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Side by Side Diff: chrome/browser/extensions/api/cast_channel/cast_socket.cc

Issue 79673003: Refactor CastSocket code for the following: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" 5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h"
6 6
7 #include <string.h> 7 #include <string.h>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
(...skipping 17 matching lines...) Expand all
28 #include "net/socket/tcp_client_socket.h" 28 #include "net/socket/tcp_client_socket.h"
29 #include "net/ssl/ssl_config_service.h" 29 #include "net/ssl/ssl_config_service.h"
30 #include "net/ssl/ssl_info.h" 30 #include "net/ssl/ssl_info.h"
31 31
32 namespace { 32 namespace {
33 33
34 // Allowed schemes for Cast device URLs. 34 // Allowed schemes for Cast device URLs.
35 const char kCastInsecureScheme[] = "cast"; 35 const char kCastInsecureScheme[] = "cast";
36 const char kCastSecureScheme[] = "casts"; 36 const char kCastSecureScheme[] = "casts";
37 37
38 // Size of the message header, in bytes. Don't use sizeof(MessageHeader)
39 // because of alignment; instead, sum the sizeof() for the fields.
40 const uint32 kMessageHeaderSize = sizeof(uint32);
41
42 // The default keepalive delay. On Linux, keepalives probes will be sent after 38 // The default keepalive delay. On Linux, keepalives probes will be sent after
43 // the socket is idle for this length of time, and the socket will be closed 39 // the socket is idle for this length of time, and the socket will be closed
44 // after 9 failed probes. So the total idle time before close is 10 * 40 // after 9 failed probes. So the total idle time before close is 10 *
45 // kTcpKeepAliveDelaySecs. 41 // kTcpKeepAliveDelaySecs.
46 const int kTcpKeepAliveDelaySecs = 10; 42 const int kTcpKeepAliveDelaySecs = 10;
47 43
48 } // namespace 44 } // namespace
49 45
50 namespace extensions { 46 namespace extensions {
51 47
52 static base::LazyInstance< 48 static base::LazyInstance<
53 ProfileKeyedAPIFactory<ApiResourceManager<api::cast_channel::CastSocket> > > 49 ProfileKeyedAPIFactory<ApiResourceManager<api::cast_channel::CastSocket> > >
54 g_factory = LAZY_INSTANCE_INITIALIZER; 50 g_factory = LAZY_INSTANCE_INITIALIZER;
55 51
56 // static 52 // static
57 template <> 53 template <>
58 ProfileKeyedAPIFactory<ApiResourceManager<api::cast_channel::CastSocket> >* 54 ProfileKeyedAPIFactory<ApiResourceManager<api::cast_channel::CastSocket> >*
59 ApiResourceManager<api::cast_channel::CastSocket>::GetFactoryInstance() { 55 ApiResourceManager<api::cast_channel::CastSocket>::GetFactoryInstance() {
60 return &g_factory.Get(); 56 return &g_factory.Get();
61 } 57 }
62 58
63 namespace api { 59 namespace api {
64 namespace cast_channel { 60 namespace cast_channel {
65 61
66 const uint32 kMaxMessageSize = 65536; 62 const uint32 kMaxMessageSize = 65536;
63 // Don't use sizeof(MessageHeader) because of alignment; instead, sum the
64 // sizeof() for the fields.
65 const uint32 kMessageHeaderSize = sizeof(uint32);
Ryan Sleevi 2013/12/18 00:02:13 Why would you take sizeof(uint32)? You're saying i
Munjal (Google) 2013/12/19 18:20:21 The idea is that(originally by mfoltz) kMessageHea
67 66
68 CastSocket::CastSocket(const std::string& owner_extension_id, 67 CastSocket::CastSocket(const std::string& owner_extension_id,
69 const GURL& url, 68 const GURL& url,
70 CastSocket::Delegate* delegate, 69 CastSocket::Delegate* delegate,
71 net::NetLog* net_log) : 70 net::NetLog* net_log) :
72 ApiResource(owner_extension_id), 71 ApiResource(owner_extension_id),
73 channel_id_(0), 72 channel_id_(0),
74 url_(url), 73 url_(url),
75 delegate_(delegate), 74 delegate_(delegate),
76 auth_required_(false), 75 auth_required_(false),
77 error_state_(CHANNEL_ERROR_NONE),
78 ready_state_(READY_STATE_NONE),
79 write_callback_pending_(false),
80 read_callback_pending_(false),
81 current_message_size_(0), 76 current_message_size_(0),
82 net_log_(net_log), 77 net_log_(net_log),
83 next_state_(CONN_STATE_NONE), 78 connect_state_(CONN_STATE_NONE),
84 in_connect_loop_(false) { 79 write_state_(WRITE_STATE_NONE),
80 read_state_(READ_STATE_NONE),
81 error_state_(CHANNEL_ERROR_NONE),
82 ready_state_(READY_STATE_NONE) {
85 DCHECK(net_log_); 83 DCHECK(net_log_);
86 net_log_source_.type = net::NetLog::SOURCE_SOCKET; 84 net_log_source_.type = net::NetLog::SOURCE_SOCKET;
87 net_log_source_.id = net_log_->NextID(); 85 net_log_source_.id = net_log_->NextID();
88 86
89 // We reuse these buffers for each message. 87 // Reuse these buffers for each message.
90 header_read_buffer_ = new net::GrowableIOBuffer(); 88 header_read_buffer_ = new net::GrowableIOBuffer();
91 header_read_buffer_->SetCapacity(kMessageHeaderSize); 89 header_read_buffer_->SetCapacity(kMessageHeaderSize);
92 body_read_buffer_ = new net::GrowableIOBuffer(); 90 body_read_buffer_ = new net::GrowableIOBuffer();
93 body_read_buffer_->SetCapacity(kMaxMessageSize); 91 body_read_buffer_->SetCapacity(kMaxMessageSize);
94 current_read_buffer_ = header_read_buffer_; 92 current_read_buffer_ = header_read_buffer_;
95 } 93 }
96 94
97 CastSocket::~CastSocket() { } 95 CastSocket::~CastSocket() { }
98 96
99 const GURL& CastSocket::url() const { 97 const GURL& CastSocket::url() const {
100 return url_; 98 return url_;
101 } 99 }
102 100
103 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() { 101 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
104 net::AddressList addresses(ip_endpoint_); 102 net::AddressList addresses(ip_endpoint_);
105 scoped_ptr<net::TCPClientSocket> tcp_socket( 103 return scoped_ptr<net::TCPClientSocket>(
106 new net::TCPClientSocket(addresses, net_log_, net_log_source_)); 104 new net::TCPClientSocket(addresses, net_log_, net_log_source_));
107 // Options cannot be set on the TCPClientSocket yet, because the 105 // Options cannot be set on the TCPClientSocket yet, because the
108 // underlying platform socket will not be created until we Bind() 106 // underlying platform socket will not be created until Bind()
109 // or Connect() it. 107 // or Connect() is called.
110 return tcp_socket.Pass();
111 } 108 }
112 109
113 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket() { 110 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
111 scoped_ptr<net::StreamSocket> socket) {
114 net::SSLConfig ssl_config; 112 net::SSLConfig ssl_config;
115 // If a peer cert was extracted in a previous attempt to connect, then 113 // If a peer cert was extracted in a previous attempt to connect, then
116 // whitelist that cert. 114 // whitelist that cert.
117 if (!peer_cert_.empty()) { 115 if (!peer_cert_.empty()) {
118 net::SSLConfig::CertAndStatus cert_and_status; 116 net::SSLConfig::CertAndStatus cert_and_status;
119 cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID; 117 cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID;
120 cert_and_status.der_cert = peer_cert_; 118 cert_and_status.der_cert = peer_cert_;
121 ssl_config.allowed_bad_certs.push_back(cert_and_status); 119 ssl_config.allowed_bad_certs.push_back(cert_and_status);
122 } 120 }
123 121
124 cert_verifier_.reset(net::CertVerifier::CreateDefault()); 122 cert_verifier_.reset(net::CertVerifier::CreateDefault());
125 transport_security_state_.reset(new net::TransportSecurityState); 123 transport_security_state_.reset(new net::TransportSecurityState);
126 net::SSLClientSocketContext context; 124 net::SSLClientSocketContext context;
127 // CertVerifier and TransportSecurityState are owned by us, not the 125 // CertVerifier and TransportSecurityState are owned by us, not the
128 // context object. 126 // context object.
129 context.cert_verifier = cert_verifier_.get(); 127 context.cert_verifier = cert_verifier_.get();
130 context.transport_security_state = transport_security_state_.get(); 128 context.transport_security_state = transport_security_state_.get();
131 129
132 scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle); 130 scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
133 connection->SetSocket(tcp_socket_.PassAs<net::StreamSocket>()); 131 connection->SetSocket(socket.Pass());
134 net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint( 132 net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
135 ip_endpoint_); 133 ip_endpoint_);
136 134
137 return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket( 135 return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket(
138 connection.Pass(), host_and_port, ssl_config, context); 136 connection.Pass(), host_and_port, ssl_config, context);
139 } 137 }
140 138
141 bool CastSocket::ExtractPeerCert(std::string* cert) { 139 bool CastSocket::ExtractPeerCert(std::string* cert) {
142 DCHECK(cert); 140 DCHECK(cert);
143 DCHECK(peer_cert_.empty()); 141 DCHECK(peer_cert_.empty());
144 net::SSLInfo ssl_info; 142 net::SSLInfo ssl_info;
145 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) 143 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get())
146 return false; 144 return false;
147 bool result = net::X509Certificate::GetDEREncoded( 145 bool result = net::X509Certificate::GetDEREncoded(
148 ssl_info.cert->os_cert_handle(), cert); 146 ssl_info.cert->os_cert_handle(), cert);
149 if (result) 147 if (result)
150 VLOG(1) << "Successfully extracted peer certificate: " << *cert; 148 VLOG(1) << "Successfully extracted peer certificate: " << *cert;
151 return result; 149 return result;
152 } 150 }
153 151
154 int CastSocket::SendAuthChallenge() { 152 bool CastSocket::VerifyChallengeReply() {
155 CastMessage challenge_message; 153 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
156 CreateAuthChallengeMessage(&challenge_message);
157 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
158 int result = SendMessageInternal(
159 challenge_message,
160 base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr()));
161 return (result < 0) ? result : net::OK;
162 }
163
164 int CastSocket::ReadAuthChallengeReply() {
165 int result = ReadData();
166 return (result < 0) ? result : net::OK;
167 }
168
169 void CastSocket::OnConnectComplete(int result) {
170 int rv = DoConnectLoop(result);
171 if (rv != net::ERR_IO_PENDING)
172 DoConnectCallback(rv);
173 }
174
175 void CastSocket::OnChallengeEvent(int result) {
176 // result >= 0 means read or write succeeded synchronously.
177 int rv = DoConnectLoop(result >= 0 ? net::OK : result);
178 if (rv != net::ERR_IO_PENDING)
179 DoConnectCallback(rv);
180 } 154 }
181 155
182 void CastSocket::Connect(const net::CompletionCallback& callback) { 156 void CastSocket::Connect(const net::CompletionCallback& callback) {
183 DCHECK(CalledOnValidThread()); 157 DCHECK(CalledOnValidThread());
184 int result = net::ERR_CONNECTION_FAILED;
185 VLOG(1) << "Connect readyState = " << ready_state_; 158 VLOG(1) << "Connect readyState = " << ready_state_;
186 if (ready_state_ != READY_STATE_NONE) { 159 if (ready_state_ != READY_STATE_NONE) {
187 callback.Run(result); 160 callback.Run(net::ERR_CONNECTION_FAILED);
188 return; 161 return;
189 } 162 }
190 if (!ParseChannelUrl(url_)) { 163 if (!ParseChannelUrl(url_)) {
191 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); 164 callback.Run(net::ERR_CONNECTION_FAILED);
192 callback.Run(result);
193 return; 165 return;
194 } 166 }
167
168 ready_state_ = READY_STATE_CONNECTING;
195 connect_callback_ = callback; 169 connect_callback_ = callback;
196 next_state_ = CONN_STATE_TCP_CONNECT; 170 connect_state_ = CONN_STATE_TCP_CONNECT;
197 int rv = DoConnectLoop(net::OK); 171 DoConnectLoop(net::OK);
198 if (rv != net::ERR_IO_PENDING) 172 }
199 DoConnectCallback(rv); 173
174 void CastSocket::PostTaskToStartConnectLoop(int result) {
175 DCHECK(CalledOnValidThread());
176 base::MessageLoop::current()->PostTask(
177 FROM_HERE,
178 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result));
200 } 179 }
201 180
202 // This method performs the state machine transitions for connection flow. 181 // This method performs the state machine transitions for connection flow.
203 // There are two entry points to this method: 182 // There are two entry points to this method:
204 // 1. public Connect method: this starts the flow 183 // 1. Connect method: this starts the flow
205 // 2. OnConnectComplete: callback method called when an async operation 184 // 2. Callback from network operations that finish asynchronously
206 // is done. OnConnectComplete calls this method to continue the state 185 void CastSocket::DoConnectLoop(int result) {
207 // machine transitions.
208 int CastSocket::DoConnectLoop(int result) {
209 // Avoid re-entrancy as a result of synchronous completion.
210 if (in_connect_loop_)
211 return net::ERR_IO_PENDING;
212 in_connect_loop_ = true;
213
214 // Network operations can either finish synchronously or asynchronously. 186 // Network operations can either finish synchronously or asynchronously.
215 // This method executes the state machine transitions in a loop so that 187 // This method executes the state machine transitions in a loop so that
216 // correct state transitions happen even when network operations finish 188 // correct state transitions happen even when network operations finish
217 // synchronously. 189 // synchronously.
218 int rv = result; 190 int rv = result;
219 do { 191 do {
220 ConnectionState state = next_state_; 192 ConnectionState state = connect_state_;
221 // All the Do* methods do not set next_state_ in case of an 193 // Default to CONN_STATE_NONE, which breaks the processing loop if any
222 // error. So set next_state_ to NONE to figure out if the Do* 194 // handler fails to transition to another state to continue processing.
223 // method changed state or not. 195 connect_state_ = CONN_STATE_NONE;
224 next_state_ = CONN_STATE_NONE;
225 switch (state) { 196 switch (state) {
226 case CONN_STATE_TCP_CONNECT: 197 case CONN_STATE_TCP_CONNECT:
227 rv = DoTcpConnect(); 198 rv = DoTcpConnect();
228 break; 199 break;
229 case CONN_STATE_TCP_CONNECT_COMPLETE: 200 case CONN_STATE_TCP_CONNECT_COMPLETE:
230 rv = DoTcpConnectComplete(rv); 201 rv = DoTcpConnectComplete(rv);
231 break; 202 break;
232 case CONN_STATE_SSL_CONNECT: 203 case CONN_STATE_SSL_CONNECT:
233 DCHECK_EQ(net::OK, rv); 204 DCHECK_EQ(net::OK, rv);
234 rv = DoSslConnect(); 205 rv = DoSslConnect();
235 break; 206 break;
236 case CONN_STATE_SSL_CONNECT_COMPLETE: 207 case CONN_STATE_SSL_CONNECT_COMPLETE:
237 rv = DoSslConnectComplete(rv); 208 rv = DoSslConnectComplete(rv);
238 break; 209 break;
239 case CONN_STATE_AUTH_CHALLENGE_SEND: 210 case CONN_STATE_AUTH_CHALLENGE_SEND:
240 rv = DoAuthChallengeSend(); 211 rv = DoAuthChallengeSend();
241 break; 212 break;
242 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: 213 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
243 rv = DoAuthChallengeSendComplete(rv); 214 rv = DoAuthChallengeSendComplete(rv);
244 break; 215 break;
245 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: 216 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
246 rv = DoAuthChallengeReplyComplete(rv); 217 rv = DoAuthChallengeReplyComplete(rv);
247 break; 218 break;
248
249 default: 219 default:
250 NOTREACHED() << "BUG in CastSocket state machine code"; 220 NOTREACHED() << "BUG in connect flow. Unknown state: " << state;
251 break; 221 break;
252 } 222 }
253 } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE); 223 } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
254 // Get out of the loop either when: 224 // Get out of the loop either when:
255 // a. A network operation is pending, OR 225 // a. A network operation is pending, OR
256 // b. The Do* method called did not change state 226 // b. The Do* method called did not change state
257 227
258 in_connect_loop_ = false; 228 // Connect loop is finished: if there is no pending IO invoke the callback.
259 229 if (rv != net::ERR_IO_PENDING)
260 return rv; 230 DoConnectCallback(rv);
261 } 231 }
262 232
263 int CastSocket::DoTcpConnect() { 233 int CastSocket::DoTcpConnect() {
264 VLOG(1) << "DoTcpConnect"; 234 VLOG(1) << "DoTcpConnect";
265 next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; 235 connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
266 tcp_socket_ = CreateTcpSocket(); 236 tcp_socket_ = CreateTcpSocket();
267 return tcp_socket_->Connect( 237 return tcp_socket_->Connect(
268 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); 238 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
269 } 239 }
270 240
271 int CastSocket::DoTcpConnectComplete(int result) { 241 int CastSocket::DoTcpConnectComplete(int result) {
272 VLOG(1) << "DoTcpConnectComplete: " << result; 242 VLOG(1) << "DoTcpConnectComplete: " << result;
273 if (result == net::OK) { 243 if (result == net::OK) {
274 // Enable TCP protocol-level keep-alive. 244 // Enable TCP protocol-level keep-alive.
275 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); 245 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
276 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; 246 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
277 next_state_ = CONN_STATE_SSL_CONNECT; 247 connect_state_ = CONN_STATE_SSL_CONNECT;
278 } 248 }
279 return result; 249 return result;
280 } 250 }
281 251
282 int CastSocket::DoSslConnect() { 252 int CastSocket::DoSslConnect() {
283 VLOG(1) << "DoSslConnect"; 253 VLOG(1) << "DoSslConnect";
284 next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; 254 connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
285 socket_ = CreateSslSocket(); 255 socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
286 return socket_->Connect( 256 return socket_->Connect(
287 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); 257 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
288 } 258 }
289 259
290 int CastSocket::DoSslConnectComplete(int result) { 260 int CastSocket::DoSslConnectComplete(int result) {
291 VLOG(1) << "DoSslConnectComplete: " << result; 261 VLOG(1) << "DoSslConnectComplete: " << result;
292 if (result == net::ERR_CERT_AUTHORITY_INVALID && 262 if (result == net::ERR_CERT_AUTHORITY_INVALID &&
293 peer_cert_.empty() && 263 peer_cert_.empty() &&
294 ExtractPeerCert(&peer_cert_)) { 264 ExtractPeerCert(&peer_cert_)) {
295 next_state_ = CONN_STATE_TCP_CONNECT; 265 connect_state_ = CONN_STATE_TCP_CONNECT;
296 } else if (result == net::OK && auth_required_) { 266 } else if (result == net::OK && auth_required_) {
297 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; 267 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
298 } 268 }
299 return result; 269 return result;
300 } 270 }
301 271
302 int CastSocket::DoAuthChallengeSend() { 272 int CastSocket::DoAuthChallengeSend() {
303 VLOG(1) << "DoAuthChallengeSend"; 273 VLOG(1) << "DoAuthChallengeSend";
304 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; 274 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
305 return SendAuthChallenge(); 275 CastMessage challenge_message;
276 CreateAuthChallengeMessage(&challenge_message);
277 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
278 // Post a task to send auth challenge so that DoWriteLoop is not nested inside
279 // DoConnectLoop. This is not strictly necessary but keeps the write loop
280 // code decoupled from connect loop code.
281 base::MessageLoop::current()->PostTask(
282 FROM_HERE,
283 base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
284 challenge_message,
285 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())));
286 // Always return IO_PENDING since the result is always asynchronous.
287 return net::ERR_IO_PENDING;
306 } 288 }
307 289
308 int CastSocket::DoAuthChallengeSendComplete(int result) { 290 int CastSocket::DoAuthChallengeSendComplete(int result) {
309 VLOG(1) << "DoAuthChallengeSendComplete: " << result; 291 VLOG(1) << "DoAuthChallengeSendComplete: " << result;
310 if (result != net::OK) 292 if (result < 0)
311 return result; 293 return result;
312 next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; 294 connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
313 return ReadAuthChallengeReply(); 295 // Post a task to start read loop so that DoReadLoop is not nested inside
296 // DoConnectLoop. This is not strictly necessary but keeps the read loop
297 // code decoupled from connect loop code.
298 PostTaskToStartReadLoop();
299 // Always return IO_PENDING since the result is always asynchronous.
300 return net::ERR_IO_PENDING;
314 } 301 }
315 302
316 int CastSocket::DoAuthChallengeReplyComplete(int result) { 303 int CastSocket::DoAuthChallengeReplyComplete(int result) {
317 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; 304 VLOG(1) << "DoAuthChallengeReplyComplete: " << result;
318 if (result != net::OK) 305 if (result < 0)
319 return result; 306 return result;
320 if (!VerifyChallengeReply()) 307 if (!VerifyChallengeReply())
321 return net::ERR_FAILED; 308 return net::ERR_FAILED;
322 VLOG(1) << "Auth challenge verification succeeded"; 309 VLOG(1) << "Auth challenge verification succeeded";
323 return net::OK; 310 return net::OK;
324 } 311 }
325 312
326 bool CastSocket::VerifyChallengeReply() {
327 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
328 }
329
330 void CastSocket::DoConnectCallback(int result) { 313 void CastSocket::DoConnectCallback(int result) {
331 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; 314 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
332 error_state_ = (result == net::OK) ? 315 error_state_ = (result == net::OK) ?
333 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; 316 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
317 if (result == net::OK) // Start the read loop
318 PostTaskToStartReadLoop();
334 base::ResetAndReturn(&connect_callback_).Run(result); 319 base::ResetAndReturn(&connect_callback_).Run(result);
335 // Start the ReadData loop if not already started.
336 // If auth_required_ is true we would've started a ReadData loop already.
337 // TODO(munjal): This is a bit ugly. Refactor read and write code.
338 if (result == net::OK && !auth_required_)
339 ReadData();
340 } 320 }
341 321
342 void CastSocket::Close(const net::CompletionCallback& callback) { 322 void CastSocket::Close(const net::CompletionCallback& callback) {
343 DCHECK(CalledOnValidThread()); 323 DCHECK(CalledOnValidThread());
344 VLOG(1) << "Close ReadyState = " << ready_state_; 324 VLOG(1) << "Close ReadyState = " << ready_state_;
345 tcp_socket_.reset(NULL); 325 tcp_socket_.reset();
346 socket_.reset(NULL); 326 socket_.reset();
347 cert_verifier_.reset(NULL); 327 cert_verifier_.reset();
348 transport_security_state_.reset(NULL); 328 transport_security_state_.reset();
349 ready_state_ = READY_STATE_CLOSED; 329 ready_state_ = READY_STATE_CLOSED;
350 callback.Run(net::OK); 330 callback.Run(net::OK);
331 // |callback| can delete |this|
351 } 332 }
352 333
353 void CastSocket::SendMessage(const MessageInfo& message, 334 void CastSocket::SendMessage(const MessageInfo& message,
354 const net::CompletionCallback& callback) { 335 const net::CompletionCallback& callback) {
355 DCHECK(CalledOnValidThread()); 336 DCHECK(CalledOnValidThread());
356 VLOG(1) << "Send ReadyState " << ready_state_;
357 int result = net::ERR_FAILED;
358 if (ready_state_ != READY_STATE_OPEN) { 337 if (ready_state_ != READY_STATE_OPEN) {
359 callback.Run(result); 338 callback.Run(net::ERR_FAILED);
360 return; 339 return;
361 } 340 }
362 CastMessage message_proto; 341 CastMessage message_proto;
363 if (!MessageInfoToCastMessage(message, &message_proto)) { 342 if (!MessageInfoToCastMessage(message, &message_proto)) {
364 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 343 callback.Run(net::ERR_FAILED);
365 // TODO(mfoltz): Do a better job of signaling cast_channel errors to the 344 return;
366 // caller. 345 }
367 callback.Run(net::OK); 346
368 return; 347 SendCastMessageInternal(message_proto, callback);
369 } 348 }
370 SendMessageInternal(message_proto, callback); 349
371 } 350 void CastSocket::SendCastMessageInternal(
372 351 const CastMessage& message,
373 int CastSocket::SendMessageInternal(const CastMessage& message_proto, 352 const net::CompletionCallback& callback) {
374 const net::CompletionCallback& callback) {
375 WriteRequest write_request(callback); 353 WriteRequest write_request(callback);
376 if (!write_request.SetContent(message_proto)) 354 if (!write_request.SetContent(message)) {
377 return net::ERR_FAILED; 355 callback.Run(net::ERR_FAILED);
356 return;
357 }
358
378 write_queue_.push(write_request); 359 write_queue_.push(write_request);
379 return WriteData(); 360 if (write_state_ == WRITE_STATE_NONE) {
380 } 361 write_state_ = WRITE_STATE_WRITE;
381 362 DoWriteLoop(net::OK);
382 int CastSocket::WriteData() { 363 }
364 }
365
366 void CastSocket::DoWriteLoop(int result) {
383 DCHECK(CalledOnValidThread()); 367 DCHECK(CalledOnValidThread());
384 VLOG(1) << "WriteData q = " << write_queue_.size(); 368 VLOG(1) << "WriteData q = " << write_queue_.size();
385 if (write_queue_.empty() || write_callback_pending_) 369
386 return net::ERR_FAILED; 370 if (write_queue_.empty()) {
387 371 write_state_ = WRITE_STATE_NONE;
372 return;
373 }
374
375 // Network operations can either finish synchronously or asynchronously.
376 // This method executes the state machine transitions in a loop so that
377 // write state transitions happen even when network operations finish
378 // synchronously.
379 int rv = result;
380 do {
381 WriteState state = write_state_;
382 write_state_ = WRITE_STATE_NONE;
383 switch (state) {
384 case WRITE_STATE_WRITE:
385 rv = DoWrite();
386 break;
387 case WRITE_STATE_WRITE_COMPLETE:
388 rv = DoWriteComplete(rv);
389 break;
390 case WRITE_STATE_DO_CALLBACK:
391 rv = DoWriteCallback();
392 break;
393 case WRITE_STATE_ERROR:
394 rv = DoWriteError(rv);
395 break;
396 default:
397 NOTREACHED() << "BUG in write flow. Unknown state: " << state;
398 break;
399 }
400 } while (!write_queue_.empty() &&
401 rv != net::ERR_IO_PENDING &&
402 write_state_ != WRITE_STATE_NONE);
403
404 // If write loop is done because the queue is empty then set write
405 // state to NONE
406 if (write_queue_.empty())
407 write_state_ = WRITE_STATE_NONE;
408
409 // Write loop is done - if the result is ERR_FAILED then close with error.
410 if (rv == net::ERR_FAILED)
411 CloseWithError(error_state_);
412 }
413
414 int CastSocket::DoWrite() {
415 DCHECK(!write_queue_.empty());
388 WriteRequest& request = write_queue_.front(); 416 WriteRequest& request = write_queue_.front();
389 417
390 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() 418 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size()
391 << " bytes_written " << request.io_buffer->BytesConsumed(); 419 << " bytes_written " << request.io_buffer->BytesConsumed();
392 420
393 write_callback_pending_ = true; 421 write_state_ = WRITE_STATE_WRITE_COMPLETE;
394 int result = socket_->Write( 422
423 return socket_->Write(
395 request.io_buffer.get(), 424 request.io_buffer.get(),
396 request.io_buffer->BytesRemaining(), 425 request.io_buffer->BytesRemaining(),
397 base::Bind(&CastSocket::OnWriteData, AsWeakPtr())); 426 base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
398 427 }
399 if (result != net::ERR_IO_PENDING) 428
400 OnWriteData(result); 429 int CastSocket::DoWriteComplete(int result) {
401 430 DCHECK(!write_queue_.empty());
402 return result; 431 if (result <= 0) { // NOTE that 0 also indicates an error
403 } 432 error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
404 433 write_state_ = WRITE_STATE_ERROR;
405 void CastSocket::OnWriteData(int result) { 434 return result == 0 ? net::ERR_FAILED : result;
406 DCHECK(CalledOnValidThread()); 435 }
407 VLOG(1) << "OnWriteComplete result = " << result; 436
408 DCHECK(write_callback_pending_); 437 // Some bytes were successfully written
409 DCHECK(!write_queue_.empty());
410 write_callback_pending_ = false;
411 WriteRequest& request = write_queue_.front(); 438 WriteRequest& request = write_queue_.front();
412 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; 439 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
413 440 io_buffer->DidConsume(result);
414 if (result >= 0) { 441 if (io_buffer->BytesRemaining() == 0) // Message fully sent
415 io_buffer->DidConsume(result); 442 write_state_ = WRITE_STATE_DO_CALLBACK;
416 if (io_buffer->BytesRemaining() > 0) { 443 else
417 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() 444 write_state_ = WRITE_STATE_WRITE;
418 << " consumed " << io_buffer->BytesConsumed() 445
419 << " remaining " << io_buffer->BytesRemaining() 446 return net::OK;
420 << " # requests " << write_queue_.size(); 447 }
421 WriteData(); 448
422 return; 449 int CastSocket::DoWriteCallback() {
450 DCHECK(!write_queue_.empty());
451 WriteRequest& request = write_queue_.front();
452 int bytes_consumed = request.io_buffer->BytesConsumed();
453
454 // If inside connection flow, then there should be exaclty one item in
455 // the write queue.
456 if (ready_state_ == READY_STATE_CONNECTING) {
457 write_queue_.pop();
458 DCHECK(write_queue_.empty());
459 PostTaskToStartConnectLoop(bytes_consumed);
460 } else {
461 WriteRequest& request = write_queue_.front();
462 request.callback.Run(bytes_consumed);
463 write_queue_.pop();
464 }
465 write_state_ = WRITE_STATE_WRITE;
466 return net::OK;
467 }
468
469 int CastSocket::DoWriteError(int result) {
470 DCHECK(!write_queue_.empty());
471 DCHECK_LT(result, 0);
472
473 // If inside connection flow, then there should be exactly one item in
474 // the write queue.
475 if (ready_state_ == READY_STATE_CONNECTING) {
476 write_queue_.pop();
477 DCHECK(write_queue_.empty());
478 PostTaskToStartConnectLoop(result);
479 // Connect loop will handle the error. Return net::OK so that write flow
480 // does not try to report error also.
481 return net::OK;
482 }
483
484 while (!write_queue_.empty()) {
485 WriteRequest& request = write_queue_.front();
486 request.callback.Run(result);
487 write_queue_.pop();
488 }
489 return net::ERR_FAILED;
490 }
491
492 void CastSocket::PostTaskToStartReadLoop() {
493 DCHECK(CalledOnValidThread());
494 base::MessageLoop::current()->PostTask(
495 FROM_HERE,
496 base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
497 }
498
499 void CastSocket::StartReadLoop() {
500 // Read loop would have already been started if read state is not NONE
501 if (read_state_ == READ_STATE_NONE) {
502 read_state_ = READ_STATE_READ;
503 DoReadLoop(net::OK);
504 }
505 }
506
507 void CastSocket::DoReadLoop(int result) {
508 DCHECK(CalledOnValidThread());
509 // Network operations can either finish synchronously or asynchronously.
510 // This method executes the state machine transitions in a loop so that
511 // write state transitions happen even when network operations finish
512 // synchronously.
513 int rv = result;
514 do {
515 ReadState state = read_state_;
516 read_state_ = READ_STATE_NONE;
517
518 switch (state) {
519 case READ_STATE_READ:
520 rv = DoRead();
521 break;
522 case READ_STATE_READ_COMPLETE:
523 rv = DoReadComplete(rv);
524 break;
525 case READ_STATE_DO_CALLBACK:
526 rv = DoReadCallback();
527 break;
528 case READ_STATE_ERROR:
529 rv = DoReadError(rv);
530 break;
531 default:
532 NOTREACHED() << "BUG in read flow. Unknown state: " << state;
533 break;
423 } 534 }
424 DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size()); 535 } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
425 DCHECK_EQ(io_buffer->BytesRemaining(), 0); 536
426 result = io_buffer->BytesConsumed(); 537 // Read loop is done - If the result is ERR_FAILED then close with error.
427 } 538 if (rv == net::ERR_FAILED)
428 539 CloseWithError(error_state_);
429 request.callback.Run(result); 540 }
430 write_queue_.pop(); 541
431 542 int CastSocket::DoRead() {
432 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() 543 read_state_ = READ_STATE_READ_COMPLETE;
433 << " consumed " << io_buffer->BytesConsumed() 544 // Figure out whether to read header or body, and the remaining bytes.
434 << " remaining " << io_buffer->BytesRemaining()
435 << " # requests " << write_queue_.size();
436
437 if (result < 0) {
438 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
439 return;
440 }
441
442 if (!write_queue_.empty())
443 WriteData();
444 }
445
446 int CastSocket::ReadData() {
447 DCHECK(CalledOnValidThread());
448 if (!socket_.get())
449 return net::ERR_FAILED;
450 DCHECK(!read_callback_pending_);
451 read_callback_pending_ = true;
452 // Figure out if we are reading the header or body, and the remaining bytes.
453 uint32 num_bytes_to_read = 0; 545 uint32 num_bytes_to_read = 0;
454 if (header_read_buffer_->RemainingCapacity() > 0) { 546 if (header_read_buffer_->RemainingCapacity() > 0) {
455 current_read_buffer_ = header_read_buffer_; 547 current_read_buffer_ = header_read_buffer_;
456 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); 548 num_bytes_to_read = header_read_buffer_->RemainingCapacity();
457 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); 549 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize);
458 } else { 550 } else {
459 DCHECK_GT(current_message_size_, 0U); 551 DCHECK_GT(current_message_size_, 0U);
460 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); 552 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset();
461 current_read_buffer_ = body_read_buffer_; 553 current_read_buffer_ = body_read_buffer_;
462 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); 554 DCHECK_LE(num_bytes_to_read, kMaxMessageSize);
463 } 555 }
464 DCHECK_GT(num_bytes_to_read, 0U); 556 DCHECK_GT(num_bytes_to_read, 0U);
465 // We read up to num_bytes_to_read into |current_read_buffer_|. 557
466 int result = socket_->Read( 558 // Read up to num_bytes_to_read into |current_read_buffer_|.
559 return socket_->Read(
467 current_read_buffer_.get(), 560 current_read_buffer_.get(),
468 num_bytes_to_read, 561 num_bytes_to_read,
469 base::Bind(&CastSocket::OnReadData, AsWeakPtr())); 562 base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
470 VLOG(1) << "ReadData result = " << result;
471 if (result > 0) {
472 OnReadData(result);
473 } else if (result != net::ERR_IO_PENDING) {
474 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
475 }
476 return result;
477 } 563 }
478 564
479 void CastSocket::OnReadData(int result) { 565 int CastSocket::DoReadComplete(int result) {
480 DCHECK(CalledOnValidThread()); 566 VLOG(1) << "DoReadDataComplete result = " << result
481 VLOG(1) << "OnReadData result = " << result
482 << " header offset = " << header_read_buffer_->offset() 567 << " header offset = " << header_read_buffer_->offset()
483 << " body offset = " << body_read_buffer_->offset(); 568 << " body offset = " << body_read_buffer_->offset();
484 read_callback_pending_ = false; 569 if (result <= 0) { // 0 means EOF: the peer closed the socket
485 if (result <= 0) { 570 error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
486 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); 571 read_state_ = READ_STATE_ERROR;
487 return; 572 return result == 0 ? net::ERR_FAILED : result;
488 } 573 }
489 // We read some data. Move the offset in the current buffer forward. 574
575 // Some data was read. Move the offset in the current buffer forward.
490 DCHECK_LE(current_read_buffer_->offset() + result, 576 DCHECK_LE(current_read_buffer_->offset() + result,
491 current_read_buffer_->capacity()); 577 current_read_buffer_->capacity());
492 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); 578 current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
579 read_state_ = READ_STATE_READ;
493 580
494 bool should_continue = true;
495 if (current_read_buffer_.get() == header_read_buffer_.get() && 581 if (current_read_buffer_.get() == header_read_buffer_.get() &&
496 current_read_buffer_->RemainingCapacity() == 0) { 582 current_read_buffer_->RemainingCapacity() == 0) {
497 // If we have read a full header, process the contents. 583 // A full header is read, process the contents.
498 should_continue = ProcessHeader(); 584 if (!ProcessHeader()) {
585 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
586 read_state_ = READ_STATE_ERROR;
587 }
499 } else if (current_read_buffer_.get() == body_read_buffer_.get() && 588 } else if (current_read_buffer_.get() == body_read_buffer_.get() &&
500 static_cast<uint32>(current_read_buffer_->offset()) == 589 static_cast<uint32>(current_read_buffer_->offset()) ==
501 current_message_size_) { 590 current_message_size_) {
502 // If we have read a full body, process the contents. 591 // Full body is read, process the contents.
503 should_continue = ProcessBody(); 592 if (ProcessBody()) {
593 read_state_ = READ_STATE_DO_CALLBACK;
594 } else {
595 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
596 read_state_ = READ_STATE_ERROR;
597 }
504 } 598 }
505 if (should_continue) 599
506 ReadData(); 600 return net::OK;
601 }
602
603 int CastSocket::DoReadCallback() {
604 read_state_ = READ_STATE_READ;
605 if (IsAuthMessage(current_message_)) {
606 // An auth message is received, check that connect flow is running.
607 if (ready_state_ == READY_STATE_CONNECTING) {
608 challenge_reply_.reset(new CastMessage(current_message_));
609 PostTaskToStartConnectLoop(net::OK);
610 } else {
611 read_state_ = READ_STATE_ERROR;
612 }
613 } else if (delegate_) {
614 MessageInfo message;
615 if (CastMessageToMessageInfo(current_message_, &message))
616 delegate_->OnMessage(this, message);
617 else
618 read_state_ = READ_STATE_ERROR;
619 }
620 current_message_.Clear();
621 return net::OK;
622 }
623
624 int CastSocket::DoReadError(int result) {
625 DCHECK_LE(result, 0);
626 // If inside connection flow, then get back to connect loop.
627 if (ready_state_ == READY_STATE_CONNECTING) {
628 PostTaskToStartConnectLoop(result);
629 // does not try to report error also.
630 return net::OK;
631 }
632 return net::ERR_FAILED;
507 } 633 }
508 634
509 bool CastSocket::ProcessHeader() { 635 bool CastSocket::ProcessHeader() {
510 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), 636 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
511 kMessageHeaderSize); 637 kMessageHeaderSize);
512 MessageHeader header; 638 MessageHeader header;
513 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); 639 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
514 if (header.message_size > kMaxMessageSize) { 640 if (header.message_size > kMaxMessageSize)
515 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
516 return false; 641 return false;
517 } 642
518 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; 643 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }";
519 current_message_size_ = header.message_size; 644 current_message_size_ = header.message_size;
520 return true; 645 return true;
521 } 646 }
522 647
523 bool CastSocket::ProcessBody() { 648 bool CastSocket::ProcessBody() {
524 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), 649 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
525 current_message_size_); 650 current_message_size_);
526 if (!ParseMessageFromBody()) { 651 if (!current_message_.ParseFromArray(
527 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 652 body_read_buffer_->StartOfBuffer(), current_message_size_)) {
528 return false; 653 return false;
529 } 654 }
530 current_message_size_ = 0; 655 current_message_size_ = 0;
531 header_read_buffer_->set_offset(0); 656 header_read_buffer_->set_offset(0);
532 body_read_buffer_->set_offset(0); 657 body_read_buffer_->set_offset(0);
533 current_read_buffer_ = header_read_buffer_; 658 current_read_buffer_ = header_read_buffer_;
534 return true; 659 return true;
535 } 660 }
536 661
537 bool CastSocket::ParseMessageFromBody() {
538 DCHECK(CalledOnValidThread());
539 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
540 current_message_size_);
541 CastMessage message_proto;
542 if (!message_proto.ParseFromArray(
543 body_read_buffer_->StartOfBuffer(),
544 current_message_size_))
545 return false;
546 VLOG(1) << "Parsed message " << CastMessageToString(message_proto);
547 // If the message is an auth message then we handle it internally.
548 if (IsAuthMessage(message_proto)) {
549 challenge_reply_.reset(new CastMessage(message_proto));
550 OnChallengeEvent(net::OK);
551 } else if (delegate_) {
552 MessageInfo message;
553 if (!CastMessageToMessageInfo(message_proto, &message))
554 return false;
555 delegate_->OnMessage(this, message);
556 }
557 return true;
558 }
559
560 // static 662 // static
561 bool CastSocket::Serialize(const CastMessage& message_proto, 663 bool CastSocket::Serialize(const CastMessage& message_proto,
562 std::string* message_data) { 664 std::string* message_data) {
563 DCHECK(message_data); 665 DCHECK(message_data);
564 message_proto.SerializeToString(message_data); 666 message_proto.SerializeToString(message_data);
565 size_t message_size = message_data->size(); 667 size_t message_size = message_data->size();
566 if (message_size > kMaxMessageSize) { 668 if (message_size > kMaxMessageSize) {
567 message_data->clear(); 669 message_data->clear();
568 return false; 670 return false;
569 } 671 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
614 if (!base::StringToInt(port_str, &port)) 716 if (!base::StringToInt(port_str, &port))
615 return false; 717 return false;
616 net::IPAddressNumber ip_address; 718 net::IPAddressNumber ip_address;
617 if (!net::ParseIPLiteralToNumber(ip_address_str, &ip_address)) 719 if (!net::ParseIPLiteralToNumber(ip_address_str, &ip_address))
618 return false; 720 return false;
619 ip_endpoint_ = net::IPEndPoint(ip_address, port); 721 ip_endpoint_ = net::IPEndPoint(ip_address, port);
620 return true; 722 return true;
621 }; 723 };
622 724
623 void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const { 725 void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const {
624 DCHECK(CalledOnValidThread());
625 channel_info->channel_id = channel_id_; 726 channel_info->channel_id = channel_id_;
626 channel_info->url = url_.spec(); 727 channel_info->url = url_.spec();
627 channel_info->ready_state = ready_state_; 728 channel_info->ready_state = ready_state_;
628 channel_info->error_state = error_state_; 729 channel_info->error_state = error_state_;
629 } 730 }
630 731
631 bool CastSocket::CalledOnValidThread() const { 732 bool CastSocket::CalledOnValidThread() const {
632 return thread_checker_.CalledOnValidThread(); 733 return thread_checker_.CalledOnValidThread();
633 } 734 }
634 735
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
670 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), 771 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data),
671 message_data.size()); 772 message_data.size());
672 return true; 773 return true;
673 } 774 }
674 775
675 CastSocket::WriteRequest::~WriteRequest() { } 776 CastSocket::WriteRequest::~WriteRequest() { }
676 777
677 } // namespace cast_channel 778 } // namespace cast_channel
678 } // namespace api 779 } // namespace api
679 } // namespace extensions 780 } // namespace extensions
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