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Side by Side Diff: chrome/browser/extensions/api/cast_channel/cast_socket.cc

Issue 79673003: Refactor CastSocket code for the following: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" 5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h"
6 6
7 #include <string.h> 7 #include <string.h>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 67
68 CastSocket::CastSocket(const std::string& owner_extension_id, 68 CastSocket::CastSocket(const std::string& owner_extension_id,
69 const GURL& url, 69 const GURL& url,
70 CastSocket::Delegate* delegate, 70 CastSocket::Delegate* delegate,
71 net::NetLog* net_log) : 71 net::NetLog* net_log) :
72 ApiResource(owner_extension_id), 72 ApiResource(owner_extension_id),
73 channel_id_(0), 73 channel_id_(0),
74 url_(url), 74 url_(url),
75 delegate_(delegate), 75 delegate_(delegate),
76 auth_required_(false), 76 auth_required_(false),
77 error_state_(CHANNEL_ERROR_NONE),
78 ready_state_(READY_STATE_NONE),
79 write_callback_pending_(false),
80 read_callback_pending_(false),
81 current_message_size_(0), 77 current_message_size_(0),
82 net_log_(net_log), 78 net_log_(net_log),
83 next_state_(CONN_STATE_NONE), 79 connect_state_(CONN_STATE_NONE),
84 in_connect_loop_(false) { 80 write_state_(WRITE_STATE_NONE),
81 read_state_(READ_STATE_NONE),
82 error_state_(CHANNEL_ERROR_NONE),
83 ready_state_(READY_STATE_NONE) {
85 DCHECK(net_log_); 84 DCHECK(net_log_);
86 net_log_source_.type = net::NetLog::SOURCE_SOCKET; 85 net_log_source_.type = net::NetLog::SOURCE_SOCKET;
87 net_log_source_.id = net_log_->NextID(); 86 net_log_source_.id = net_log_->NextID();
88 87
89 // We reuse these buffers for each message. 88 // We reuse these buffers for each message.
90 header_read_buffer_ = new net::GrowableIOBuffer(); 89 header_read_buffer_ = new net::GrowableIOBuffer();
91 header_read_buffer_->SetCapacity(kMessageHeaderSize); 90 header_read_buffer_->SetCapacity(kMessageHeaderSize);
92 body_read_buffer_ = new net::GrowableIOBuffer(); 91 body_read_buffer_ = new net::GrowableIOBuffer();
93 body_read_buffer_->SetCapacity(kMaxMessageSize); 92 body_read_buffer_->SetCapacity(kMaxMessageSize);
94 current_read_buffer_ = header_read_buffer_; 93 current_read_buffer_ = header_read_buffer_;
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
144 net::SSLInfo ssl_info; 143 net::SSLInfo ssl_info;
145 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) 144 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get())
146 return false; 145 return false;
147 bool result = net::X509Certificate::GetDEREncoded( 146 bool result = net::X509Certificate::GetDEREncoded(
148 ssl_info.cert->os_cert_handle(), cert); 147 ssl_info.cert->os_cert_handle(), cert);
149 if (result) 148 if (result)
150 VLOG(1) << "Successfully extracted peer certificate: " << *cert; 149 VLOG(1) << "Successfully extracted peer certificate: " << *cert;
151 return result; 150 return result;
152 } 151 }
153 152
154 int CastSocket::SendAuthChallenge() { 153 bool CastSocket::VerifyChallengeReply() {
155 CastMessage challenge_message; 154 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
156 CreateAuthChallengeMessage(&challenge_message);
157 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
158 int result = SendMessageInternal(
159 challenge_message,
160 base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr()));
161 return (result < 0) ? result : net::OK;
162 }
163
164 int CastSocket::ReadAuthChallengeReply() {
165 int result = ReadData();
166 return (result < 0) ? result : net::OK;
167 }
168
169 void CastSocket::OnConnectComplete(int result) {
170 int rv = DoConnectLoop(result);
171 if (rv != net::ERR_IO_PENDING)
172 DoConnectCallback(rv);
173 }
174
175 void CastSocket::OnChallengeEvent(int result) {
176 // result >= 0 means read or write succeeded synchronously.
177 int rv = DoConnectLoop(result >= 0 ? net::OK : result);
178 if (rv != net::ERR_IO_PENDING)
179 DoConnectCallback(rv);
180 } 155 }
181 156
182 void CastSocket::Connect(const net::CompletionCallback& callback) { 157 void CastSocket::Connect(const net::CompletionCallback& callback) {
183 DCHECK(CalledOnValidThread()); 158 DCHECK(CalledOnValidThread());
184 int result = net::ERR_CONNECTION_FAILED;
185 VLOG(1) << "Connect readyState = " << ready_state_; 159 VLOG(1) << "Connect readyState = " << ready_state_;
186 if (ready_state_ != READY_STATE_NONE) { 160 if (ready_state_ != READY_STATE_NONE) {
187 callback.Run(result); 161 callback.Run(net::ERR_CONNECTION_FAILED);
188 return; 162 return;
189 } 163 }
190 if (!ParseChannelUrl(url_)) { 164 if (!ParseChannelUrl(url_)) {
191 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); 165 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR);
192 callback.Run(result); 166 callback.Run(net::ERR_CONNECTION_FAILED);
193 return; 167 return;
194 } 168 }
169
195 connect_callback_ = callback; 170 connect_callback_ = callback;
196 next_state_ = CONN_STATE_TCP_CONNECT; 171 connect_state_ = CONN_STATE_TCP_CONNECT;
197 int rv = DoConnectLoop(net::OK); 172 DoConnectLoop(net::OK);
198 if (rv != net::ERR_IO_PENDING)
199 DoConnectCallback(rv);
200 } 173 }
201 174
202 // This method performs the state machine transitions for connection flow. 175 // This method performs the state machine transitions for connection flow.
203 // There are two entry points to this method: 176 // There are two entry points to this method:
204 // 1. public Connect method: this starts the flow 177 // 1. Connect method: this starts the flow
205 // 2. OnConnectComplete: callback method called when an async operation 178 // 2. Callback from network operations that finish asynchronously
206 // is done. OnConnectComplete calls this method to continue the state 179 void CastSocket::DoConnectLoop(int result) {
207 // machine transitions.
208 int CastSocket::DoConnectLoop(int result) {
209 // Avoid re-entrancy as a result of synchronous completion.
210 if (in_connect_loop_)
211 return net::ERR_IO_PENDING;
212 in_connect_loop_ = true;
213
214 // Network operations can either finish synchronously or asynchronously. 180 // Network operations can either finish synchronously or asynchronously.
215 // This method executes the state machine transitions in a loop so that 181 // This method executes the state machine transitions in a loop so that
216 // correct state transitions happen even when network operations finish 182 // correct state transitions happen even when network operations finish
217 // synchronously. 183 // synchronously.
218 int rv = result; 184 int rv = result;
219 do { 185 do {
220 ConnectionState state = next_state_; 186 ConnectionState state = connect_state_;
221 // All the Do* methods do not set next_state_ in case of an 187 // All the Do* methods do not set connect_state_ in case of an
222 // error. So set next_state_ to NONE to figure out if the Do* 188 // error. So set connect_state_ to NONE to figure out if the Do*
223 // method changed state or not. 189 // method changed state or not.
224 next_state_ = CONN_STATE_NONE; 190 connect_state_ = CONN_STATE_NONE;
225 switch (state) { 191 switch (state) {
226 case CONN_STATE_TCP_CONNECT: 192 case CONN_STATE_TCP_CONNECT:
227 rv = DoTcpConnect(); 193 rv = DoTcpConnect();
228 break; 194 break;
229 case CONN_STATE_TCP_CONNECT_COMPLETE: 195 case CONN_STATE_TCP_CONNECT_COMPLETE:
230 rv = DoTcpConnectComplete(rv); 196 rv = DoTcpConnectComplete(rv);
231 break; 197 break;
232 case CONN_STATE_SSL_CONNECT: 198 case CONN_STATE_SSL_CONNECT:
233 DCHECK_EQ(net::OK, rv); 199 DCHECK_EQ(net::OK, rv);
234 rv = DoSslConnect(); 200 rv = DoSslConnect();
235 break; 201 break;
236 case CONN_STATE_SSL_CONNECT_COMPLETE: 202 case CONN_STATE_SSL_CONNECT_COMPLETE:
237 rv = DoSslConnectComplete(rv); 203 rv = DoSslConnectComplete(rv);
238 break; 204 break;
239 case CONN_STATE_AUTH_CHALLENGE_SEND: 205 case CONN_STATE_AUTH_CHALLENGE_SEND:
240 rv = DoAuthChallengeSend(); 206 rv = DoAuthChallengeSend();
241 break; 207 break;
242 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: 208 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
243 rv = DoAuthChallengeSendComplete(rv); 209 rv = DoAuthChallengeSendComplete(rv);
244 break; 210 break;
245 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: 211 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
246 rv = DoAuthChallengeReplyComplete(rv); 212 rv = DoAuthChallengeReplyComplete(rv);
247 break; 213 break;
248
249 default: 214 default:
250 NOTREACHED() << "BUG in CastSocket state machine code"; 215 NOTREACHED() << "BUG in CastSocket connection state machine code";
251 break; 216 break;
252 } 217 }
253 } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE); 218 } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
254 // Get out of the loop either when: 219 // Get out of the loop either when:
255 // a. A network operation is pending, OR 220 // a. A network operation is pending, OR
256 // b. The Do* method called did not change state 221 // b. The Do* method called did not change state
257 222
258 in_connect_loop_ = false; 223 // If there is no pending IO and if we still got out of the loop then
259 224 // either we are done successfully or there was an error; invoke the
260 return rv; 225 // callback in either case.
226 if (rv != net::ERR_IO_PENDING)
227 DoConnectCallback(rv);
261 } 228 }
262 229
263 int CastSocket::DoTcpConnect() { 230 int CastSocket::DoTcpConnect() {
264 VLOG(1) << "DoTcpConnect"; 231 VLOG(1) << "DoTcpConnect";
265 next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; 232 connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
266 tcp_socket_ = CreateTcpSocket(); 233 tcp_socket_ = CreateTcpSocket();
267 return tcp_socket_->Connect( 234 return tcp_socket_->Connect(
268 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); 235 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
269 } 236 }
270 237
271 int CastSocket::DoTcpConnectComplete(int result) { 238 int CastSocket::DoTcpConnectComplete(int result) {
272 VLOG(1) << "DoTcpConnectComplete: " << result; 239 VLOG(1) << "DoTcpConnectComplete: " << result;
273 if (result == net::OK) { 240 if (result == net::OK) {
274 // Enable TCP protocol-level keep-alive. 241 // Enable TCP protocol-level keep-alive.
275 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); 242 bool success = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
276 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; 243 LOG_IF(WARNING, !success) << "Failed to SetKeepAlive.";
277 next_state_ = CONN_STATE_SSL_CONNECT; 244 connect_state_ = CONN_STATE_SSL_CONNECT;
278 } 245 }
279 return result; 246 return result;
280 } 247 }
281 248
282 int CastSocket::DoSslConnect() { 249 int CastSocket::DoSslConnect() {
283 VLOG(1) << "DoSslConnect"; 250 VLOG(1) << "DoSslConnect";
284 next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; 251 connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
285 socket_ = CreateSslSocket(); 252 socket_ = CreateSslSocket();
286 return socket_->Connect( 253 return socket_->Connect(
287 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); 254 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
288 } 255 }
289 256
290 int CastSocket::DoSslConnectComplete(int result) { 257 int CastSocket::DoSslConnectComplete(int result) {
291 VLOG(1) << "DoSslConnectComplete: " << result; 258 VLOG(1) << "DoSslConnectComplete: " << result;
292 if (result == net::ERR_CERT_AUTHORITY_INVALID && 259 if (result == net::ERR_CERT_AUTHORITY_INVALID &&
293 peer_cert_.empty() && 260 peer_cert_.empty() &&
294 ExtractPeerCert(&peer_cert_)) { 261 ExtractPeerCert(&peer_cert_)) {
295 next_state_ = CONN_STATE_TCP_CONNECT; 262 connect_state_ = CONN_STATE_TCP_CONNECT;
296 } else if (result == net::OK && auth_required_) { 263 } else if (result == net::OK && auth_required_) {
297 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; 264 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
298 } 265 }
299 return result; 266 return result;
300 } 267 }
301 268
302 int CastSocket::DoAuthChallengeSend() { 269 int CastSocket::DoAuthChallengeSend() {
303 VLOG(1) << "DoAuthChallengeSend"; 270 VLOG(1) << "DoAuthChallengeSend";
304 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; 271 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
305 return SendAuthChallenge(); 272 CastMessage challenge_message;
273 CreateAuthChallengeMessage(&challenge_message);
274 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
275 // Post a task to send a challenge message to avoid re-entrancy
mark a. foltz 2013/12/03 00:56:00 Not a big fan of posting a task to implement a con
Munjal (Google) 2013/12/03 18:10:58 Even if we do what you are suggesting - return bac
276 base::MessageLoop::current()->PostTask(
277 FROM_HERE,
278 base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
279 challenge_message,
280 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())));
281 // Always return IO_PENDING since we always get the result asynchronously
282 return net::ERR_IO_PENDING;
306 } 283 }
307 284
308 int CastSocket::DoAuthChallengeSendComplete(int result) { 285 int CastSocket::DoAuthChallengeSendComplete(int result) {
309 VLOG(1) << "DoAuthChallengeSendComplete: " << result; 286 VLOG(1) << "DoAuthChallengeSendComplete: " << result;
310 if (result != net::OK) 287 if (result < 0)
311 return result; 288 return result;
312 next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; 289 connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
313 return ReadAuthChallengeReply(); 290 PostTaskToStartReadLoop();
291 // Always return IO_PENDING since we always get the result asynchronously
292 return net::ERR_IO_PENDING;
314 } 293 }
315 294
316 int CastSocket::DoAuthChallengeReplyComplete(int result) { 295 int CastSocket::DoAuthChallengeReplyComplete(int result) {
317 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; 296 VLOG(1) << "DoAuthChallengeReplyComplete: " << result;
318 if (result != net::OK) 297 if (result < 0)
319 return result; 298 return result;
320 if (!VerifyChallengeReply()) 299 if (!VerifyChallengeReply())
321 return net::ERR_FAILED; 300 return net::ERR_FAILED;
322 VLOG(1) << "Auth challenge verification succeeded"; 301 VLOG(1) << "Auth challenge verification succeeded";
323 return net::OK; 302 return net::OK;
324 } 303 }
325 304
326 bool CastSocket::VerifyChallengeReply() {
327 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
328 }
329
330 void CastSocket::DoConnectCallback(int result) { 305 void CastSocket::DoConnectCallback(int result) {
331 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; 306 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
332 error_state_ = (result == net::OK) ? 307 error_state_ = (result == net::OK) ?
333 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; 308 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
309 // Start the ReadData loop if not already started.
310 if (result == net::OK)
311 PostTaskToStartReadLoop();
334 base::ResetAndReturn(&connect_callback_).Run(result); 312 base::ResetAndReturn(&connect_callback_).Run(result);
335 // Start the ReadData loop if not already started.
336 // If auth_required_ is true we would've started a ReadData loop already.
337 // TODO(munjal): This is a bit ugly. Refactor read and write code.
338 if (result == net::OK && !auth_required_)
339 ReadData();
340 } 313 }
341 314
342 void CastSocket::Close(const net::CompletionCallback& callback) { 315 void CastSocket::Close(const net::CompletionCallback& callback) {
343 DCHECK(CalledOnValidThread()); 316 DCHECK(CalledOnValidThread());
344 VLOG(1) << "Close ReadyState = " << ready_state_; 317 VLOG(1) << "Close ReadyState = " << ready_state_;
345 tcp_socket_.reset(NULL); 318 tcp_socket_.reset(NULL);
346 socket_.reset(NULL); 319 socket_.reset(NULL);
347 cert_verifier_.reset(NULL); 320 cert_verifier_.reset(NULL);
348 transport_security_state_.reset(NULL); 321 transport_security_state_.reset(NULL);
349 ready_state_ = READY_STATE_CLOSED; 322 ready_state_ = READY_STATE_CLOSED;
350 callback.Run(net::OK); 323 callback.Run(net::OK);
351 } 324 }
352 325
353 void CastSocket::SendMessage(const MessageInfo& message, 326 void CastSocket::SendMessage(const MessageInfo& message,
354 const net::CompletionCallback& callback) { 327 const net::CompletionCallback& callback) {
355 DCHECK(CalledOnValidThread()); 328 DCHECK(CalledOnValidThread());
356 VLOG(1) << "Send ReadyState " << ready_state_;
357 int result = net::ERR_FAILED;
358 if (ready_state_ != READY_STATE_OPEN) { 329 if (ready_state_ != READY_STATE_OPEN) {
359 callback.Run(result); 330 callback.Run(net::ERR_FAILED);
360 return; 331 return;
361 } 332 }
362 CastMessage message_proto; 333 CastMessage message_proto;
363 if (!MessageInfoToCastMessage(message, &message_proto)) { 334 if (!MessageInfoToCastMessage(message, &message_proto)) {
364 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 335 callback.Run(net::ERR_FAILED);
365 // TODO(mfoltz): Do a better job of signaling cast_channel errors to the
366 // caller.
367 callback.Run(net::OK);
368 return; 336 return;
369 } 337 }
370 SendMessageInternal(message_proto, callback); 338
339 SendCastMessageInternal(message_proto, callback);
371 } 340 }
372 341
373 int CastSocket::SendMessageInternal(const CastMessage& message_proto, 342 void CastSocket::SendCastMessageInternal(
374 const net::CompletionCallback& callback) { 343 const CastMessage& message,
344 const net::CompletionCallback& callback) {
375 WriteRequest write_request(callback); 345 WriteRequest write_request(callback);
376 if (!write_request.SetContent(message_proto)) 346 if (!write_request.SetContent(message)) {
377 return net::ERR_FAILED; 347 callback.Run(net::ERR_FAILED);
348 return;
349 }
350
378 write_queue_.push(write_request); 351 write_queue_.push(write_request);
379 return WriteData(); 352 if (write_state_ == WRITE_STATE_NONE) {
353 write_state_ = WRITE_STATE_WRITE;
354 DoWriteLoop(net::OK);
355 }
380 } 356 }
381 357
382 int CastSocket::WriteData() { 358 void CastSocket::ClearWriteQueue() {
359 while (!write_queue_.empty())
360 write_queue_.pop();
361 }
362
363 void CastSocket::DoWriteLoop(int result) {
383 DCHECK(CalledOnValidThread()); 364 DCHECK(CalledOnValidThread());
384 VLOG(1) << "WriteData q = " << write_queue_.size(); 365 VLOG(1) << "WriteData q = " << write_queue_.size();
385 if (write_queue_.empty() || write_callback_pending_)
386 return net::ERR_FAILED;
387 366
367 if (write_queue_.empty())
368 return;
369
370 int rv = result;
mark a. foltz 2013/12/03 00:56:00 You might add a brief comment referring the reader
Munjal (Google) 2013/12/03 18:10:58 Done.
371 do {
372 WriteState state = write_state_;
373 write_state_ = WRITE_STATE_NONE;
374 switch (state) {
375 case WRITE_STATE_WRITE:
376 rv = DoWrite();
377 break;
378 case WRITE_STATE_WRITE_COMPLETE:
379 rv = DoWriteComplete(rv);
380 break;
381 case WRITE_STATE_ERROR:
382 rv = DoWriteError(rv);
383 break;
384 default:
385 NOTREACHED() << "BUG in CastSocket write state machine code";
386 break;
387 }
388 } while (!write_queue_.empty() &&
389 rv != net::ERR_IO_PENDING &&
390 write_state_ != WRITE_STATE_NONE);
391 }
392
393 int CastSocket::DoWrite() {
394 DCHECK(!write_queue_.empty());
388 WriteRequest& request = write_queue_.front(); 395 WriteRequest& request = write_queue_.front();
389 396
390 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() 397 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size()
391 << " bytes_written " << request.io_buffer->BytesConsumed(); 398 << " bytes_written " << request.io_buffer->BytesConsumed();
392 399
393 write_callback_pending_ = true; 400 write_state_ = WRITE_STATE_WRITE_COMPLETE;
394 int result = socket_->Write( 401
402 return socket_->Write(
395 request.io_buffer.get(), 403 request.io_buffer.get(),
396 request.io_buffer->BytesRemaining(), 404 request.io_buffer->BytesRemaining(),
397 base::Bind(&CastSocket::OnWriteData, AsWeakPtr())); 405 base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
398
399 if (result != net::ERR_IO_PENDING)
400 OnWriteData(result);
401
402 return result;
403 } 406 }
404 407
405 void CastSocket::OnWriteData(int result) { 408 int CastSocket::DoWriteComplete(int result) {
406 DCHECK(CalledOnValidThread());
407 VLOG(1) << "OnWriteComplete result = " << result;
408 DCHECK(write_callback_pending_);
409 DCHECK(!write_queue_.empty()); 409 DCHECK(!write_queue_.empty());
410 write_callback_pending_ = false;
411 WriteRequest& request = write_queue_.front(); 410 WriteRequest& request = write_queue_.front();
412 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
413 411
414 if (result >= 0) { 412 if (result < 0) {
415 io_buffer->DidConsume(result); 413 // ERROR: remove the write request, get into error state and
416 if (io_buffer->BytesRemaining() > 0) { 414 // do the write completion callback.
417 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() 415 write_queue_.pop();
418 << " consumed " << io_buffer->BytesConsumed() 416 write_state_ = WRITE_STATE_ERROR;
419 << " remaining " << io_buffer->BytesRemaining() 417 request.callback.Run(result);
420 << " # requests " << write_queue_.size(); 418 return result;
421 WriteData();
422 return;
423 }
424 DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size());
425 DCHECK_EQ(io_buffer->BytesRemaining(), 0);
426 result = io_buffer->BytesConsumed();
427 } 419 }
428 420
429 request.callback.Run(result); 421 if (result > 0) {
mark a. foltz 2013/12/03 00:56:00 Thank you, this is clearer and easier to read.
Munjal (Google) 2013/12/03 18:10:58 Sure.
430 write_queue_.pop(); 422 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
431 423 // Some bytes were successfully written
432 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() 424 io_buffer->DidConsume(result);
433 << " consumed " << io_buffer->BytesConsumed() 425 if (io_buffer->BytesRemaining() == 0) {
434 << " remaining " << io_buffer->BytesRemaining() 426 // A message is sent fully, do the write completion callback
435 << " # requests " << write_queue_.size(); 427 request.callback.Run(io_buffer->BytesConsumed());
436 428 write_queue_.pop();
437 if (result < 0) { 429 }
438 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
439 return;
440 } 430 }
441 431
442 if (!write_queue_.empty()) 432 write_state_ = WRITE_STATE_WRITE;
443 WriteData(); 433 return net::OK;
444 } 434 }
445 435
446 int CastSocket::ReadData() { 436 int CastSocket::DoWriteError(int result) {
437 DCHECK(!write_queue_.empty());
438 DCHECK_LT(result, 0);
439 // TODO(munjal): Consider reporting error to all pending writes
440 ClearWriteQueue();
441 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
442 return net::OK;
443 }
444
445 void CastSocket::PostTaskToStartReadLoop() {
447 DCHECK(CalledOnValidThread()); 446 DCHECK(CalledOnValidThread());
448 if (!socket_.get()) 447 // Post a task to avoid re-entrancy into DoConnectLoop
449 return net::ERR_FAILED; 448 base::MessageLoop::current()->PostTask(
450 DCHECK(!read_callback_pending_); 449 FROM_HERE,
451 read_callback_pending_ = true; 450 base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
451 }
452
453 void CastSocket::StartReadLoop() {
454 // If we are in READ_STATE_NONE then get into appropriate
455 // starting state and start the read loop
456 if (read_state_ == READ_STATE_NONE) {
457 read_state_ = READ_STATE_READ;
458 DoReadLoop(net::OK);
459 }
460 }
461
462 void CastSocket::DoReadLoop(int result) {
463 DCHECK(CalledOnValidThread());
464 int rv = result;
465 do {
466 ReadState state = read_state_;
467 read_state_ = READ_STATE_NONE;
468
mark a. foltz 2013/12/03 00:56:00 Add a brief comment describing the control flow an
Munjal (Google) 2013/12/03 18:10:58 Done.
469 switch (state) {
470 case READ_STATE_READ:
471 rv = DoRead();
472 break;
473 case READ_STATE_READ_COMPLETE:
474 rv = DoReadComplete(rv);
475 break;
476 case READ_STATE_ERROR:
477 rv = DoReadError(rv);
478 break;
479 default:
480 NOTREACHED() << "BUG in read state machine";
481 break;
482 }
483 } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
484 }
485
486 int CastSocket::DoRead() {
487 read_state_ = READ_STATE_READ_COMPLETE;
452 // Figure out if we are reading the header or body, and the remaining bytes. 488 // Figure out if we are reading the header or body, and the remaining bytes.
453 uint32 num_bytes_to_read = 0; 489 uint32 num_bytes_to_read = 0;
454 if (header_read_buffer_->RemainingCapacity() > 0) { 490 if (header_read_buffer_->RemainingCapacity() > 0) {
455 current_read_buffer_ = header_read_buffer_; 491 current_read_buffer_ = header_read_buffer_;
456 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); 492 num_bytes_to_read = header_read_buffer_->RemainingCapacity();
457 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); 493 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize);
458 } else { 494 } else {
459 DCHECK_GT(current_message_size_, 0U); 495 DCHECK_GT(current_message_size_, 0U);
460 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); 496 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset();
461 current_read_buffer_ = body_read_buffer_; 497 current_read_buffer_ = body_read_buffer_;
462 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); 498 DCHECK_LE(num_bytes_to_read, kMaxMessageSize);
463 } 499 }
464 DCHECK_GT(num_bytes_to_read, 0U); 500 DCHECK_GT(num_bytes_to_read, 0U);
501
465 // We read up to num_bytes_to_read into |current_read_buffer_|. 502 // We read up to num_bytes_to_read into |current_read_buffer_|.
466 int result = socket_->Read( 503 return socket_->Read(
467 current_read_buffer_.get(), 504 current_read_buffer_.get(),
468 num_bytes_to_read, 505 num_bytes_to_read,
469 base::Bind(&CastSocket::OnReadData, AsWeakPtr())); 506 base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
470 VLOG(1) << "ReadData result = " << result;
471 if (result > 0) {
472 OnReadData(result);
473 } else if (result != net::ERR_IO_PENDING) {
474 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
475 }
476 return result;
477 } 507 }
478 508
479 void CastSocket::OnReadData(int result) { 509 int CastSocket::DoReadComplete(int result) {
480 DCHECK(CalledOnValidThread()); 510 DCHECK(CalledOnValidThread());
481 VLOG(1) << "OnReadData result = " << result 511 VLOG(1) << "DoReadDataComplete result = " << result
482 << " header offset = " << header_read_buffer_->offset() 512 << " header offset = " << header_read_buffer_->offset()
483 << " body offset = " << body_read_buffer_->offset(); 513 << " body offset = " << body_read_buffer_->offset();
484 read_callback_pending_ = false;
485 if (result <= 0) { 514 if (result <= 0) {
486 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); 515 error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
487 return; 516 read_state_ = READ_STATE_ERROR;
517 return result;
488 } 518 }
519
489 // We read some data. Move the offset in the current buffer forward. 520 // We read some data. Move the offset in the current buffer forward.
490 DCHECK_LE(current_read_buffer_->offset() + result, 521 DCHECK_LE(current_read_buffer_->offset() + result,
491 current_read_buffer_->capacity()); 522 current_read_buffer_->capacity());
492 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); 523 current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
493 524
494 bool should_continue = true; 525 bool success = true;
495 if (current_read_buffer_.get() == header_read_buffer_.get() && 526 if (current_read_buffer_.get() == header_read_buffer_.get() &&
496 current_read_buffer_->RemainingCapacity() == 0) { 527 current_read_buffer_->RemainingCapacity() == 0) {
497 // If we have read a full header, process the contents. 528 // If we have read a full header, process the contents.
498 should_continue = ProcessHeader(); 529 success = ProcessHeader();
499 } else if (current_read_buffer_.get() == body_read_buffer_.get() && 530 } else if (current_read_buffer_.get() == body_read_buffer_.get() &&
500 static_cast<uint32>(current_read_buffer_->offset()) == 531 static_cast<uint32>(current_read_buffer_->offset()) ==
501 current_message_size_) { 532 current_message_size_) {
502 // If we have read a full body, process the contents. 533 // If we have read a full body, process the contents.
503 should_continue = ProcessBody(); 534 success = ProcessBody();
504 } 535 }
505 if (should_continue) 536
506 ReadData(); 537 if (success)
538 read_state_ = READ_STATE_READ;
539 return net::OK;
540 }
541
542 int CastSocket::DoReadError(int result) {
543 DCHECK_LT(result, 0);
544 CloseWithError(error_state_);
545 return net::OK;
507 } 546 }
508 547
509 bool CastSocket::ProcessHeader() { 548 bool CastSocket::ProcessHeader() {
510 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), 549 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
511 kMessageHeaderSize); 550 kMessageHeaderSize);
512 MessageHeader header; 551 MessageHeader header;
513 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); 552 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
514 if (header.message_size > kMaxMessageSize) { 553 if (header.message_size > kMaxMessageSize) {
515 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 554 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
516 return false; 555 return false;
517 } 556 }
518 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; 557 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }";
519 current_message_size_ = header.message_size; 558 current_message_size_ = header.message_size;
520 return true; 559 return true;
521 } 560 }
522 561
523 bool CastSocket::ProcessBody() { 562 bool CastSocket::ProcessBody() {
524 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), 563 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
525 current_message_size_); 564 current_message_size_);
526 if (!ParseMessageFromBody()) { 565 if (!ParseMessageFromBody()) {
527 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 566 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
528 return false; 567 return false;
529 } 568 }
530 current_message_size_ = 0; 569 current_message_size_ = 0;
531 header_read_buffer_->set_offset(0); 570 header_read_buffer_->set_offset(0);
532 body_read_buffer_->set_offset(0); 571 body_read_buffer_->set_offset(0);
533 current_read_buffer_ = header_read_buffer_; 572 current_read_buffer_ = header_read_buffer_;
534 return true; 573 return true;
535 } 574 }
536 575
537 bool CastSocket::ParseMessageFromBody() { 576 bool CastSocket::ParseMessageFromBody() {
538 DCHECK(CalledOnValidThread()); 577 DCHECK(CalledOnValidThread());
539 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), 578 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
540 current_message_size_); 579 current_message_size_);
541 CastMessage message_proto; 580 CastMessage message_proto;
542 if (!message_proto.ParseFromArray( 581 if (!message_proto.ParseFromArray(
543 body_read_buffer_->StartOfBuffer(), 582 body_read_buffer_->StartOfBuffer(),
544 current_message_size_)) 583 current_message_size_)) {
545 return false; 584 return false;
585 }
546 VLOG(1) << "Parsed message " << CastMessageToString(message_proto); 586 VLOG(1) << "Parsed message " << CastMessageToString(message_proto);
547 // If the message is an auth message then we handle it internally. 587 // If the message is an auth message then we handle it internally.
548 if (IsAuthMessage(message_proto)) { 588 if (IsAuthMessage(message_proto)) {
549 challenge_reply_.reset(new CastMessage(message_proto)); 589 challenge_reply_.reset(new CastMessage(message_proto));
550 OnChallengeEvent(net::OK); 590 DoConnectLoop(net::OK);
mark a. foltz 2013/12/03 00:56:00 So the flow here is DoConnectLoop -> DoAuthChallen
Munjal (Google) 2013/12/03 18:10:58 I am trying an approach to either remove the need
551 } else if (delegate_) { 591 } else if (delegate_) {
552 MessageInfo message; 592 MessageInfo message;
553 if (!CastMessageToMessageInfo(message_proto, &message)) 593 if (!CastMessageToMessageInfo(message_proto, &message))
554 return false; 594 return false;
555 delegate_->OnMessage(this, message); 595 delegate_->OnMessage(this, message);
556 } 596 }
557 return true; 597 return true;
558 } 598 }
559 599
560 // static 600 // static
(...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after
670 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), 710 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data),
671 message_data.size()); 711 message_data.size());
672 return true; 712 return true;
673 } 713 }
674 714
675 CastSocket::WriteRequest::~WriteRequest() { } 715 CastSocket::WriteRequest::~WriteRequest() { }
676 716
677 } // namespace cast_channel 717 } // namespace cast_channel
678 } // namespace api 718 } // namespace api
679 } // namespace extensions 719 } // namespace extensions
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