Index: chrome/browser/extensions/api/cast_channel/cast_socket.cc |
=================================================================== |
--- chrome/browser/extensions/api/cast_channel/cast_socket.cc (revision 243975) |
+++ chrome/browser/extensions/api/cast_channel/cast_socket.cc (working copy) |
@@ -35,10 +35,6 @@ |
const char kCastInsecureScheme[] = "cast"; |
const char kCastSecureScheme[] = "casts"; |
-// Size of the message header, in bytes. Don't use sizeof(MessageHeader) |
-// because of alignment; instead, sum the sizeof() for the fields. |
-const uint32 kMessageHeaderSize = sizeof(uint32); |
- |
// The default keepalive delay. On Linux, keepalives probes will be sent after |
// the socket is idle for this length of time, and the socket will be closed |
// after 9 failed probes. So the total idle time before close is 10 * |
@@ -64,6 +60,9 @@ |
namespace cast_channel { |
const uint32 kMaxMessageSize = 65536; |
+// Don't use sizeof(MessageHeader) because of alignment; instead, sum the |
+// sizeof() for the fields. |
+const uint32 kMessageHeaderSize = sizeof(uint32); |
CastSocket::CastSocket(const std::string& owner_extension_id, |
const GURL& url, |
@@ -74,19 +73,18 @@ |
url_(url), |
delegate_(delegate), |
auth_required_(false), |
- error_state_(CHANNEL_ERROR_NONE), |
- ready_state_(READY_STATE_NONE), |
- write_callback_pending_(false), |
- read_callback_pending_(false), |
current_message_size_(0), |
net_log_(net_log), |
- next_state_(CONN_STATE_NONE), |
- in_connect_loop_(false) { |
+ connect_state_(CONN_STATE_NONE), |
+ write_state_(WRITE_STATE_NONE), |
+ read_state_(READ_STATE_NONE), |
+ error_state_(CHANNEL_ERROR_NONE), |
+ ready_state_(READY_STATE_NONE) { |
DCHECK(net_log_); |
net_log_source_.type = net::NetLog::SOURCE_SOCKET; |
net_log_source_.id = net_log_->NextID(); |
- // We reuse these buffers for each message. |
+ // Reuse these buffers for each message. |
header_read_buffer_ = new net::GrowableIOBuffer(); |
header_read_buffer_->SetCapacity(kMessageHeaderSize); |
body_read_buffer_ = new net::GrowableIOBuffer(); |
@@ -102,15 +100,15 @@ |
scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() { |
net::AddressList addresses(ip_endpoint_); |
- scoped_ptr<net::TCPClientSocket> tcp_socket( |
+ return scoped_ptr<net::TCPClientSocket>( |
new net::TCPClientSocket(addresses, net_log_, net_log_source_)); |
// Options cannot be set on the TCPClientSocket yet, because the |
- // underlying platform socket will not be created until we Bind() |
- // or Connect() it. |
- return tcp_socket.Pass(); |
+ // underlying platform socket will not be created until Bind() |
+ // or Connect() is called. |
} |
-scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket() { |
+scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket( |
+ scoped_ptr<net::StreamSocket> socket) { |
net::SSLConfig ssl_config; |
// If a peer cert was extracted in a previous attempt to connect, then |
// whitelist that cert. |
@@ -130,7 +128,7 @@ |
context.transport_security_state = transport_security_state_.get(); |
scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle); |
- connection->SetSocket(tcp_socket_.PassAs<net::StreamSocket>()); |
+ connection->SetSocket(socket.Pass()); |
net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint( |
ip_endpoint_); |
@@ -147,81 +145,55 @@ |
bool result = net::X509Certificate::GetDEREncoded( |
ssl_info.cert->os_cert_handle(), cert); |
if (result) |
- VLOG(1) << "Successfully extracted peer certificate: " << *cert; |
+ VLOG(1) << "[URL: " << url_.spec() |
+ << "] Successfully extracted peer certificate: " << *cert; |
return result; |
} |
-int CastSocket::SendAuthChallenge() { |
- CastMessage challenge_message; |
- CreateAuthChallengeMessage(&challenge_message); |
- VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message); |
- int result = SendMessageInternal( |
- challenge_message, |
- base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr())); |
- return (result < 0) ? result : net::OK; |
+bool CastSocket::VerifyChallengeReply() { |
+ return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_); |
} |
-int CastSocket::ReadAuthChallengeReply() { |
- int result = ReadData(); |
- return (result < 0) ? result : net::OK; |
-} |
- |
-void CastSocket::OnConnectComplete(int result) { |
- int rv = DoConnectLoop(result); |
- if (rv != net::ERR_IO_PENDING) |
- DoConnectCallback(rv); |
-} |
- |
-void CastSocket::OnChallengeEvent(int result) { |
- // result >= 0 means read or write succeeded synchronously. |
- int rv = DoConnectLoop(result >= 0 ? net::OK : result); |
- if (rv != net::ERR_IO_PENDING) |
- DoConnectCallback(rv); |
-} |
- |
void CastSocket::Connect(const net::CompletionCallback& callback) { |
DCHECK(CalledOnValidThread()); |
- int result = net::ERR_CONNECTION_FAILED; |
VLOG(1) << "Connect readyState = " << ready_state_; |
if (ready_state_ != READY_STATE_NONE) { |
- callback.Run(result); |
+ callback.Run(net::ERR_CONNECTION_FAILED); |
return; |
} |
if (!ParseChannelUrl(url_)) { |
- CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); |
- callback.Run(result); |
+ callback.Run(net::ERR_CONNECTION_FAILED); |
return; |
} |
+ |
+ ready_state_ = READY_STATE_CONNECTING; |
connect_callback_ = callback; |
- next_state_ = CONN_STATE_TCP_CONNECT; |
- int rv = DoConnectLoop(net::OK); |
- if (rv != net::ERR_IO_PENDING) |
- DoConnectCallback(rv); |
+ connect_state_ = CONN_STATE_TCP_CONNECT; |
+ DoConnectLoop(net::OK); |
} |
+void CastSocket::PostTaskToStartConnectLoop(int result) { |
+ DCHECK(CalledOnValidThread()); |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result)); |
+} |
+ |
// This method performs the state machine transitions for connection flow. |
// There are two entry points to this method: |
-// 1. public Connect method: this starts the flow |
-// 2. OnConnectComplete: callback method called when an async operation |
-// is done. OnConnectComplete calls this method to continue the state |
-// machine transitions. |
-int CastSocket::DoConnectLoop(int result) { |
- // Avoid re-entrancy as a result of synchronous completion. |
- if (in_connect_loop_) |
- return net::ERR_IO_PENDING; |
- in_connect_loop_ = true; |
- |
+// 1. Connect method: this starts the flow |
+// 2. Callback from network operations that finish asynchronously |
+void CastSocket::DoConnectLoop(int result) { |
// Network operations can either finish synchronously or asynchronously. |
// This method executes the state machine transitions in a loop so that |
// correct state transitions happen even when network operations finish |
// synchronously. |
int rv = result; |
do { |
- ConnectionState state = next_state_; |
- // All the Do* methods do not set next_state_ in case of an |
- // error. So set next_state_ to NONE to figure out if the Do* |
- // method changed state or not. |
- next_state_ = CONN_STATE_NONE; |
+ ConnectionState state = connect_state_; |
+ // Default to CONN_STATE_NONE, which breaks the processing loop if any |
+ // handler fails to transition to another state to continue processing. |
+ connect_state_ = CONN_STATE_NONE; |
switch (state) { |
case CONN_STATE_TCP_CONNECT: |
rv = DoTcpConnect(); |
@@ -245,27 +217,26 @@ |
case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: |
rv = DoAuthChallengeReplyComplete(rv); |
break; |
- |
default: |
- NOTREACHED() << "BUG in CastSocket state machine code"; |
+ NOTREACHED() << "BUG in connect flow. Unknown state: " << state; |
break; |
} |
- } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE); |
+ } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE); |
// Get out of the loop either when: |
// a. A network operation is pending, OR |
// b. The Do* method called did not change state |
- in_connect_loop_ = false; |
- |
- return rv; |
+ // Connect loop is finished: if there is no pending IO invoke the callback. |
+ if (rv != net::ERR_IO_PENDING) |
+ DoConnectCallback(rv); |
} |
int CastSocket::DoTcpConnect() { |
VLOG(1) << "DoTcpConnect"; |
- next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; |
+ connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; |
tcp_socket_ = CreateTcpSocket(); |
return tcp_socket_->Connect( |
- base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); |
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); |
} |
int CastSocket::DoTcpConnectComplete(int result) { |
@@ -274,17 +245,17 @@ |
// Enable TCP protocol-level keep-alive. |
bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); |
LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; |
- next_state_ = CONN_STATE_SSL_CONNECT; |
+ connect_state_ = CONN_STATE_SSL_CONNECT; |
} |
return result; |
} |
int CastSocket::DoSslConnect() { |
VLOG(1) << "DoSslConnect"; |
- next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; |
- socket_ = CreateSslSocket(); |
+ connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; |
+ socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>()); |
return socket_->Connect( |
- base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); |
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); |
} |
int CastSocket::DoSslConnectComplete(int result) { |
@@ -292,30 +263,47 @@ |
if (result == net::ERR_CERT_AUTHORITY_INVALID && |
peer_cert_.empty() && |
ExtractPeerCert(&peer_cert_)) { |
- next_state_ = CONN_STATE_TCP_CONNECT; |
+ connect_state_ = CONN_STATE_TCP_CONNECT; |
} else if (result == net::OK && auth_required_) { |
- next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; |
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; |
} |
return result; |
} |
int CastSocket::DoAuthChallengeSend() { |
VLOG(1) << "DoAuthChallengeSend"; |
- next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; |
- return SendAuthChallenge(); |
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; |
+ CastMessage challenge_message; |
+ CreateAuthChallengeMessage(&challenge_message); |
+ VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message); |
+ // Post a task to send auth challenge so that DoWriteLoop is not nested inside |
+ // DoConnectLoop. This is not strictly necessary but keeps the write loop |
+ // code decoupled from connect loop code. |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(), |
+ challenge_message, |
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()))); |
+ // Always return IO_PENDING since the result is always asynchronous. |
+ return net::ERR_IO_PENDING; |
} |
int CastSocket::DoAuthChallengeSendComplete(int result) { |
VLOG(1) << "DoAuthChallengeSendComplete: " << result; |
- if (result != net::OK) |
+ if (result < 0) |
return result; |
- next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; |
- return ReadAuthChallengeReply(); |
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; |
+ // Post a task to start read loop so that DoReadLoop is not nested inside |
+ // DoConnectLoop. This is not strictly necessary but keeps the read loop |
+ // code decoupled from connect loop code. |
+ PostTaskToStartReadLoop(); |
+ // Always return IO_PENDING since the result is always asynchronous. |
+ return net::ERR_IO_PENDING; |
} |
int CastSocket::DoAuthChallengeReplyComplete(int result) { |
VLOG(1) << "DoAuthChallengeReplyComplete: " << result; |
- if (result != net::OK) |
+ if (result < 0) |
return result; |
if (!VerifyChallengeReply()) |
return net::ERR_FAILED; |
@@ -323,133 +311,238 @@ |
return net::OK; |
} |
-bool CastSocket::VerifyChallengeReply() { |
- return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_); |
-} |
- |
void CastSocket::DoConnectCallback(int result) { |
ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; |
error_state_ = (result == net::OK) ? |
CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; |
+ if (result == net::OK) // Start the read loop |
+ PostTaskToStartReadLoop(); |
base::ResetAndReturn(&connect_callback_).Run(result); |
- // Start the ReadData loop if not already started. |
- // If auth_required_ is true we would've started a ReadData loop already. |
- // TODO(munjal): This is a bit ugly. Refactor read and write code. |
- if (result == net::OK && !auth_required_) |
- ReadData(); |
} |
void CastSocket::Close(const net::CompletionCallback& callback) { |
DCHECK(CalledOnValidThread()); |
VLOG(1) << "Close ReadyState = " << ready_state_; |
- tcp_socket_.reset(NULL); |
- socket_.reset(NULL); |
- cert_verifier_.reset(NULL); |
- transport_security_state_.reset(NULL); |
+ tcp_socket_.reset(); |
+ socket_.reset(); |
+ cert_verifier_.reset(); |
+ transport_security_state_.reset(); |
ready_state_ = READY_STATE_CLOSED; |
callback.Run(net::OK); |
+ // |callback| can delete |this| |
} |
void CastSocket::SendMessage(const MessageInfo& message, |
const net::CompletionCallback& callback) { |
DCHECK(CalledOnValidThread()); |
- VLOG(1) << "Send ReadyState " << ready_state_; |
- int result = net::ERR_FAILED; |
if (ready_state_ != READY_STATE_OPEN) { |
- callback.Run(result); |
+ callback.Run(net::ERR_FAILED); |
return; |
} |
CastMessage message_proto; |
if (!MessageInfoToCastMessage(message, &message_proto)) { |
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); |
- // TODO(mfoltz): Do a better job of signaling cast_channel errors to the |
- // caller. |
- callback.Run(net::OK); |
+ callback.Run(net::ERR_FAILED); |
return; |
} |
- SendMessageInternal(message_proto, callback); |
+ |
+ SendCastMessageInternal(message_proto, callback); |
} |
-int CastSocket::SendMessageInternal(const CastMessage& message_proto, |
- const net::CompletionCallback& callback) { |
+void CastSocket::SendCastMessageInternal( |
+ const CastMessage& message, |
+ const net::CompletionCallback& callback) { |
WriteRequest write_request(callback); |
- if (!write_request.SetContent(message_proto)) |
- return net::ERR_FAILED; |
+ if (!write_request.SetContent(message)) { |
+ callback.Run(net::ERR_FAILED); |
+ return; |
+ } |
+ |
write_queue_.push(write_request); |
- return WriteData(); |
+ if (write_state_ == WRITE_STATE_NONE) { |
+ write_state_ = WRITE_STATE_WRITE; |
+ DoWriteLoop(net::OK); |
+ } |
} |
-int CastSocket::WriteData() { |
+void CastSocket::DoWriteLoop(int result) { |
DCHECK(CalledOnValidThread()); |
VLOG(1) << "WriteData q = " << write_queue_.size(); |
- if (write_queue_.empty() || write_callback_pending_) |
- return net::ERR_FAILED; |
+ if (write_queue_.empty()) { |
+ write_state_ = WRITE_STATE_NONE; |
+ return; |
+ } |
+ |
+ // Network operations can either finish synchronously or asynchronously. |
+ // This method executes the state machine transitions in a loop so that |
+ // write state transitions happen even when network operations finish |
+ // synchronously. |
+ int rv = result; |
+ do { |
+ WriteState state = write_state_; |
+ write_state_ = WRITE_STATE_NONE; |
+ switch (state) { |
+ case WRITE_STATE_WRITE: |
+ rv = DoWrite(); |
+ break; |
+ case WRITE_STATE_WRITE_COMPLETE: |
+ rv = DoWriteComplete(rv); |
+ break; |
+ case WRITE_STATE_DO_CALLBACK: |
+ rv = DoWriteCallback(); |
+ break; |
+ case WRITE_STATE_ERROR: |
+ rv = DoWriteError(rv); |
+ break; |
+ default: |
+ NOTREACHED() << "BUG in write flow. Unknown state: " << state; |
+ break; |
+ } |
+ } while (!write_queue_.empty() && |
+ rv != net::ERR_IO_PENDING && |
+ write_state_ != WRITE_STATE_NONE); |
+ |
+ // If write loop is done because the queue is empty then set write |
+ // state to NONE |
+ if (write_queue_.empty()) |
+ write_state_ = WRITE_STATE_NONE; |
+ |
+ // Write loop is done - if the result is ERR_FAILED then close with error. |
+ if (rv == net::ERR_FAILED) |
+ CloseWithError(error_state_); |
+} |
+ |
+int CastSocket::DoWrite() { |
+ DCHECK(!write_queue_.empty()); |
WriteRequest& request = write_queue_.front(); |
VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() |
- << " bytes_written " << request.io_buffer->BytesConsumed(); |
+ << " bytes_written " << request.io_buffer->BytesConsumed(); |
- write_callback_pending_ = true; |
- int result = socket_->Write( |
+ write_state_ = WRITE_STATE_WRITE_COMPLETE; |
+ |
+ return socket_->Write( |
request.io_buffer.get(), |
request.io_buffer->BytesRemaining(), |
- base::Bind(&CastSocket::OnWriteData, AsWeakPtr())); |
+ base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr())); |
+} |
- if (result != net::ERR_IO_PENDING) |
- OnWriteData(result); |
+int CastSocket::DoWriteComplete(int result) { |
+ DCHECK(!write_queue_.empty()); |
+ if (result <= 0) { // NOTE that 0 also indicates an error |
+ error_state_ = CHANNEL_ERROR_SOCKET_ERROR; |
+ write_state_ = WRITE_STATE_ERROR; |
+ return result == 0 ? net::ERR_FAILED : result; |
+ } |
- return result; |
+ // Some bytes were successfully written |
+ WriteRequest& request = write_queue_.front(); |
+ scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; |
+ io_buffer->DidConsume(result); |
+ if (io_buffer->BytesRemaining() == 0) // Message fully sent |
+ write_state_ = WRITE_STATE_DO_CALLBACK; |
+ else |
+ write_state_ = WRITE_STATE_WRITE; |
+ |
+ return net::OK; |
} |
-void CastSocket::OnWriteData(int result) { |
- DCHECK(CalledOnValidThread()); |
- VLOG(1) << "OnWriteComplete result = " << result; |
- DCHECK(write_callback_pending_); |
+int CastSocket::DoWriteCallback() { |
DCHECK(!write_queue_.empty()); |
- write_callback_pending_ = false; |
WriteRequest& request = write_queue_.front(); |
- scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; |
+ int bytes_consumed = request.io_buffer->BytesConsumed(); |
- if (result >= 0) { |
- io_buffer->DidConsume(result); |
- if (io_buffer->BytesRemaining() > 0) { |
- VLOG(1) << "OnWriteComplete size = " << io_buffer->size() |
- << " consumed " << io_buffer->BytesConsumed() |
- << " remaining " << io_buffer->BytesRemaining() |
- << " # requests " << write_queue_.size(); |
- WriteData(); |
- return; |
- } |
- DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size()); |
- DCHECK_EQ(io_buffer->BytesRemaining(), 0); |
- result = io_buffer->BytesConsumed(); |
+ // If inside connection flow, then there should be exaclty one item in |
+ // the write queue. |
+ if (ready_state_ == READY_STATE_CONNECTING) { |
+ write_queue_.pop(); |
+ DCHECK(write_queue_.empty()); |
+ PostTaskToStartConnectLoop(bytes_consumed); |
+ } else { |
+ WriteRequest& request = write_queue_.front(); |
+ request.callback.Run(bytes_consumed); |
+ write_queue_.pop(); |
} |
+ write_state_ = WRITE_STATE_WRITE; |
+ return net::OK; |
+} |
- request.callback.Run(result); |
- write_queue_.pop(); |
+int CastSocket::DoWriteError(int result) { |
+ DCHECK(!write_queue_.empty()); |
+ DCHECK_LT(result, 0); |
- VLOG(1) << "OnWriteComplete size = " << io_buffer->size() |
- << " consumed " << io_buffer->BytesConsumed() |
- << " remaining " << io_buffer->BytesRemaining() |
- << " # requests " << write_queue_.size(); |
+ // If inside connection flow, then there should be exactly one item in |
+ // the write queue. |
+ if (ready_state_ == READY_STATE_CONNECTING) { |
+ write_queue_.pop(); |
+ DCHECK(write_queue_.empty()); |
+ PostTaskToStartConnectLoop(result); |
+ // Connect loop will handle the error. Return net::OK so that write flow |
+ // does not try to report error also. |
+ return net::OK; |
+ } |
- if (result < 0) { |
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); |
- return; |
+ while (!write_queue_.empty()) { |
+ WriteRequest& request = write_queue_.front(); |
+ request.callback.Run(result); |
+ write_queue_.pop(); |
} |
+ return net::ERR_FAILED; |
+} |
- if (!write_queue_.empty()) |
- WriteData(); |
+void CastSocket::PostTaskToStartReadLoop() { |
+ DCHECK(CalledOnValidThread()); |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&CastSocket::StartReadLoop, AsWeakPtr())); |
} |
-int CastSocket::ReadData() { |
+void CastSocket::StartReadLoop() { |
+ // Read loop would have already been started if read state is not NONE |
+ if (read_state_ == READ_STATE_NONE) { |
+ read_state_ = READ_STATE_READ; |
+ DoReadLoop(net::OK); |
+ } |
+} |
+ |
+void CastSocket::DoReadLoop(int result) { |
DCHECK(CalledOnValidThread()); |
- if (!socket_.get()) |
- return net::ERR_FAILED; |
- DCHECK(!read_callback_pending_); |
- read_callback_pending_ = true; |
- // Figure out if we are reading the header or body, and the remaining bytes. |
+ // Network operations can either finish synchronously or asynchronously. |
+ // This method executes the state machine transitions in a loop so that |
+ // write state transitions happen even when network operations finish |
+ // synchronously. |
+ int rv = result; |
+ do { |
+ ReadState state = read_state_; |
+ read_state_ = READ_STATE_NONE; |
+ |
+ switch (state) { |
+ case READ_STATE_READ: |
+ rv = DoRead(); |
+ break; |
+ case READ_STATE_READ_COMPLETE: |
+ rv = DoReadComplete(rv); |
+ break; |
+ case READ_STATE_DO_CALLBACK: |
+ rv = DoReadCallback(); |
+ break; |
+ case READ_STATE_ERROR: |
+ rv = DoReadError(rv); |
+ break; |
+ default: |
+ NOTREACHED() << "BUG in read flow. Unknown state: " << state; |
+ break; |
+ } |
+ } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE); |
+ |
+ // Read loop is done - If the result is ERR_FAILED then close with error. |
+ if (rv == net::ERR_FAILED) |
+ CloseWithError(error_state_); |
+} |
+ |
+int CastSocket::DoRead() { |
+ read_state_ = READ_STATE_READ_COMPLETE; |
+ // Figure out whether to read header or body, and the remaining bytes. |
uint32 num_bytes_to_read = 0; |
if (header_read_buffer_->RemainingCapacity() > 0) { |
current_read_buffer_ = header_read_buffer_; |
@@ -462,59 +555,92 @@ |
DCHECK_LE(num_bytes_to_read, kMaxMessageSize); |
} |
DCHECK_GT(num_bytes_to_read, 0U); |
- // We read up to num_bytes_to_read into |current_read_buffer_|. |
- int result = socket_->Read( |
+ |
+ // Read up to num_bytes_to_read into |current_read_buffer_|. |
+ return socket_->Read( |
current_read_buffer_.get(), |
num_bytes_to_read, |
- base::Bind(&CastSocket::OnReadData, AsWeakPtr())); |
- VLOG(1) << "ReadData result = " << result; |
- if (result > 0) { |
- OnReadData(result); |
- } else if (result != net::ERR_IO_PENDING) { |
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); |
- } |
- return result; |
+ base::Bind(&CastSocket::DoReadLoop, AsWeakPtr())); |
} |
-void CastSocket::OnReadData(int result) { |
- DCHECK(CalledOnValidThread()); |
- VLOG(1) << "OnReadData result = " << result |
+int CastSocket::DoReadComplete(int result) { |
+ VLOG(1) << "DoReadDataComplete result = " << result |
<< " header offset = " << header_read_buffer_->offset() |
<< " body offset = " << body_read_buffer_->offset(); |
- read_callback_pending_ = false; |
- if (result <= 0) { |
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); |
- return; |
+ if (result <= 0) { // 0 means EOF: the peer closed the socket |
+ error_state_ = CHANNEL_ERROR_SOCKET_ERROR; |
+ read_state_ = READ_STATE_ERROR; |
+ return result == 0 ? net::ERR_FAILED : result; |
} |
- // We read some data. Move the offset in the current buffer forward. |
+ |
+ // Some data was read. Move the offset in the current buffer forward. |
DCHECK_LE(current_read_buffer_->offset() + result, |
current_read_buffer_->capacity()); |
current_read_buffer_->set_offset(current_read_buffer_->offset() + result); |
+ read_state_ = READ_STATE_READ; |
- bool should_continue = true; |
if (current_read_buffer_.get() == header_read_buffer_.get() && |
current_read_buffer_->RemainingCapacity() == 0) { |
- // If we have read a full header, process the contents. |
- should_continue = ProcessHeader(); |
+ // A full header is read, process the contents. |
+ if (!ProcessHeader()) { |
+ error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE; |
+ read_state_ = READ_STATE_ERROR; |
+ } |
} else if (current_read_buffer_.get() == body_read_buffer_.get() && |
static_cast<uint32>(current_read_buffer_->offset()) == |
current_message_size_) { |
- // If we have read a full body, process the contents. |
- should_continue = ProcessBody(); |
+ // Full body is read, process the contents. |
+ if (ProcessBody()) { |
+ read_state_ = READ_STATE_DO_CALLBACK; |
+ } else { |
+ error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE; |
+ read_state_ = READ_STATE_ERROR; |
+ } |
} |
- if (should_continue) |
- ReadData(); |
+ |
+ return net::OK; |
} |
+int CastSocket::DoReadCallback() { |
+ read_state_ = READ_STATE_READ; |
+ if (IsAuthMessage(current_message_)) { |
+ // An auth message is received, check that connect flow is running. |
+ if (ready_state_ == READY_STATE_CONNECTING) { |
+ challenge_reply_.reset(new CastMessage(current_message_)); |
+ PostTaskToStartConnectLoop(net::OK); |
+ } else { |
+ read_state_ = READ_STATE_ERROR; |
+ } |
+ } else if (delegate_) { |
+ MessageInfo message; |
+ if (CastMessageToMessageInfo(current_message_, &message)) |
+ delegate_->OnMessage(this, message); |
+ else |
+ read_state_ = READ_STATE_ERROR; |
+ } |
+ current_message_.Clear(); |
+ return net::OK; |
+} |
+ |
+int CastSocket::DoReadError(int result) { |
+ DCHECK_LE(result, 0); |
+ // If inside connection flow, then get back to connect loop. |
+ if (ready_state_ == READY_STATE_CONNECTING) { |
+ PostTaskToStartConnectLoop(result); |
+ // does not try to report error also. |
+ return net::OK; |
+ } |
+ return net::ERR_FAILED; |
+} |
+ |
bool CastSocket::ProcessHeader() { |
DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), |
kMessageHeaderSize); |
MessageHeader header; |
MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); |
- if (header.message_size > kMaxMessageSize) { |
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); |
+ if (header.message_size > kMaxMessageSize) |
return false; |
- } |
+ |
VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; |
current_message_size_ = header.message_size; |
return true; |
@@ -523,8 +649,8 @@ |
bool CastSocket::ProcessBody() { |
DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), |
current_message_size_); |
- if (!ParseMessageFromBody()) { |
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); |
+ if (!current_message_.ParseFromArray( |
+ body_read_buffer_->StartOfBuffer(), current_message_size_)) { |
return false; |
} |
current_message_size_ = 0; |
@@ -534,29 +660,6 @@ |
return true; |
} |
-bool CastSocket::ParseMessageFromBody() { |
- DCHECK(CalledOnValidThread()); |
- DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), |
- current_message_size_); |
- CastMessage message_proto; |
- if (!message_proto.ParseFromArray( |
- body_read_buffer_->StartOfBuffer(), |
- current_message_size_)) |
- return false; |
- VLOG(1) << "Parsed message " << CastMessageToString(message_proto); |
- // If the message is an auth message then we handle it internally. |
- if (IsAuthMessage(message_proto)) { |
- challenge_reply_.reset(new CastMessage(message_proto)); |
- OnChallengeEvent(net::OK); |
- } else if (delegate_) { |
- MessageInfo message; |
- if (!CastMessageToMessageInfo(message_proto, &message)) |
- return false; |
- delegate_->OnMessage(this, message); |
- } |
- return true; |
-} |
- |
// static |
bool CastSocket::Serialize(const CastMessage& message_proto, |
std::string* message_data) { |
@@ -621,7 +724,6 @@ |
}; |
void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const { |
- DCHECK(CalledOnValidThread()); |
channel_info->channel_id = channel_id_; |
channel_info->url = url_.spec(); |
channel_info->ready_state = ready_state_; |