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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/shadow_controller.h" | 5 #include "ui/wm/core/shadow_controller.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/memory/linked_ptr.h" | 11 #include "base/memory/linked_ptr.h" |
12 #include "base/scoped_observer.h" | 12 #include "base/scoped_observer.h" |
13 #include "ui/aura/client/aura_constants.h" | |
14 #include "ui/aura/env.h" | 13 #include "ui/aura/env.h" |
15 #include "ui/aura/env_observer.h" | 14 #include "ui/aura/env_observer.h" |
16 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
17 #include "ui/aura/window_observer.h" | 16 #include "ui/aura/window_observer.h" |
18 #include "ui/base/ui_base_types.h" | |
19 #include "ui/compositor/layer.h" | 17 #include "ui/compositor/layer.h" |
20 #include "ui/wm/core/shadow.h" | 18 #include "ui/wm/core/shadow.h" |
21 #include "ui/wm/core/shadow_types.h" | 19 #include "ui/wm/core/shadow_types.h" |
22 #include "ui/wm/core/window_util.h" | 20 #include "ui/wm/core/window_util.h" |
23 #include "ui/wm/public/activation_client.h" | 21 #include "ui/wm/public/activation_client.h" |
24 | 22 |
25 using std::make_pair; | 23 using std::make_pair; |
26 | 24 |
27 namespace wm { | 25 namespace wm { |
28 | 26 |
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164 | 162 |
165 void ShadowController::Impl::OnWindowInitialized(aura::Window* window) { | 163 void ShadowController::Impl::OnWindowInitialized(aura::Window* window) { |
166 observer_manager_.Add(window); | 164 observer_manager_.Add(window); |
167 SetShadowType(window, GetShadowTypeFromWindow(window)); | 165 SetShadowType(window, GetShadowTypeFromWindow(window)); |
168 HandlePossibleShadowVisibilityChange(window); | 166 HandlePossibleShadowVisibilityChange(window); |
169 } | 167 } |
170 | 168 |
171 void ShadowController::Impl::OnWindowPropertyChanged(aura::Window* window, | 169 void ShadowController::Impl::OnWindowPropertyChanged(aura::Window* window, |
172 const void* key, | 170 const void* key, |
173 intptr_t old) { | 171 intptr_t old) { |
174 if (key == kShadowTypeKey || key == aura::client::kShowStateKey) { | 172 if (key == kShadowTypeKey) { |
175 HandlePossibleShadowVisibilityChange(window); | 173 HandlePossibleShadowVisibilityChange(window); |
176 return; | 174 return; |
177 } | 175 } |
178 } | 176 } |
179 | 177 |
180 void ShadowController::Impl::OnWindowBoundsChanged( | 178 void ShadowController::Impl::OnWindowBoundsChanged( |
181 aura::Window* window, | 179 aura::Window* window, |
182 const gfx::Rect& old_bounds, | 180 const gfx::Rect& old_bounds, |
183 const gfx::Rect& new_bounds) { | 181 const gfx::Rect& new_bounds) { |
184 Shadow* shadow = GetShadowForWindow(window); | 182 Shadow* shadow = GetShadowForWindow(window); |
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202 Shadow* shadow = GetShadowForWindow(lost_active); | 200 Shadow* shadow = GetShadowForWindow(lost_active); |
203 if (shadow && !ShouldUseSmallShadowForWindow(lost_active)) { | 201 if (shadow && !ShouldUseSmallShadowForWindow(lost_active)) { |
204 shadow->SetStyle(GetShadowStyleForWindowLosingActive(lost_active, | 202 shadow->SetStyle(GetShadowStyleForWindowLosingActive(lost_active, |
205 gained_active)); | 203 gained_active)); |
206 } | 204 } |
207 } | 205 } |
208 } | 206 } |
209 | 207 |
210 bool ShadowController::Impl::ShouldShowShadowForWindow( | 208 bool ShadowController::Impl::ShouldShowShadowForWindow( |
211 aura::Window* window) const { | 209 aura::Window* window) const { |
212 ui::WindowShowState show_state = | |
213 window->GetProperty(aura::client::kShowStateKey); | |
214 if (show_state == ui::SHOW_STATE_FULLSCREEN || | |
215 show_state == ui::SHOW_STATE_MAXIMIZED) { | |
216 return SHADOW_TYPE_NONE; | |
217 } | |
218 | |
219 const ShadowType type = GetShadowType(window); | 210 const ShadowType type = GetShadowType(window); |
220 switch (type) { | 211 switch (type) { |
221 case SHADOW_TYPE_NONE: | 212 case SHADOW_TYPE_NONE: |
222 return false; | 213 return false; |
223 case SHADOW_TYPE_RECTANGULAR: | 214 case SHADOW_TYPE_RECTANGULAR: |
224 case SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE: | 215 case SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE: |
225 return true; | 216 return true; |
226 default: | 217 default: |
227 NOTREACHED() << "Unknown shadow type " << type; | 218 NOTREACHED() << "Unknown shadow type " << type; |
228 return false; | 219 return false; |
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285 impl_->OnWindowActivated(gained_active, lost_active); | 276 impl_->OnWindowActivated(gained_active, lost_active); |
286 } | 277 } |
287 | 278 |
288 // ShadowController::TestApi --------------------------------------------------- | 279 // ShadowController::TestApi --------------------------------------------------- |
289 | 280 |
290 Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) { | 281 Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) { |
291 return controller_->impl_->GetShadowForWindow(window); | 282 return controller_->impl_->GetShadowForWindow(window); |
292 } | 283 } |
293 | 284 |
294 } // namespace wm | 285 } // namespace wm |
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