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
|
| // We can go faster by just calling drawBitmap, which will concat the
|
| // matrix with the CTM, and try to call drawSprite if it can. If not,
|
| // it will make a shader and call drawRect, as we do below.
|
| - this->drawBitmap(draw, *bitmapPtr, matrix, paint);
|
| + draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint);
|
| return;
|
| }
|
|
|
|
|