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Side by Side Diff: src/core/SkBitmapProcState.h

Issue 796063007: separate out the scaline-choosing to simplify chooseProcs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2007 The Android Open Source Project 2 * Copyright 2007 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcState_DEFINED 8 #ifndef SkBitmapProcState_DEFINED
9 #define SkBitmapProcState_DEFINED 9 #define SkBitmapProcState_DEFINED
10 10
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127 SampleProc32 fSampleProc32; // chooseProcs 127 SampleProc32 fSampleProc32; // chooseProcs
128 SampleProc16 fSampleProc16; // chooseProcs 128 SampleProc16 fSampleProc16; // chooseProcs
129 129
130 SkBitmap fOrigBitmap; // CONSTRUCTOR 130 SkBitmap fOrigBitmap; // CONSTRUCTOR
131 SkBitmap fScaledBitmap; // chooseProcs 131 SkBitmap fScaledBitmap; // chooseProcs
132 132
133 SkAutoTUnref<const SkMipMap> fCurrMip; 133 SkAutoTUnref<const SkMipMap> fCurrMip;
134 bool fAdjustedMatrix; // set by possiblyScaleImage 134 bool fAdjustedMatrix; // set by possiblyScaleImage
135 135
136 MatrixProc chooseMatrixProc(bool trivial_matrix); 136 MatrixProc chooseMatrixProc(bool trivial_matrix);
137 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 137 bool chooseProcs(const SkMatrix& inv, const SkPaint&);
robertphillips 2015/01/14 21:54:20 clampClamp -> clampInBothDirs ?
138 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint);
138 ShaderProc32 chooseShaderProc32(); 139 ShaderProc32 chooseShaderProc32();
139 140
140 // returns false if we did not try to scale the image. In that case, we 141 // returns false if we did not try to scale the image. In that case, we
141 // will need to "lock" its pixels some other way. 142 // will need to "lock" its pixels some other way.
142 bool possiblyScaleImage(); 143 bool possiblyScaleImage();
143 144
144 // returns false if we failed to "lock" the pixels at all. Typically this 145 // returns false if we failed to "lock" the pixels at all. Typically this
145 // means we have to abort the shader. 146 // means we have to abort the shader.
146 bool lockBaseBitmap(); 147 bool lockBaseBitmap();
147 148
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207 void S32_D16_filter_DXDY(const SkBitmapProcState& s, 208 void S32_D16_filter_DXDY(const SkBitmapProcState& s,
208 const uint32_t* xy, int count, uint16_t* colors); 209 const uint32_t* xy, int count, uint16_t* colors);
209 210
210 void highQualityFilter32(const SkBitmapProcState &s, int x, int y, 211 void highQualityFilter32(const SkBitmapProcState &s, int x, int y,
211 SkPMColor *SK_RESTRICT colors, int count); 212 SkPMColor *SK_RESTRICT colors, int count);
212 void highQualityFilter16(const SkBitmapProcState &s, int x, int y, 213 void highQualityFilter16(const SkBitmapProcState &s, int x, int y,
213 uint16_t *SK_RESTRICT colors, int count); 214 uint16_t *SK_RESTRICT colors, int count);
214 215
215 216
216 #endif 217 #endif
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