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Side by Side Diff: ui/events/keycodes/keyboard_code_conversion.h

Issue 796003005: Located vs non-located ui::KeyboardCode functions. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address review comment (wez) Created 5 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ 5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_
6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ 6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_
7 7
8 #include "base/strings/string16.h" 8 #include "base/strings/string16.h"
9 #include "ui/events/events_base_export.h" 9 #include "ui/events/events_base_export.h"
10 #include "ui/events/keycodes/keyboard_codes.h" 10 #include "ui/events/keycodes/keyboard_codes.h"
11 11
12 namespace ui { 12 namespace ui {
13 13
14 enum class DomCode;
14 enum class DomKey; 15 enum class DomKey;
15 16
16 // Helper functions to get the meaning of a Windows key code in a 17 // Helper functions to get the meaning of a Windows key code in a
17 // platform independent way. It supports control characters as well. 18 // platform independent way. It supports control characters as well.
18 // It assumes a US keyboard layout is used, so it may only be used when there 19 // It assumes a US keyboard layout is used, so it may only be used when there
19 // is no native event or no better way to get the character. 20 // is no native event or no better way to get the character.
20 // For example, if a virtual keyboard implementation can only generate key 21 // For example, if a virtual keyboard implementation can only generate key
21 // events with key_code and flags information, then there is no way for us to 22 // events with key_code and flags information, then there is no way for us to
22 // determine the actual character that should be generate by the key. Because 23 // determine the actual character that should be generate by the key. Because
23 // a key_code only represents a physical key on the keyboard, it has nothing 24 // a key_code only represents a physical key on the keyboard, it has nothing
24 // to do with the actual character printed on that key. In such case, the only 25 // to do with the actual character printed on that key. In such case, the only
25 // thing we can do is to assume that we are using a US keyboard and get the 26 // thing we can do is to assume that we are using a US keyboard and get the
26 // character according to US keyboard layout definition. 27 // character according to US keyboard layout definition.
27 // If a virtual keyboard implementation wants to support other keyboard 28 // If a virtual keyboard implementation wants to support other keyboard
28 // layouts, that may generate different text for a certain key than on a US 29 // layouts, that may generate different text for a certain key than on a US
29 // keyboard, a special native event object should be introduced to carry extra 30 // keyboard, a special native event object should be introduced to carry extra
30 // information to help determine the correct character. 31 // information to help determine the correct character.
31 // Take XKeyEvent as an example, it contains not only keycode and modifier 32 // Take XKeyEvent as an example, it contains not only keycode and modifier
32 // flags but also group and other extra XKB information to help determine the 33 // flags but also group and other extra XKB information to help determine the
33 // correct character. That's why we can use XLookupString() function to get 34 // correct character. That's why we can use XLookupString() function to get
34 // the correct text generated by a X key event (See how is GetCharacter() 35 // the correct text generated by a X key event (See how is GetCharacter()
35 // implemented in event_x.cc). 36 // implemented in event_x.cc).
36 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code, 37 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code,
37 int flags); 38 int flags);
38 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code, 39 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code,
39 int flags, 40 int flags,
40 DomKey* dom_key, 41 DomKey* dom_key,
41 base::char16* character); 42 base::char16* character);
42 43
44 // Determine the non-located VKEY corresponding to a located VKEY.
45 // Most modifier keys have two kinds of KeyboardCode: located (e.g.
46 // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific
47 // physical keys, and non-located (e.g. VKEY_SHIFT) that identify
48 // only the operation.
49 EVENTS_BASE_EXPORT KeyboardCode
50 LocatedToNonLocatedKeyboardCode(KeyboardCode key_code);
51
52 // Determine the located VKEY corresponding to a non-located VKEY.
53 EVENTS_BASE_EXPORT KeyboardCode
54 NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code);
55
43 } // namespace ui 56 } // namespace ui
44 57
45 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ 58 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_
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